My giant bag of figures for this game still haunts me to this day. Also my first exposure to Spyro, I didn't learn he came from very different games until much much later.

I'm really glad the DS can't log playtime, cause I really don't want to be faced with the many hours I know I spent on this dumb stupid game as a dumb stupid kid.

Duskers is terrifyingly good at what it does, which is isolating you, restricting you, and overpowering you with an atmosphere so terrifying you'll never want to play this game again. I believe this is honestly one of the scariest space horror games ever created.
The audio design in this game is godlike, serving both the mood and the gameplay, as if you're perceptive, you can guess who's on the otherside of a door, or if an event is about to take place.
The drones are unreliable and pretty brittle, but are modular and can be equipped with different abilities like a turret, a motion sensor, or a computer interface. These loadouts give you the tools to tackle different parts of the ship you're looting, and can impact how you respond to situations. It's this slow, tense crawl throughout the ship as you try to gauge what rooms are safe and what are to be avoided, where anything at any given moment can go wrong. A pipe could burst, a meteor could smash into the room, an airlock could open sending anything and everything not anchored into space, or an enemy could crawl through a vent and start wrecking your dudes. Thankfully, many of these situations can be risk mitigated with game knowledge and experience, one a good rougelike has to have in order to keep players coming back.
How you see the world is either through a map or a top down drone view, and you can either control drones through the terminal, or pilot an individual one manually. It's a bit obtuse, but it's implemented deliberately as to not be overbearing. In moments of relative ease, it's not an issue. But once something unexpected happens and you need to get your drones out fast, you need to be able to know how to get every drone where you want it as fast as possible. Thankfully, there's some command shortcuts like "exit", which sends your buddies booking for the exit, and you can also macro sets of commands if you really want to optimize things. It really adds to the tension, and one unexpected situation can make an inexperienced drone operator lose his entire team.
It's been ages since I've played this game, but I really want to get back into it. This game is criminally underrated, and I can't recommend it enough to anyone who is a fan of Rougelikes, horror, and strong atmosphere.

1988

One of the better mobile games I played in my youth. The speed you're able to obtain from mastering consecutive jumps is a great feeling paired with great music and great visuals. It's even got a race mode to play alone or with friends, what's not to love.

Simply my favorite game ever made. This game made me feel more things than I've ever felt playing a video game before, and that's no exaggeration. If you want to play this game, please go in absolutely blind, it's how the game was meant to be played. You can only really experience this game once, don't rob yourself of it.

Really cool experience with a sick stylistic direction and great audio. I personally felt the game was a bit too drawn out and didn't have enough of a payoff for how much of a slow burn it is, and I had 0 idea what was going on, but it wasn't a terrible time. It's definitely got the style for a banger horror game, just needed more substance ig. 5 dollars if you want to give it a try.

(The car rides were pretty boring though)

Being my first "Prince of Persia" style game, it was a bit tough to acclimate to this game's unique genre, but once I got the hang of things I was having an absolute blast. The style is absolutely oozing from this game, filled with buttery smooth character animations, gorgeous visuals, and bumpin sound design. The controls are a bit stiff at first and definitely take some getting used to (per to the genre), but once you get the hang of things there's very minimal jank. There doesn't seem to be a terrible amount of content to the game in terms of sheer play time, but there is a new game + mode and there seems to be more stuff from repeat playthroughs, so I could be wrong on this.
Overall it's a very short but sweet game, and absolutely worth the price. If the cover art alone piques your interest, you're gonna have a good time.

It's just so fun to play. While no Multiplayer is a crime, simply going fast while taking wicked turns and jamming to the absolute bop of a soundtrack is just an adrenaline filled session of excitement. Delightfully aged.

The only real reason to play this game today is to see how Mario Kart started, and not much else. The controls aren't great, there's only a handful of power-ups, and about just as many stages. A neat look at gaming history, but not much more.

I adored this game as a kid. I was there from the very beginning when there was only one island, and watching it grow from there was simply a blast. I don't remember when I stopped playing, but I think it was when they started locking a lot of the game behind monetization. But it holds a special place in my heart regardless.

A fun tech demo. It's held up surprisingly well for it's age, and honestly does a great job of showing what kind of experiences are possible in VR. Valve really knows what they are doing when it comes to comfortable and engaging VR experiences.

Starbound is one of those games that I've been following since the very beginning, and I'm very happy with how it turned out. Many people write it off as simply "Terraria in space", but I feel that's a disservice to the many things this game does right. There's a ton of customization options for your avatars, from different races, poses, colors, clothing, etc., and the building is just fantastic. There's so many options for customizing and decorating your space, I've spent just as much time fleshing out my house as I have exploring and doing missions.
For this game, exploration is the main focus, compared to Terraria's combat. With tons of planets to discover, space stations to raid, and a fun story mode, you're always doing something in this game. The music is also really good in this game, very chill and fits the mood quite well.
There's also multiplayer, which is what I'm doing right now with some friends, and it honestly makes the experience that much better. It's not necessarily built for multiplayer, so some of the dungeons so far are pretty easy, but building together and all the shenanigans we get into just make for a great experience.
Overall, get this game if you're a fan of space exploration games where you can just chill out and explore the stars, maybe with a friend or two.

It's a fun little fighting game. Great game to play with friends, but there's not really much to it unless you're REALLY into footsies.

I liked the show as a kid OK