This is the most confusing music/rhythm game I ever played. Even after multiple tries (and winning some levels) I'm still not sure when exactly am I supposed to click, to get correct timing and it seems to be only loosely connected to rhythm of the song playing.
Which is a shame, because I enjoy esthetics of the game.

Might be the worst Mega Man game I've played so far. Nothing screams "game design" like bosses requiring you to have special, very limited weapons that cannot be refilled not only during the fight, but even after losing lifes.

Pretty good game with tight controls and mechanics. Story is also pretty nice, but level and enemy design is lacking.

I's really charming and I enjoyed it quite a lot. The biggest problem is that sometimes walkthrough is practically necessity. If you're stuck, just look up the solution, it's usually not worth finding it for yourself. Controls and interface can be bit junky sometimes. And while it's really difficult to not take any hits, your healthbar is so big, the game is very easy as a result.

It has some very solid ideas and mostly fun gameplay, but also some levels require a lot of luck, which was really not fun to actually try to beat.

The game has it's charm, but you won't miss much by skipping it.

The controls are very basic and don't despise our character having lot of different weapons, don't feel good.
The balance is also pretty bad with early battles often being more difficult than late ones and levels feeling pretty dull.

After finishing it once, I really wanted to replay it, for the better ending, but gave up because of bugs.

The new game would keep thinking the fist battle of new game is actually the last one. Once I defeated all enemies (new ones don't spawn) the game continues to having turns like normal, except if I have more than one character, it breaks and I'm unable to do anything after my first move. So I tried again, this time forcing most of my characters to run, before defeating last enemy. By doing so, I could stay on the empty field with my last character or run. After I did, the final scene played and the game ended.

After getting endings for 1,2,3,4,5,6,7 and 8 pieces of rope – I'm done

I just don't wanna go through all the steps again – especially carrying stones.

I haven't really been interesting either. Just getting new death scenes with occasional scary point added.

Pretty solid picross game with mega and color picross. Wish there were more color picross puzzles.

Best Portal mod I played. Puzzles are very challenging, but relay on logic and not pixel perfect platforming.

It's pretty fun and nicely made, but nothing more than a minigame.

I could make a game like that in a week. And I'm not even good at making games.

Simple and fun.

It could use polish in some areas, but because because of how short it is, it doesn't get annoying.

This one is bit problematic for me, because I like the game, but after second crash when trying to save at the same point, I'm not willing to repeat all the fights once more, to see if this time it might work.

I like the characters, even if the story is bit lacking.

The loading screens are way to frequent and long and it takes considerable amount of time to move between the menus as well. If you're to play it – avoid the Switch version.

I really liked it at first, but as the difficulty raised, weak controls became unbearable and frustrating.