This is both the worst fighting game ever and the best fighting ever, at the same time

mugen means endless possibilities.
I've spent so much time with this engine over the years. And there's also Saltybet and Ikemen that came from this and, of course, tons of finished full game projects.

Man, this one is so addicting.

I originally played this years ago on pc. Every time it got updated I did another playthrough, and every time I had to play non-stop until I finished the 35 years. Just like now.
Yesterday I found out about the mobile version and well... I only stopped because it was 3am and I had to sleep.
Today, after making an AAA MMO I decided it was time to quit this drug or else I wouldn't do anything else for days.


The worst thing about this game is the save file management (you better never delete the game or lose your phone), apart from that this is probably the best gacha game I have ever played... because the game uses a fixed seed which you can use to predict your rolls. Even if you don't cheat the gacha, the gameplay is pretty fun. The game is offline single-player which is rare to see on mobile.

As far as atari2600 games go, this isn't that bad!
I expected a barely playable mess and not being able to finish a single level, but once I realized that I couldn't aim directly at objects (like the super bomb) with the web I had a way easier time.

The best part of the game is the diagonal web swing physics, I was impressed with that (sure it's a low bar but it's atari). The game as a whole is quite fun, and I wouldn't be disappointed if I had bought it at the time when it released.

Oh and one last thing, everytime spiderman ate shit on the floor I just couldn't stop laughing. That crunchy sound is perfect.

Anyone that gives it more than 3 stars is blinded by nostalgia. Sure you can like gen 4 for the many great things it introduced to the franchise, the number 1 for me being the special/physical split, but this is also the games where wifi connectivity was introduced, including the GTS. You can also like the new pokemon (most of them are great additions), the new region, the new characters and (the best part of the games) the amazing ost, including eterna forest one of the best songs of the whole franchise.

I like gen 4, a lot... but why the hell would you go back and play diamond/pearl????? Everyone talks about the sloooow gameplay (it's present in every gen 4 game in some way) but it's more than that.

How can a 2d game lag? Why does it take so long to save? Why does the hp bar deplete so slowly? Why does the game need to think and breathe after every action? Yeah the game is slow. Slower than every other gen 4 game. Surfing in this game is painful. So is the snow route. There are some things that platinum just doesn't fix completely and are part of Sinnoh as a region. The marsh, the snow, the honey trees, having to use defog, the amount of hms... Sinnoh is designed to be slow. It works sometimes... the vives are just great in some areas like eterna forest or outside the pokemon league.

The new pokemon are great but have you seen the og Sinnoh pokedex? Why doesn't it include every new mon added in gen 4? Why is magmortar not available in the standard playthrough? Why is ponyta the only fire type you can catch? The lack of fire types is a common complaint but variety is not a thing in this game: there's only 2 ice type lines (mamoswine, glaceon and froslass are not available lmao) and if you want an electric type you'll probably use shinx, because your only other options are either pachirisu or pikachu (sorry no rotom, magnezone or electivire for you until you beat the game).

The progression in this game is so weird. There are some big gaps between some gym leaders then at the end it's mostly rapid fire. It feels rushed and unfinished, and the last gym, the "electric" gym leader only using 2 electric types is great isn't it? After that there's a big jump in the level of the pokemon of the elite 4, but there's only 1 route and the victory road between the last gym and the last 5 fights. Cynthia's pokemon are around level 61-63 (with garchomp at level 66!) but the last gym leader's best pokemon is level 49?

Platinum fixes almost every issue in diamond and pearl. It makes the vanilla games look unfinished in comparison, like it was a beta. It changes the order of the gym leaders, adds several new areas, changes the team composition of enemy trainers and the best of all: fixes most of the technical aspects of dp (surfing is not that painful!) It's still a Sinnoh game though... you'll still need a bidoof and another mon to use every hm and the marsh, snow and foggy routes still exist.

Just play platinum... unless you want a glameow idk

As a game it's awful, but it clearly is on purpose.

This is a hilarious piece of political satire, where Bruce Lee's relative CHIN wipes out mainland China's entire population... oh but China's secret weapon is coming to stop him: a revived Deng Xioping (he was alive when this game was made lmao).
This game is so offensive, it's like the grandfather of the many offensive newgrounds flash games.

Play it, just to experience the madness. Be careful though, you may get 我愛北京天安門, 天安門上太陽升 stuck on your head.

So I have been playing this game for a few days and I'm actually pretty optimistic about it and it's future.

The comparisons to Pokemon Go are inevitable and, while this game has way less stuff to do, the gameplay is actually good. The controls and what you are able to do in hunts against big monsters surprised me, it makes me wish for a full mobile game with those mechanics, as the gps and ar part of the game is the worst part of it.

I don't see most people who regularly play Pokemon Go getting into this game though. It's very different and if you are going on a walk you'll probably want to catch pokemon and spin pokestops, as opposed to take your time hunting big monsters that may need more of your concentration and your time.

The gameplay loop is very simplistic, so far, and there's not much to do... I typically open the app, do a few hunts, get materials then close the app.

When you progress and get access to the higher difficulty hunts and the other available weapons, the game evolves from just button mashing (or phone mashing?) to having actual good boss battles, making it an actual monster hunter game, just simplified. I see the potential for some great boss fights in the future, maybe even some big raids?

The game also looks and sounds great. Overall I liked what I've played so far, let's see if Monster Hunter Now survives for more than a year.

I still have faith goddammit

I love anything megaman, especially the x and zero series, but I've never spent that much time on the classic games. Still, when this game was announced I got so excited, as it meant the posible modern return of classic megaman (with regular new releases), and maybe even x9?
Years have passed and we only got xdive and some collections...

Oh yeah this game is great. I remember playing the demo a ton back then, but due to life stuff I left buying this in my to-do list. Fast forward to nowadays and megaman 11 gets added to ps plus. Finally it was time and I went all in, aiming for 100% and the platinum.

At it's core it's just another classic megaman game. It doesn't really change the formula or reinvent the wheel. For me that is a positive... the challenge is still there, the room to room stage layout, enemies strategically placed so you fall into death traps or bottomless pits... it's an authentic classic megaman game.
The big new thing/gimmick is the gear system, and in my opinion it's such a great addition. Slowing down the game can be used by casual players on easier difficulties, making the game more accessible, but don't get me wrong, speed gear does not make the game easier.
Without speed gear this has to be one of, if not the hardest classic megaman. The game is way faster overall and I had a hard time getting used to it. Using speed gear all the time is the (intended) way to go.

I had 3 playthroughs on my way to the platinum.
-My first one on normal, where I took my time and enjoyed the game a ton, without having a hard time once I got used to the game's quirks.
-The second one was the sub 1 hour speedrun... and I did it without buying upgrades. I'm not really a speed guy so this playthrough really pushed me and my execution to the max. It was incredibly tense and at the end my time was 59:52... yeah.
-My final playthrough was beating the game on superhero difficulty. By comparison this was extremely easy, even if the game didn't have health drops and everything was noticeable faster, I could just pop an e-tank or w-tank anytime.

...but I wasn't done... I still had one last challenge to get 100%. A gauntlet created by the evil mastermind Dr. Light.
Dr. Light's challenge took me a whole day of slowly pushing and getting further and further. It's 30 stages of pure evil. You just can't fuck up too many times or you're done.
Beating this challenge felt so satisfying. It had a hidden time limit that I got close to because I paused so much at the final stages...

So yeah I enjoyed my time with mm11 a lot. It's not perfect and, honestly, I don't think it's worth full price (it's a short game and aside for the Dr. Light one most challenges suck, it's really "light" on content heh), but the megaman formula works and this game sticks to that. Oh and presentation wise, the soundtrack is surprisingly mid, which is weird for the franchise. The graphics are... alright. Megaman looks kinda weird but I get that they were going for a "cartoon" look. It's kind of paradoxical, like it feels like capcom tries to market megaman to a younger audience, when the games are quite old school ruthless. I doubt small kids can beat even a single stage.

I've been in a GB yugioh games mood lately and, having never played this game before, I was surprised with how much fun I had playing this.

I suppose I should call this a spin-off, although this early into the franchise there was still some experimentation.

Monster Capsule GB is a weird mix of various elements from the manga:
-It uses monster capsules, but it doesn't follow it's mechanics from the manga (the Mokuba duels). It's more of an adaptation, taking some concepts and doing something different. It's also kind of a follow up to the ps1 game (at least the battle part), with simplified terrain and limited movement.
-Storywise, it's an alternate follow up to the Death-T, where after Kaiba got exodia'd he mysteriously came back to challenge Yugi to a Monster Capsule tournament. Characters from Duelist Kingdom appear and there's no explanation on how they know Yugi. The capsule roster includes monsters from the card game in addition to the original capsule monsters.
-The game also takes inspiration from the Monster World arc (that's where the cover art comes from). In each floor, instead of a boss fight you participate in a DnD session against a DM (dark master). There are 5 of these "campaigns" and their objectives vary from helping a dragon evolve, to preventing your monster being sacrificed to the great moth, to escaping hell. Gameplaywise these sections translate to more traditional rpg exploration, with fetch quests, puzzle solving and random encounters.

The result of all of this amalgamation of ideas is a monster collecting rpg with tactical rpg battle mechanics and table-top rpg-inspired exploration sections.
The combination works well, and in my opinion this is the best game at capturing the original feel of the manga. The monster world sections are the best part of the game, even though the last one is really long and frustrating, with a crazy strong final boss (the blue eyes fusion).

I can't give this game more than 4stars though, even if I really enjoyed it.
-It's grindy, and you get minimal exp most of the time. Evolution exists, but it resets the lvl back to lvl1. Sure you get more base stats, but most of the time it's not worth it since every level takes the same amount of exp (100 per level). The exp you get is calculated with the highest leveled monster you use in battle, so lower lvl monsters are deadweight. This also means that changing the monsters that you use will result in more grinding, but you cannot use your best monster to help since that will mean you get less exp...
-It's slow, setting the text to fast helps when you are in battles but it doesn't work outside of them. You can't run in the Monster World sections, and if you have bad luck the random encounters will be constant.
-Every monster can only move 1 space each turn, and even though you can bring 4 to battle, only 1 can move/act every turn.
-It has permadeath, and through most of the game you and your opponents die in 2-3 hits if there's no level advantage.
-Most of the time your hit rate will be about 70-80%. You (and most importantly your enemy) can crit if you roll from 1 to 9, super crit if you get a 00, and hit yourself if you get 95-99. All of this means you can get absolutely fucked by the rng, so prepare to savescum if you don't want to lose your best units to a random encounter (this is at it's worst in the final levels of hell).

This game is filled with "old school" rpg stuff and can get really frustrating at times. The start of the game is painful as you don't have many options and you level up so slowly. Once you get past the slow start it's not that bad... until the final sections of the game. Literally hell. Kaiba's world is the size of 3 "campaigns" with enemies that get worse and worse as you try to escape hell. The "final 4" ends in a crazy difficulty spike, with the blue eyes being way stronger than anything else in the game at that point.

My final story team was:
Winged Dragon (Guardian of the Fortress), the carry for most of the game, he only fell off at the end.
Dark Magician, he carried me in hell and killed ultimate blue eyes in a 1 on 1.
Great moth, literally deadweight, at the end of the game I had only reached the 3rd stage (of 5).
And Joey.

Overall, if you like yugioh and can stomach classic rpgs, or if you like monster collecting games, I recommend Monster Capsule GB. It's not as clunky as NES rpgs and I like how the story progresses. The DnD sections are great and the dice being visible every roll is a nice touch.

Since I'm crazy, not only did I beat the main story, I won against every opponent in the post game, built an extremely op team and I even got the Yugi capsule (though I wasn't crazy enough to grind him to lvl 50, the max level, so he could evolve into Dark Yugi).
I also completed the game on retroachievements. It was fun and made me go towards some secret stuff I wouldn't have done normally.

Cute game

I liked the subtle storytelling
I recognized and liked that several items returned between the different years (like the teddy bear), and was even bummed out when some didn't come back
I can't believe I got kind of invested in a game like this

I did not like the tedium of some items requiring some placements that I could not figure out, this was specially bad in level 5 with that photo that I had to look for a guide in order to complete the level.

I played on ps4, and the controls are definitely more oriented for mouse and keyboard. Also the game stops and takes time to breathe some times, this got worse as the game reached the bigger levels, it even crashed once at the final level, thankfully it autosaved or else I would just rage quitted as I was very close to finishing the game.

After getting the platinum... I don't know, the game can be chaotic fun but most of the time it's chaotic frustrating.
I did like it, but the more you get into the advanced combat mechanics (aka getting gud) the game becomes more and more unfun. Just turn off your brain and hopefully play against opponents just wanting to have fun.

Hello gamers! As part of my list, in this review I'll talk about the famous mobile RPG, RAID: Shadow Legends™️.

RAID: Shadow Legends™ is an immersive online experience, and totally free to download! Currently over 50 million players have tried Raid: Shadow Legends™ as it's celebrating it's 5th year anniversary right now!
Now, I know you have seen a hundred ads talking about this game online, but I actually tried it out and it's all true! It's got a fully voiced tutorial, a storyline that crosses over an animated series, awesome 3D graphics, giant boss fights, PVP battles, and hundreds of never before seen champions to collect and customize. And you better treasure the champions you get, because it's very hard to get new epic level or higher ones.
Every champion has 6 equipment slots that you can upgrade with silver, and you need from 4 to 6 champions for a full team. This will mean a lot of work and time playing this fantastic game, and once you get your powerful team ready after a long grind you'll feel a sense of pride and accomplishment!
With the 5th anniversary celebrations, there are special events running right now to get some great in-game goodies to help you get a head start. And don't forget to input your first time player promotional code! Using the special code, you can get Silver immediately, and a FREE Epic Level Champion as part of the new players program, courtesy of course of the RAID: Shadow Legends™️ devs. After all of that you'll be ready to blitz through the storyline in auto!
So go ahead and try RAID: Shadow Legends™️ by visiting your mobile app store of choice, and remember, this game is absolutely free!✱


✱Contains In-app purchases

Items are available for purchase in this game. Some paid items may not be refundable depending on the type of item.

Raid: Shadow Legends allows you to subscribe to special Raid Cards. Raid Cards will automatically renew after the specified period unless otherwise cancelled.
1 Month Silver Raid Card with a FREE 7 Day Trial - $9.99 (First week is free, after that the Card is automatically renewed each month for $9.99. Can be cancelled at any time within the first 6 days of the Trial Period without charge).
1 Month Silver Raid Card - $9.99 (The Card is automatically renewed each month for $9.99).
6 Month Gold Raid Card - $49.99 (The Card is automatically renewed every 6 months for $49.99).

Raid Cards are a subscription purchase. Payment will be charged to your Account at confirmation of purchase. The subscription automatically renews unless auto-renew is turned off at least 24-hours before the end of the current period.

It's okay
Not that good but not bad. It looks and sounds great considering it's a gba game. The track selection is good in my opinion and as a whole it's better than super mario kart.

The worst part of this game is the turning. It feels bad and drifting feels even worse. It takes a while to get used to it, but once you do it can be fun to tackle tracks like this game's rainbow road, the hardest one of the franchise.

Solid Snake is a fraud, Robbery Bob is the true master of stealth