NemiruTami
1991
2010
2009
2018
I consider this game the pinnacle of environmental storytelling.
The amount of lore and history you get just from observing your environment and interacting with it is indescribable to me.
You are walking through a living jail. As you play, you will definitely begin to realize this place is not just given a title of "living" but that it is, in fact, living as an organism.
Through the game, the jail will ask you to satisfy its hunger, it's libido, and it's sleep. If you ignore its desires, the jail becomes enraged with you, and the monsters become much stronger. If you are exploring and hear a door closing, but you notice you never passed through a door... it's a sign a nightmare is following you. Some areas will have eyes that follow you, while some areas do not. This significance becomes relevant only later in the game, but it's important to note that the characters constantly interact and ask questions that try to explain the Jail's mood and thoughts. If your surroundings get misty, a nightmare is close. If you are spotted by a nightmare, you have now entered the mist, and it becomes increasingly harder to see. The map is now gone, and you need to use your team to escape. Having no ability to simply teleport to safety or use an item to escape, you have to risk running in circles (or worse, a dead end) in order to escape. While you make a run for it, other monsters known as marchens will attack you, and if you happen to get caught in battle, the nightmare will catch up to you and join their battle. In a turn-based combat with strategy, but a real time element that allows the nightmare to outspeed you and skip everyone's turns if you take too long to make your choice.
An experience that keeps you at the edge of your seat as you adjust and learn how to use your units to conquer your surroundings. The story builds upon a lovely set of unfortunate events that took place in Mary Skelter 1. However, the events of Mary Skelter 1 should only be experienced after this game (it is how the true ending to Mary Skelter 1 is unlocked).
I can not say enough good things about this game. Few games have so much love and effort put into it to keep you immersed, and I felt myself closely attached to the game and its environment as if I was living in it. Observing, thinking, and trying to figure out what is going on with the characters themselves is an amazing experience. I really can't recommend it enough. I have always adored Pokemon games for how they used to immerse me in their world and make me feel like I was part of it. I never thought a game would be able to do it better, and in such a small amount of time compared to the catalogue of Pokemon games I have explored.
With a complex and beautiful plot, colorful characters, a banging soundtrack featuring violins whose melody will pull at your heartstrings, this game is an amazing experience worth having, even if you hate first-person dungeon crawlers (as someone who used to hate first person dungeon crawlers).
The amount of lore and history you get just from observing your environment and interacting with it is indescribable to me.
You are walking through a living jail. As you play, you will definitely begin to realize this place is not just given a title of "living" but that it is, in fact, living as an organism.
Through the game, the jail will ask you to satisfy its hunger, it's libido, and it's sleep. If you ignore its desires, the jail becomes enraged with you, and the monsters become much stronger. If you are exploring and hear a door closing, but you notice you never passed through a door... it's a sign a nightmare is following you. Some areas will have eyes that follow you, while some areas do not. This significance becomes relevant only later in the game, but it's important to note that the characters constantly interact and ask questions that try to explain the Jail's mood and thoughts. If your surroundings get misty, a nightmare is close. If you are spotted by a nightmare, you have now entered the mist, and it becomes increasingly harder to see. The map is now gone, and you need to use your team to escape. Having no ability to simply teleport to safety or use an item to escape, you have to risk running in circles (or worse, a dead end) in order to escape. While you make a run for it, other monsters known as marchens will attack you, and if you happen to get caught in battle, the nightmare will catch up to you and join their battle. In a turn-based combat with strategy, but a real time element that allows the nightmare to outspeed you and skip everyone's turns if you take too long to make your choice.
An experience that keeps you at the edge of your seat as you adjust and learn how to use your units to conquer your surroundings. The story builds upon a lovely set of unfortunate events that took place in Mary Skelter 1. However, the events of Mary Skelter 1 should only be experienced after this game (it is how the true ending to Mary Skelter 1 is unlocked).
I can not say enough good things about this game. Few games have so much love and effort put into it to keep you immersed, and I felt myself closely attached to the game and its environment as if I was living in it. Observing, thinking, and trying to figure out what is going on with the characters themselves is an amazing experience. I really can't recommend it enough. I have always adored Pokemon games for how they used to immerse me in their world and make me feel like I was part of it. I never thought a game would be able to do it better, and in such a small amount of time compared to the catalogue of Pokemon games I have explored.
With a complex and beautiful plot, colorful characters, a banging soundtrack featuring violins whose melody will pull at your heartstrings, this game is an amazing experience worth having, even if you hate first-person dungeon crawlers (as someone who used to hate first person dungeon crawlers).
2020
I adore this game's improvements in gameplay and lore (plus a number of the new characters are some of my favorites) but the plot really is hit or miss, especially with the original being so well weaved as a narrative. I prefer this game over Default but I would not be able to say that if it did not make a number of significant improvements to the gameplay to make it more fun to explore and max stats.
It is not a perfect game, but I adore it. I remember being very excited at its release. It released at the same time as the new pokemon mystery dungeon game (the last installment was EOS, my favorite pokemon game of all time) and I had to decide which one to play first. Since I was very occupied with my studies, I only allowed myself to play one. Anyone who knows me would know I am ridiculously obsessed with PMD and adore it. Yet, I went with Bravely Second because the story always pulled me in.
The characters got more meaningful moments to share. There was a lot more bonding and the bond between Yew, Magnolia, and the new characters felt genuine and heartfelt.
It had its setbacks. It really did have some bad moments. But overall, the new jobs, mechanics, and character designs along with the ability to choose your own ending for side-stories (asterisks) was what made it so much richer for me than the original game. I value choice, and this game allowed us a lot of it, even if it would have been better if they went with the original choice concept for the asterisks (making you pick the wrong choice then going back in time to fix it).
It is not a perfect game, but I adore it. I remember being very excited at its release. It released at the same time as the new pokemon mystery dungeon game (the last installment was EOS, my favorite pokemon game of all time) and I had to decide which one to play first. Since I was very occupied with my studies, I only allowed myself to play one. Anyone who knows me would know I am ridiculously obsessed with PMD and adore it. Yet, I went with Bravely Second because the story always pulled me in.
The characters got more meaningful moments to share. There was a lot more bonding and the bond between Yew, Magnolia, and the new characters felt genuine and heartfelt.
It had its setbacks. It really did have some bad moments. But overall, the new jobs, mechanics, and character designs along with the ability to choose your own ending for side-stories (asterisks) was what made it so much richer for me than the original game. I value choice, and this game allowed us a lot of it, even if it would have been better if they went with the original choice concept for the asterisks (making you pick the wrong choice then going back in time to fix it).