Played through this game over the course of a couple months, and I had a good time with it. While the movement and platforming are fun, I feel the setting and atmosphere are the highlights of this game. The environments and views of this game are a feast for the eyes, with everything draped in this wonderful neon cell shading which really sells the feeling of otherworldliness to the setting. It'll even burst into these explosions of color when completing something substantial, and it really adds impact and emotion to the experience.

The story was also pretty engaging. A lot of the optional content in this game is story focused, and I enjoyed learning about the stories of different people who lived in this area. Sometimes I enjoyed this side content even more than the main content, and it felt satisfying completing the stories of some of these side characters.

However when it came to the actual gameplay, I honestly felt a bit underwhelmed. To it's core, it's a game about momentum platforming with light puzzle aspects. There is combat, but it's surface level to the point where enemies feel not dissimilar to the variety of environmental hazards. The movement is pretty fun though, you can hold a button to initiate a skate and press another for a quick boost. Everything from the main objectives and bosses are essentially movement puzzles, where you have to complete mini platforming time trials to progress. There is some variety to these, but personally they weren't too engaging. For the most part they felt pretty easy, and I was playing on hard. The biggest issue for me was it's use in the bosses. While the bosses had super cool designs and all looked very unique, actually fighting the bosses felt very samey. They "attack", give you the opportunity to hop on, complete a time trial, rinse and repeat x3. I felt that the only difference between them was how you actually got onto the bosses, but it was always super apparent and quite easy to do so. I found myself fighting the bosses less because I enjoyed it and morseso to simply unlock the next area.

All things considered, I had a good time. It took me about 10 hours to complete this game, and I achieved 100%, so it'd probably take an hour or so less if you weren't going for that. While I had my gripes about the core gameplay loop, actually playing the game every couple of weeks was quite relaxing, and the ending was shockingly awesome. I recommend the game if you can get it at a decent discount.

You will find some of the rawest unfiltered interactions you will have with anyone on the entire internet in VRChat. I use it for sightseeing with friends every now and then, but it's not for me.

It's not hilariously bad or anything, it's just boring. I think that's worse.

Very short but very sweet. Its gameplay and universe concept are fantastic, and I can't wait to see more from the creator.

This game sets a pretty solid foundation for the Metro series. While it shows its age in a lot of places, the premise, setting, and atmosphere are done very well. Good start to a great series

Really cool experience with a sick stylistic direction and great audio. I personally felt the game was a bit too drawn out and didn't have enough of a payoff for how much of a slow burn it is, and I had 0 idea what was going on, but it wasn't a terrible time. It's definitely got the style for a banger horror game, just needed more substance ig. 5 dollars if you want to give it a try.

(The car rides were pretty boring though)

I picked up this game since I was without my gaming computer and needed something small I could run on my 2014 Macbook Air, and VVVVVV delivered. It's a short and sweet platforming romp that's apparently a classic in the indie platforming genre, and I can see why. Music is surprisingly good with crunchy and bumpin' chiptune beats, and is something I could see myself listing to from time to time. This game doesn't tout itself as a graphical powerhouse, it goes for a really retro style comprised almost exclusively with bright neon colors, though I never found it to be overwhelming. It's the type of retro platformer that has unique names for every screen that isn't the overworld if you're familiar with the type.
Gameplay feels good with the main gimmick, being your gravity flip, and I never missed having a jump button. Navigation is built around your ability so its never challenging to get around, and the game does some really cool things with your ability such as infinitely looping rooms, "gravitron lines", and more. It gave me plenty of those satisfying highs you get when you pull off crazy platforming tricks, my favorites being the scrolling levels where you had to think quickly off the seat of your pants or risk getting spiked. When it comes to negatives, my only complaint is that I sometimes got annoyed by how conservative the deceleration was when you released your input. It led to me sliding off the edge plenty of times, but other than that there's not much to complain about. There aren't too many platforming gimmicks compared to most other games of the genre, but it fits well with the game's length as you can beat this game in about 2 hours if you're experienced with the genre. However if the game really clicks with you, it's got plenty of optional side content such as collectibles, time trials, and custom levels, not to mention a bevy of speedrunning options for the iron willed (there's an option to reintroduce ALL the glitches from the original release for speedrunners in the modern version, how crazy is that?).
Overall, if you're looking for a small, espresso shot's worth of platforming goodness, pick this up and give it a go.

A nice game to play on a rainy day. It's technically a rouge-like, but the only randomization that takes place is in the layout of the very small world map, and from what I've seen it doesn't really make too much of a difference. Not that it's necessarily a bad thing, the game is pretty simple and easy to pick up, with great aesthetics and satisfying, condensed controls.
It's pretty fun for the first couple of runs while the game's still fresh, but after a while the lack of content and variety starts to show. There's not much variation for how each individual run pans out and each run starts to feel formulaic. This would be fine if the runs weren't as long as they are. When you're not making interesting and different decisions each run, they start to become a slog.
Overall this is not a bad game at all, it's got plenty of things going for it such as its visuals and great beginning time. If you pick it up and jive with the concept, I'd consider buying one of the paid sequels to this, they're much more refined substantive compared to this game.

Being my first "Prince of Persia" style game, it was a bit tough to acclimate to this game's unique genre, but once I got the hang of things I was having an absolute blast. The style is absolutely oozing from this game, filled with buttery smooth character animations, gorgeous visuals, and bumpin sound design. The controls are a bit stiff at first and definitely take some getting used to (per to the genre), but once you get the hang of things there's very minimal jank. There doesn't seem to be a terrible amount of content to the game in terms of sheer play time, but there is a new game + mode and there seems to be more stuff from repeat playthroughs, so I could be wrong on this.
Overall it's a very short but sweet game, and absolutely worth the price. If the cover art alone piques your interest, you're gonna have a good time.

Fantastic game, just wish I had more time to commit to it.

It's a great fighting game, but it just doesn't jive with me. I don't really connect with any of the characters, and I get PTSD every time I go up against a Beowulf or the big trumpet man. The music is also pretty eh in my opinion, it sounds way too MIDI for my liking and I feel other games pull off the jazzy style much better such as MVC2 and SFIII:Third Strike.

It's a nice little platformer, especially considering it's free and takes about 2 hours to beat (a bit more if you go for secrets). There's not much to say about it, the gameplay is totally alright but the premise and setting are what makes it stand out. All things considered, this game is really well put together considering it was mostly made by one person. The passion behind the game is clear, and while there isn't a whole lot here, it's a fun game to play in one sitting.

From the bit that I played, it's great fun with friends. It feels faithful to the source material, and its non-linear and flexible design leads to some hilarious shenanigans with both friends and randos. It's also free, which is a double-edged sword. It can be a bit rough around the edges, one example of which is the obtuse server hosting system, and personally it's not a game I would go out of my way to play with by myself (with randos). However, free is free, and that paired with being a great time with friends that anyone can hop into means there's no reason why you can't give this a go with a group.

It's neat and it's free, but there's not really much else to it. Beating the game gives you a time and achievements trying to incentivize you to speedrun the game, but the movement just doesn't feel good enough to make it fun. It has a nice atmosphere, but it's not a very special experience.

One of the better mobile games I played in my youth. The speed you're able to obtain from mastering consecutive jumps is a great feeling paired with great music and great visuals. It's even got a race mode to play alone or with friends, what's not to love.