Base Game Review: (Spoiler Free)

Xenoblade Chronicles is a singleplayer MMO that borrows the good and the bad things from this genre, but finishes with a very positive balance.

The story is very good, it takes time (a pretty long time) to get you, but it did. The world is where the lore shines, because it's interesting and quite unique (a freaking gigantic mecha).

The characters are good, not more not less a jrpg party, you know what you can expect from them (HEROPON). Shulk is an amazing protagonist, so does too his sword Monado, another unique and awesome thing.

A little time to talk about the Expert Mode. It's simple amazing. Despite the name, it doesn't make the game harder, quite the opposite. It changes your level to any you want (limited for some characters to the minimum to when they join your party) and stores your experience for later use. This with Casual Mode makes the game so much easier to play and to experience without an absurd amount of grind, stay 6 levels below the enemy and you will get a 50% bonus experience, casual is just to guarantee that you just dont die and erase the artificial difficulty for the red enemies with 99% dodge chance. I really do recommend to start playing with it enabled.

Like i said earlier, xenoblade really did make a singleplayer MMO. The skills with positionals, effects, buffs, debuffs, tank, dps, healer and auto attack CDs are some of the features. It can be a little repetitive because some skills are far better than others, but it was tolerable. A lot of mechanics for builds, you have your equipment, gems, skill trees, leveling habilities and so on. It can be a little overwhelming at first, but after some hours it's nothing really and not even mandatory for finishing the game with ease.

The game has an insane amount of side quests, most of them completely dispensable (like a MMO), that you dont even need to do because a lot of them dont even give experience as a reward. A "social link" like system among the people in the world are the real rewards from the side quests, and it's okay if you like that kind of thing.

Overall, a must play game for every jrpg fan.

Future Connect Review:

If you played Persona 3 FES, i can sum up this in two words: The Answer.

More moments with some of the favorite characters, a new small area to explore, little new cool mechanics and boring overall story. That's it!

(SPOILERS FROM THIS POINT ON)
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Shulk is totally "just vibing" in this "expansion", Melia was suppose to be the protagonist, and she is, but he is just there giving moral support and Monado like solutions. If it was only Melia and the two Riki's children, who are amazing and really funny, would be a lot better and justified.

Just like i say to all my friends: play Persona 3, and then watch The Answer, i could too say to them to play Xenoblade Chronicles and watch Future Connected. Since is together with the Definitive Edition, you can easily rush through the story of Future Connected and not lose much if you want to play it.

One of the most absurd and beautiful stories i ever played.

This game storytelling is something really above all others, with not the only "Playthrough", the game plays you, and everything has a meaning.

Definitely a masterpiece. Yoko Taro give me more!

Story is kinda mediocre to low, nothing really good and nothing really bad, but i liked a lot the cyberpunk atmosphere.

The characters are really weak, naming MC as Adam Sandler and his nickname being Click was the biggest point of the game for me (thank you SMT Portugal). The only exception is Nemissa, she is really cool and absolutely broken for 95% of the game.

Gameplay wise is a SMT Classic Dungeon Crawler, but because of Nemissa being broken it loses a little of the extreme difficulty taste. I killed the last boss just because Necroma is stupidly strong.

In the end, remember this: Hitomi is Sexy.

A good game, not my favorite type, but i can see its qualities for the ones who like it.


Very mediocre to low game, with a generic zombie story that we all already heard thousand times. I like the infection, its cool, but everything else is completely forgettable.

The only thing this game "revolutionized" is to influence games to make hyperrealism graphics, that adds zero to the general quality. Sorry if you think otherwise, but thats what i think.

But hey, at least is a free money with a lot of remakes! Because graphics is everything in a game, right?

First of all, no matter the problems of this game (who are a lot), it will be always 5.0 stars , because of the importance in my life and to help me learn english.

Let's talk about origin stories. It's not the best out there, but as a star wars story in the most rich of lore era that is the Old Republic, does it job well. The thing this game does better is immersion, i love being a ruthless Sith, or a deadly bounty hunter, or a heroic Jedi and so on, you understand what i'm talking about. Even if the choices don't really matter much in the end, they do feel right for the self development for what you decide how your character will be. The companions are cool and i love interacting with then (not the ones with quests tho, i hate having to leave for another planet just for them lol). As i said, there are better major stories out there in writing and everything, but it's decent and i like it enough.

Now lets burn things here, the combat imported ages ago from WoW is a awful experience. It's not bad if you ask me, but after years playing this game only, and getting out there to play other MMOs, even WoW that changed its combat, this one is so outdated that is not even fair. I started playing about 8 years ago, and i can easily tell, the skills and combat are the same, besides 2-3 habilities removed and the revamp of combat specializations aren't enough to update the feeling for a todays game, or even for a pleasure gameplay.

First, we had the companions change some years ago, you can choose the role for you companion, that way you can mantain the one you liked even if needed a healer or a DPS (i honestly never used them as a tank). If you choose DPS, they gonna smash you so much with an absurd amount of damage (it's not a good example but i remember clearly a comp doing 36-40k hits when the max i ever saw from a player being 20k), you not gonna to use half of your rotation and everything is already dead because they are stronger than you. Now, if you choose a healer... you can't die. Yeah, you CAN'T die. It's so stupid, i found a player from the other faction, and we were at a PvP instanced world map (why? i don't know) and we started attacking each other... and no one died, and we target each other companions... and no one died. I'll not talk about tanks because i didn't use them enough for that. They nerfed them hard, in Onslaught i think? But they are still too much powerful, and every battle becomes a joke.

Second, the level sync is terrible. Now lets talk about something here, i like level sync, and for the quests and rewards part is good, but for the combat or instance areas is completed stupid. "You will now face a powerful foe! It will be a fierce battle" then you happily go to the planet for the battle, but is a low level planet, Korriban for example. You being sync for level 10, in a quest level 50... the big final battle... I think is clear enough that it's gonna be very very very easy. I once let my companion alone kill the boss. Before the level sync i remember suffering some bosses, and having to get an another companion that is spec for heal just to have a chance, and i liked it. You can like how it is right know, but i don't so that's it sorry.

Third, walking simulator for the most part. It's an MMO, i know, but the balance between combat and conversations is very bad. I remember playing Mass Effect for hours without doing a single shot, and was cool because it's the game's focus, story, immersion and conversations! I don't like having a good piece of the story interrupted to run a giant map, like Hoth or Tatooine, just to kill or interact with one thing in an instance area that is big, with elevators, and rooms.

The origin stories are, for me, the best part of the game, and thankfully, are F2P. You have the two first expansions, that are ok, i like Shadow Of Revan and Oricon, but they became generic to all classes so it lost the flavor of personal conflicts. KOTFE and KOTET are ok... but they have so many bad decisions for the direction of the game that i dont want to talk too much. Onslaught is a patch, just like Legacy of The Sith (that i refused to pay because, again, is a patch).

I decided to talk only about the base game because is what i like most, and don't become a big block of text.

I have so much to talk about SWTOR, but after all these years i can't be impartial to a game that is so important to my life. The good part of it is free so i recomend playing if you like Star Wars and want to RP a character from the series. After that don't expect much from the MMO part.

There is an addiction, and i have it all.

An okay game with a very decent story.

It's a mafia game so yeah, we can know beforehand almost everything that is gonna happen. But, the atmosfere, story, characters and graphics are really good and make up for the previsible plot.

The only thing i would like to have in a game like this is a simple choice system, because what if i stayed loyal? Linear games arent bad, just cross my mind other endings and i thought would be cool.

This review contains spoilers

This is a game website, but that game easily could be a movie and nothing would change. We call it a "telltale game", but at least in a real telltale, your choices matters.

The only relevant choice in the entire game is the last one, and the game makes a real good job to make it very clear, that kill an entire city (and possibly continuing to
destroying other places) to save 1 person is the good ending decision, and let her die is the bad one.

The maximum this game deserves is 3.0, but the ending and the absolute zero relevance to all the choices you did, gave the game -1.0, and, in the end, i even think is too much high.

-1 star because of this dammit ambush transform

It's cool. I miss the old web gadgets, even if the powers are fun to use (but not so much). The game is a good Spider Man 1.5

Will get +0.5 star because of re-throwing grenades, that don't miss, from hell (THANK GOD)

I would have liked more for the new and interesting maps and story, but the game stills have an awful combat and execution.

A simple and forgettable "game" movie (we call it here in Brazil: an afternoon session movie) with a very poorly executed and awful combat.

Vamos lá, primeiro Souls Like, expectativa altissima de muito sangue suor e ódio... recebi tudo em dobro.

Primeiro de tudo gostaria de deixar claro que "Os Souls são os jogos mais difíceis omg" "Muito difícil, tu n aguenta" etc etc etc que ouvi por quase toda minha vida de gamer são falácias gigantescas. Se o Bloodborne seguir o mesmo caminho de seus primos Dark Souls, não, o jogo não é difícil, bem longe disso, ele é extremamente fácil. Você bate e desvia, ponto final. Nada de mais elaborado que gere dificuldade. Para mim o que o jogo é, é punitivo. Você não pode errar, se errar você MORRE, e com isso perde recursos e tempo (e anos de vida, e cabelos...).
Em vários momentos do jogo me vi em situações de tirar 80% da vida do boss com bastante tranquilidade, e pow, ele me acerta uma vez, me comba e eu morro. Isso é só o sistema punitivo e frustrante que faz o tilte mental, deixando consecutivas mortes destruirem a sua capacidade de tomada de decisão, gerando mais erros, e mais mortes.

Tirando o fator dificuldade, o combate do jogo é surpreendentemente divertido, cada arma tendo um estilo de jogo diferente, me fez ter vontade de jogar novamente só para testar novas combinações, e essa gameplay influenciou muito na nota final.

História. Que história? Antes que me joguem pedras, sim eu vou atrás de vídeos de 1h e páginas da Wiki explicando o que aconteceu, mas não sou nem um pouco fã desse estilo de storytelling em jogos, de coisas escondidas e tals. Tal qual jogos que colocam tudo em audio log ou textos para ficar coletando, bloodborne simplesmente anula completamente a história se você não procurar por ela (a n ser que eu seja péssimo em tirar um livro de sentidos em uma frase de alguns segundos que os poucos personagens falam). Atualizarei sobre o que achei caso veja necessidade.

Trilha sonora, só é presente nos bosses, cumpre seu papel de dar um epic moment mas nada que senti ser memorável (ou que tenha prestado atenção já que estava ocupado tentando não morrer). Gostei do "som do silêncio" enquanto você anda pelas áreas, ajuda no clima do jogo.

Atmosfera do jogo realmente é um ponto forte. Esse estilo combinou muito com todos os positivos do jogo e cumpre seu papel de maneira extremamente competente.

Agora o dito cujo que me fez várias vezes pensar em desistir do jogo: o caminho de volta pro boss. Meu senhor, mais um dos motivos do pq acho um jogo punitivo e frustrante. Você volta lá da casa do baralho, tem que correr pelo mapa todo, e ainda tem chance de ficar preso no meio de vários bichos e morrer, pra ter que voltar de novo e de novo e de novo até chegar no boss, e olha só, morreu quando ele tava com 20% pq nesse jogo é errou morreu :D

Enfim, saí com um saldo positivo do jogo, até pq penso seriamente em platinar, algo que alguns quero distância. Talvez vários dos pontos negativos que comentei não incomodem um fã de Souls, mas não acho que seja um estilo que combine comigo. Perdi alguns anos na expectativa de vida por causa do estresse, mas faz parte da experiência. Jogue por sua conta e risco, e por favor, não quebre seu controle.

Ps: 60 fps seria nice em, estou no aguardo.