Cute game

I liked the subtle storytelling
I recognized and liked that several items returned between the different years (like the teddy bear), and was even bummed out when some didn't come back
I can't believe I got kind of invested in a game like this

I did not like the tedium of some items requiring some placements that I could not figure out, this was specially bad in level 5 with that photo that I had to look for a guide in order to complete the level.

I played on ps4, and the controls are definitely more oriented for mouse and keyboard. Also the game stops and takes time to breathe some times, this got worse as the game reached the bigger levels, it even crashed once at the final level, thankfully it autosaved or else I would just rage quitted as I was very close to finishing the game.

Alright, time to go back to my list of "bad games", this time with a gauntlet of atari games back when circles weren't invented yet.
The first one I played was this... thing.

I try to be objective but it's hard when most of the atari 2600 library consists of archaic, obsolete and very small games that nobody without nostalgia would play. The technology has progressed so much that the standard of what's considered good has left most of these pixelated experiments behind.

Having said all that, this game suuuuuucks.

At first I was frustrated because I thought that it was like a zoomed in first person rubik cube. Then I got it... it's just rubik's cube themed. You control a... dude, this dude takes colors and if you press the only button on the controller you swap the color you have with the one you are standing on. That's it. There's a limitation in that I think you can't step on titles of the color you are carrying, so that's where the puzzle element is.

This "puzzle game" is extremely boring. Even back in the days where the atari 2600 was a cutting edge console this was worse than just playing with an actual rubik's cube.

I'll give it a point for the craaaazy 3d effect when swapping sides. I can imagine people of that era being impressed with that.

Absolute classic
Nothing is better than getting yelled at by insane people after losing a 1v1 at 1am. That shitty mic quality makes it funny everytime

The fact that this game is still alive after all these years is proof of it's excellence. Right now, as I'm writing this I've checked and there's 4 full servers in my country. The player base is dedicated and unhinged.

It's sequels are very popular, with high player counts and use this a base. CS1.6 is like the raw, less refined version of those games but the foundation is so good that I always have a good time going back. Sure it's not "good" but it's fun.

The funniest part is that I absolutely suck at this game lmao

This review contains spoilers

Alright, now that I've done everything my final verdict... doesn't change that much.

Honestly, this second playthrough on hard highlighted for me some of the worst aspects of this game.
Movement suuuucks at the start and doesn't get better until you get the static thrusters upgraded. Even then, vertical movement is so tedious; you just mash x to climb buildings and that gets tiresome fast. Only at the later half of the game you get the electric whip (I don't remember the actual name) that let's you ascend to any surface. There's also the ice jump but that's only on the hero side.

This time I played as Evil Cole and I don't know what I was expecting. Ummm I guess for cole to be more edgy, kinda like Alex Mercer from Prototype? Instead he behaves exactly the same in most cutscenes, doesn't matter if you have good or bad karma. The only difference is that Evil Cole looks like shit and he acts like a dumbass, following every single bad idea that Nix gets.

The worst part of the evil campaign is that you have to listen to Nix waaay more. I just don't like her design, her voice and every single karma choice that involves following her terrible illogical plans.
This game has no nuance. Everything is black and white. But being cartoonishly evil is not even satisfying in a let's-see-what-happens sort of way (like Undertale's genocide run). Evil Cole is not this ruthless monster, he's just horny and naive.

Now the positives: Cole's power set is great. It looks cool (especially in red!), everything flows together and it's satisfying to use everything you have that's not punching and kicking. I do like the hero powers more, particularly the ice stuff, but getting a full refill by absorbing enemies was great, as hard mode meant that I died pretty fast and enemies took a lot of hits.
(btw I feel the game works better on hard mode, it's too easy otherwise)

The ending was also something I liked. Well, the evil one. The good ending, while I agree with the choice (and every choice leading up to it), it felt a little cliché. The evil ending was pretty interesting: Cole wrecking the city alongside the beast. Killing Nix, that only opposed you because the beast killed her pet monsters off screen. Then the final showdown with Zeke was very dramatic.

--
There's 2 other infamous games that released after this one. Maybe I'll check them out, even if I'm kinda confused about the in-game timeline (this game's good ending is the canon one right?). Hell, maybe I'll check out festival of blood.
Even if I didn't think that Infamous 2 was amazing, I had fun. It's a good superhero open world game, that needs some improvements (mainly to the combat, movement and the repetitiveness of the gameplay loop), and maybe the next games refine these aspects?

After getting the platinum... I don't know, the game can be chaotic fun but most of the time it's chaotic frustrating.
I did like it, but the more you get into the advanced combat mechanics (aka getting gud) the game becomes more and more unfun. Just turn off your brain and hopefully play against opponents just wanting to have fun.

Short and sweet.

It's missing the final part of the puzzle; the copy abilities from adventure, but everything else is here.

Really charming, no wonder it spawned such a successful franchise. Also the music is fantastic.

uh......... nice try I guess?
It's pinball. You launch a ball square and watch it hit everything except the only 2 things you can control, then the square will fall on the unprotected gaps on the bottom and you repeat the cycle.

It's not like the atari2600 It's that underpowered of a console that a pinball game is asking too much. Midnight Magic exists and it sounds, plays and looks better.

Continuing with my list of "bad games", I have just finished this and... wtf was that.

How is anyone supposed to complete this without outside help? Some of the solutions are so out there specially nearing the end.

Even with a walkthrough my time with Hello Neighbor was painful. The controls, the physics, the storytelling, the graphics, the puzzle design, nearly everything was painful. I can see it was a good concept, trying to sneak into a house, with an enemy AI that dynamically tries to stop you. In-game this essentially boils down to the neighbor placing beartraps and cameras in places where you broke in, and going to places he heard noise.

God the controls are terrible. Interacting with any object is not something that you can do quickly. Platforming feels bad in first person, and either landing on a small surface or trying to fall down into a hole makes you jerk around in place. Collision is weird and objects (including the neighbor) can get stuck in walls or get launched at high speeds. This happens all the time, out of nowhere.

I went for the platinum because I hate myself, so I did some extra optional stuff. There's 3 challenges that give you special powers (I believe these are optional, although I don't know how tf anyone would be able to beat the last chapter without double jump or invisibility) these challenges SUUUUCK and each one highlights the worst parts of the game.
-One asks you to place 5 objects in a shopping cart... most of the time these objects will bounce around and land on the floor, meanwhile you have a time limit and a bunch of mannequins coming for you.
-Another challenge has you hiding in lockers, this one highlights the awful interact button, which will fail most of the time when you quickly try to run and get inside the next locker. Also the enemies will either immediately get you or they will get stuck, no in-between.
-The last challenge will have you platforming to ascend to a high place. This was the easiest but each time you make a high jump you have to pray you actually land where you want.

So, the gameplay sucks thanks to the janky controls and collision, and you don't know what to do or where to go thanks to the game being cryptic and obtuse with what you can actually interact with. Even if you pull through, either with a guide or by trying absolutely everything, your "reward" is the next weird looking cutscene. This game's approach to storytelling is leaving clues all over the game and implying that what you see may or may not mean something deeper. I guess it's to encourage you to theorize what the game is even about. I just watched a yt video explaining the story.

Even 100%ing the game didn't felt rewarding. It's not even challenging, just tedious. Half of the achievements are for reaching the secret area that allows you to clip out of bounds.

I tried to have an open mind. I even like stealth games and I'm fine with where-the-fuck-do-I-go games but this was too much.

What a trainwreck.

Yep, I actually played this.
I finished the first one and decided that I needed to suffer more...Nah, what actually happened is that, after looking up walkthroughs and story explanations for the first game, youtube recommended me a platinum guide, and I saw the time and thought to myself... why not? It's less than an hour.

I expected nothing, absolute rock bottom... or maybe less. And, well it wasn't amazing and the weird puzzle logic is still there but... it wasn't THAT bad. It's clearly an improvement over the first game; it looks better and it controls better. You can interact with less objects but maybe that is for the better. Honestly that restraint makes for a better game: the game shows you what interacts with what, it also doesn't ask you to make crazy jumps or land in tiny objects, hell there's even a tutorial.

Don't get me wrong, it's not a good game. It still has some of the same problems, like the way it tells it's cryptic story (which this time ends on a cliffhanger yay), the puzzles are either boring or obtuse making you try everything until something somehow works (I just used the guide), and the enemy AI is somehow worse? It's extremely easy to avoid getting caught and it's also common that the AI gets stuck.
I was just surprised that it wasn't absolutely terrible. Why did that terrible first game get a sequel? Why are the creators of this thing trying to make it into a franchise? I get that "horror for kids" is somehow popular but there's no way Hello Neighbor was successful enough to get a sequel (and a prequel looks like?), let alone tease a goddamned third installment on it's inconclusive ending. I just don't get it.

This game is hilarious. 100% a kusoge, full of weird balace decisions and mechanics, but it's also one of the best fighting games of the system, very responsive and feels great to control.

The playable characters can do some funny stuff:
Everyone can do infinite supers when they have low hp, and those supers do a ton of damage
Chibimoon can become fully invincible by chaining backdashes
Mercury has super quick walk speed
Jupiter has a crazy air fireball that comes out in a weird angle and does more damage on block
And, of course, Uranus is the best character in the game. She is a grappler (!) with a really fast forward dash that covers the whole screen

It's okay
Not that good but not bad. It looks and sounds great considering it's a gba game. The track selection is good in my opinion and as a whole it's better than super mario kart.

The worst part of this game is the turning. It feels bad and drifting feels even worse. It takes a while to get used to it, but once you do it can be fun to tackle tracks like this game's rainbow road, the hardest one of the franchise.

Jeez everything wants to kill Silver Surfer. And I thought the whole town trying to kill Dr. Jekyll was like bullet hell.
Everything OHKOs you and enemies are fast with wacky patterns, still... the game is great and it has a great reward system: survive and you get to listen to the amazing soundtrack, which is one of the best on the NES.

I couldn't finish a single stage lmao
You definitely need a turbo button to have a chance.

It's alright I guess. It's poorly optimized (on mobile) and I had to play it muted, but I had fun trying to do the objectives, though it's up to luck most of the time.

I don't know how to feel about trying to archive homeostasis between my stats by making choices I don't agree with. Most of the time you are just trying to survive and hoping the game throws you a bone to progress. When I became emperor I immediately died because my umm... sword stat? was too high.

The best part of the game, for me, was the combat. It was what kept me engaged, even though I only lost once. It has a "deck building" aspect to it; you have 9 slots available and you can get units by making allies through your choices. There's even a multiplayer mode for it, too bad I couldn't find an opponent.

This review contains spoilers

If you don't believe I'm crazy I've completed this. Sure I didn't beat every duelist 100 times or obtained every card, but I did beat every duelist at least 5 times(including Dark Yugi) and saw the credits.
What's crazier is that this game was very successful, with tournaments where actual Japanese people played against each other. On this game. Yes that did indeed happen.

One look at this game's gameplay loop will make you say: "wtf??? How could this spawn a successful series of sequels and help the popularity of the manga and eventual physical card game?? It's extremely grindy and most of the time the game consists of play big number and win. " ...well that's a little specific but you would be right.

You can only play one card each turn and it's extremely limiting. It leads to big number = win; if you have a card with high stats and your opponent doesn't you'll win unless they have Raigeki or Black hole, and even those magic cards leave you vulnerable; remember, you can only play one card per turn. Only swords of revealing light can help you stall so you can top deck a monster with a big enough number. Good luck getting it though, as you need to grind 60 matches against the CPU... 60 sloooooow matches.

Fusions exist but unlike Forbidden Memories you can't fuse multiple cards then play the result on the same turn. To fuse you play a monster on top of another already in play. Also most fusions that are easily available to you suck ass.

Magic cards, like field spells or equips, exist but if you play Sogen you won't have a line of defense against an opponent's Summoned Demon or whatever. "Field spells" are powerful here because, unlike in the real card game, they give a 30% boost to atk and def. Equips are pretty good too, too bad you need a monster on the field already, and that means it needs to survive a turn...

You can't just leave a monster on attack position and not attack. Even if it would be advantageous, like for example: you have a Summoned Demon and your opponent has 2 Black Magicians; both have 2500 atk but you don't want to lose your monster...well too bad, your only other option is to leave it at defense mode, even if it's lower def stat (1200) will mean that you'll lose next turn.

To the game's credit it feels exactly like the very early Magic and Wizard duels in the manga... well except some weird stuff like elements and types of magic having weaknesses and resistances (that gets added in the sequel).

It's soundtrack is great (it does get repetitive... but that's inevitable thanks to the required grinding).

The art is also great, specially how it recreates manga panels. Monster design will get better on the sequels and the OCG but the spritework is still great.

...
The Yugioh manga was extremely popular and it feels like fans would eat up any adaptation of the card game. Honestly, same lmao. Looking back at the firsts sets, the actual physical card game was very lame and slow, and if you thought about it for a moment, the manga duels were also weird, convoluted and stupid at times, at least before Battle City. But it didn't matter as it was cool as fuck.
Actually playing this game, either against the CPU or against another crazy human player, feels slow and lame... but the music and art is cool and you can collect the cards that you see on the manga!

If it wasn't apparent from this review I really like yugioh. The manga is great, even at the start when it's just Dark Yugi killing criminals through shadow games. It's one of those IPs that I just like everything about it and yes, I play the modern card game to this day.
I enjoyed my time with this game thanks to being a fan, and having a strong resilience to outdated game mechanics. If you don't fulfill those 2 conditions don't play this game. It's not good. If you are curious play Dark Duel Stories or Forbidden Memories idk.

Very addicting game about non stop building and hoarding. The only limit is the time you are willing to spend on it... or if you fry your console/pc by filling the screen with so many effects, enemies, forges, factories, and (especially) droids, that the fps reaches single digits.

The start is extremely slow. I was actually disappointed since my expectations came from crazy yt videos, but once the ball gets rolling it never stops. The key moment for me was obtaining the thunder rod, that was a game changer. Also unlocking the lighthouses sped up everything.

This clearly was a small game that over time grew out of proportion. Due to this, it's quite glitchy, with some major glitches still existing in the current version, like item duplication, bugged trophies and ways to softlock yourself. It feels like the game's foundation is being held together by glue and a dream. Thankfully, it works well most of the time.