Great game.
Optimization is it's biggest problem, so if you have a choice, I would advise against playing it on Switch. While the game is completely playable on the platform, the loading times are long, the graphics are kind of poor and it has big lag issues sometimes.

Presentation is really nice, but gameplay becomes repetitive.

It's mostly fine, but also totally skippable. Requires way too much walking through maps and I didn't regret checking solution in the walkthrough even once.

Sweet jesus Pooh! That's not a game!
You're eating assembly programming!

It's a mixed bag.
The characters and story are really nice, but it does take a lot of time to get to interesting part.

The gameplay, sometimes is whatever, sometimes bad-ish. Puzzles are probably the worst part. Many of them are just "follow only available path to get to the switch that opens new only available path".
The ones where you need to use Chip's dash are the worst, it requires not difficult, but specific and very non-obvious way of doing it and even then sometimes fails. It was a big waste of time.
Also fighting long marathon of bosses (close to the end of the game) got tiring pretty fast and it's not only part where having less of something would be helpful.

edit: Just learned about transphobia. It is easily -2 stars level of bad, so -2 stars it is.

I used walkthrough for most of the game and I don't regret it one bit, as actually trying to solve most of the game would be a waste of time.

The story is more of Deponia, although I feel like Rufus being complete ass is kinda getting old at this point.

Very simplistic, I actually liked it, but dropped due to level design where levels start easy and get difficult with time. The issue with this is each time you fail you need repeat long, easy parts over and over again.

I was going to drop it after tutorial case, but decided to give it more chance and I ended up really liking it.

Might be the worst Mega Man game I've played so far. Nothing screams "game design" like bosses requiring you to have special, very limited weapons that cannot be refilled not only during the fight, but even after losing lifes.

Controls can be painful at times.
Best example of that could be boss fights requiring to attack certain marked spot in order to be able to damage enemy.
The result is going between – trying to hit the wall, but attacking in direction of the monster – and – trying to attack the monster, but attacking in direction of the wall.

Final fights were one of the easiest in the game.

This is the most confusing music/rhythm game I ever played. Even after multiple tries (and winning some levels) I'm still not sure when exactly am I supposed to click, to get correct timing and it seems to be only loosely connected to rhythm of the song playing.
Which is a shame, because I enjoy esthetics of the game.

I's really charming and I enjoyed it quite a lot. The biggest problem is that sometimes walkthrough is practically necessity. If you're stuck, just look up the solution, it's usually not worth finding it for yourself. Controls and interface can be bit junky sometimes. And while it's really difficult to not take any hits, your healthbar is so big, the game is very easy as a result.

2018

It's not worth anyone's time. The character is very stiff, movement and interactions with environment feel like something in early development. For example when player is killed by the bird when the bird's sprite touches the character that's it. No death animation, no sound. Bird keeps flapping it's wings while staying in place of the collision while screen fades black.
On top of that the game requires player to know exactly when and how to move in order to avoid some obstacles without giving them any chance react. You need to die in order to know what's going to happen.

Pretty good game with tight controls and mechanics. Story is also pretty nice, but level and enemy design is lacking.

It has some very solid ideas and mostly fun gameplay, but also some levels require a lot of luck, which was really not fun to actually try to beat.