Mr_Bones_X
1985
1985
1985
1985
1984
1984
1984
1984
1984
1984
1984
1984
1984
Weak story. We never find out why this guy gets into three separate fights back-to-back. Were they all for the same reason, in which case why didn't all three guys just jump him at once? Was it three isolated incidents? If the latter is the case, than this game says more about his character than anything else.
1984
Pac-Man should have stayed home.
While the game does have some good ideas (like turning a level into a puzzle game starting at Trip 4) and appealing graphics, there are a lot of things that hold it back from anything other than "Meh".
- The running mechanic is way too awkward. Rather than have a separate button for it, you have to tap the joystick right twice. This can be a problem when you don't have much room, or there are a bunch of enemies surrounding you.
- It took me so long to figure out how to jump the lakes (Constantly pushing right while you're in the air). It really feels something you figure out through trial-and-error, and in the arcades, that was probably after you wasted several dollars on the machine.
- On small platforms, Pac-Man interprets any light left/right movement as a sign to swan dive to his death.
While the game does have some good ideas (like turning a level into a puzzle game starting at Trip 4) and appealing graphics, there are a lot of things that hold it back from anything other than "Meh".
- The running mechanic is way too awkward. Rather than have a separate button for it, you have to tap the joystick right twice. This can be a problem when you don't have much room, or there are a bunch of enemies surrounding you.
- It took me so long to figure out how to jump the lakes (Constantly pushing right while you're in the air). It really feels something you figure out through trial-and-error, and in the arcades, that was probably after you wasted several dollars on the machine.
- On small platforms, Pac-Man interprets any light left/right movement as a sign to swan dive to his death.
1984