The Mirror Lied is a short thriller with a strange story that will most likely not make any sense when you play it, but with the atmosphere and how bizarre and slightly unsettling it is, I think it's at least worth checking out.
The gameplay is limited to point-and-click elements and doesn't have any real depth.

Although you're better off playing Freebird's other games, this one is still an interesting look at the dev's roots.
Someone in the community hub on Steam made a very in-depth explanation of what the game could mean and I recommend anyone who play this look at it if you're curious after playing, it made me appreciate the game more.

At their core, the Spyro games are very rudimentary collectathon platformers, but that's not necessarily always to their detriment.

I found these to be rather enjoyable games to sit back and relax to, and I think the simple nature of these games makes them accessible to most types of people.

The visuals are gorgeous, and both the environments and characters are lovingly recreated in bright, warm and colourful tones with a clean, polished look.
The music is enjoyable, upbeat and bouncy with groovy basslines and meandering noodly melodies at times.
What's nice is that the music itself was recreated for the remakes and it gives you the option to listen to the original tracks from the PS1 games or the new arrangements.

Spyro 2/3 build upon the simple formula a little bit by introducing side quests and different playable characters respectively which adds more variety and things for you to do.

The trilogy played a large role in influencing future platformers, and while by today's standards they're simple in nature, they're all still really good enjoyable games that stand well on their own in many aspects.

Outcore is not only extremely charming and full of heart, but also inventive and puts all its separate parts to their best use.

It's genuinely a very strong contender for one of the best free games you can play on Steam!

I can't say too much without spoiling some important parts of the game that are better experienced blind, but what I can say is that in its ~4 hour runtime, the game manages to tell a compelling story, switches up its gameplay without it feeling jarring and presents you with easily lovable characters and strange personalities. I also adore the music in this game.

The only real complaints I have is that the controls for the platforming sections are a little slippery and sometimes the reference humour can be a bit much but other than that, it totally captured my heart.
I loved playing through this one a lot!

Very, very simple game but the strange premise, mystery and sinister undertones make it worth a try.

I was quite fond of the presentation; the pixel art is itself is ok but I think the muted colour palette really suited the game and set the tone.

Moko's Advice toys around with the consequences of choice but it knows how to play it with both morbid and playful situations.

I think it would've been better to include the control prompt in the game itself, and I found myself wishing there was more to this game. But for a free experimental title, I think it stands well on its own.
I wouldn't mind seeing more of this world in another game perhaps!

Great concept for a rhythm game and has a really good level of polish for a free title.
Presentation and UI is very similar to Osu! so if you played that, you'll have no problem getting around the menus in this game.

I hope MuseSwipr becomeS more popular, this has a lot of potential with the Steam Workshop support and custom beatmaps.

Get this shovelware out of my face

A flawless port of a masterpiece cult classic.

Everything is intact in this game as it was on the PS2 release, but now there's a modern way to play it and its appearance flourishes with its beauty now more than ever before.

Looked kind of interesting visually but mechanically it's shovelware.

You know you went wrong somewhere when the scariest thing in your DOOM game is a bathroom jumpscare

Generic space shooter 2 Electric Boogaloo, somehow shat out by the same people who made Halo.

Ayo did Dave Mustaine voice as Torn in this game or what



Also it's not a bad game but 1 and 3 are better.

A short narrative revolving around sentient fish that questions your tenacity in decision-making, and contemplates the power that our choices can have, or lack thereof.

Excellent sound design, low-poly art direction allows your imagination to fill in the blanks. At some points, it genuinely made me feel sick to my stomach.

How Fish Is Made is disgusting, horrific and absolutely brilliant. I love it.

Imagine getting 60 pings for random people that magically break into your 3DS whenever you go to a McDonalds

A masterclass in "show don't tell", as well as being one of the first instances of video games as an art form, Yume Nikki is nothing short of unique, eccentric and subtly horrifying.

It isn't a game that everyone will enjoy, and will ask of you your patience.
The areas seem random and incoherent at first, but as you explore more and more of the game, you will start to read into Madotsuki, the girl that you as the player take charge of.

On the surface, Yume Nikki delves into the same subjects as the Surrealist-era artists did; ephemeral and strange dream-like imagery and objects.
Underneath the quirky and random nature of this title lies a dark and legitimately unsettling "true self" that the game keeps from you at first.

Its pseudo-spontaneous nature lends itself to the fact that each person that plays this game will have a different experience with it, some very very personal.

There aren't many games that made me feel what Yume Nikki made me feel; and for a game with little dialogue, if any, it made me feel emotionally attached to a character by simply having me walk with them through their memories and their mind.

Yume Nikki is not a good game in the traditional sense of the medium, but it is an enlightening experience and has the ability to connect with people through emotional, and what could be almost considered spiritual means.

I used to often play this game at a time when I was struggling with my own mental health and trying to navigate life.
Since then, I've played many more games that I've truly connected with but Yume Nikki never really left my mind.

Thank you, Kikiyama.

It must be some kind of a sick joke that this game from 2006, not developed by Game Freak, manages to get accurate sizes for Pokémon and proper attack alignment for moves like Flamethrower and Hydro Cannon so you don't get stupid nonsense like Blastoise shooting water from its belly.

Meanwhile, in 2022, Game Freak pretends to be an indie game studio and can't even put out a functional game for a multi-million dollar franchise.