The highlight for me was Jr's sad face staring at the camera. Dopiest shit in the history of Nintendo arcade games

Pitfall's biggest crime is that's just kinda boring. Not in the sense that there's nothing to do. It's in the sense that you have to do the same stuff over and over again. Levels feel like constant repeats to the point where it can be quite tiresome. That being said, the gameplay can be fun sometimes.

I wouldn't call this game outright good, but I definitely have played worse games from around this time.

Obviously, it still has its issues. The biggest one being the collision detection with the holes being way too strict. So strict that most of the time, getting out of one is followed by immediately falling back in. And while I do feel like it should have been more lenient, there is a solution of simply not holding a direction once you get out so you can check your surroundings.

And at the end of the day, the reason the game turned out the way it did was corporate greed. The game's sole developer, Howard Warshaw, was given just five weeks to make what he could to have it ready by Christmas. For comparison, most Atari games, even the ones that look and play like ass, take multiple people 5-6 months.

So yeah. A flawed game, but those "Top 10 Worst Video Games Ever" lists need to stop actin like it's the Battlefield Earth of the Atari

Quite possibly some of the most advanced enemy AI in all of gaming and it's in a game about fucking fast food!

1982

Ostriches don't fly today because of natural selection: They were so erratic and hard to control that most of the ones that could smashed into walls and died centuries ago. They eventually decided to just not teach their young how to fly, which is where we are right now.

Oh who am I kidding? It may be generic, but it's still a fun game all things considered.

The graphics are nice, and almost all racing games since then were just this game. But at the same time, I feel like I'm driving in Antarctica. And the sound when you hit the brakes sounds like a woman being murdered.

Pac-Man if he was a rabbit in a cosmetics testing lab.

My biggest gripe with the game is not just the sound design or graphics. It's the missed potential. Just check out a few homebrew versions and you can easily see that this could have run fine on 2nd-gen hardware. But instead, Atari shat the bed. At least later Pac-man games had cartridges with twice the power to make them look actually presentable.

I too love a driving game where I can never see what's ahead and ultimately crash into obstacles that were only on screen for a few frames.

Pac-man is back, motherfuckers!

While the new mechanics may be hard initially for those used only to the original, I still grew to enjoy them overtime.

Centipede - The Lost Levels

Depth perception? Never heard of it

How does that saying go again? "Don't judge a book by it's cover." What that means is that you should not make massive judgements on something without going into it deeply. The surface level is not enough to properly convey what the work has going for it. I don't think you should take a strong stance on a entire tv show just by looking at one out-of-context clip on Twitter, nor would I critique the average film after only watching the first 10 minutes.

But then again, this is a game where you play a genocidal racist as he rapes an Indigenous woman.

This game is really fun. I love how it starts off at a decent pace before suddenly going Mach 5 and turning it into something fast-paced and hectic. The kamikaze bugs that divebomb you add a tense challenge.

Definitely an improvement over the vanilla version