2012

I was forced to play this game by my best friend despite it being a horror game to my knowledge, with the caveat that I stream it to her.

I was told it was a game about a museum come to life and that it is not a horror game, and "you're an artist and you love museums, isn't this your dream?" and so, I had no argument and had to play it.

I was tricked.

I proceeded to cry and panic in a room waiting for monsters to come and attack me for 1 hour during my first playthrough.

Terrible experience.

Valuable lesson learned: Don't trust your friends. They all hate you.

2016

Interesting, beautiful, clever, and captivating.

You go through the game with a protagonist that changes face and personality, accompanied by a little girl that was born from a dragon egg. Her power is to eat lies, and the mechanic is more or less just like a normal RPG with moves and attacks when fighting the lies. The fun in it is figuring out which enemy is a lie or not. You can roughly figure out which enemy is a lie based on the end screen in order to give you context clues to the 3 chapters to come.

The only reason this game is not 5/5 is the limited soundtrack (though beautiful) and limited playtime (3 chapters, roughly cleared in less than a day). I feel as though a lot of information was pushed into the last chapter in order to conclude the story, and the only other downside is that I assumed the neutral ending was the true ending (I had to look it up). The true end concludes beautifully, but it feels rushed regardless. I assumed we would go through 5 worlds, but I am happy we got such beautiful pixel art for 3.

The characters are loveable, the lore is interesting, every person in each chapter has their motivations and development fleshed out. The most endearing part is the bond between the protagonist and the dragon girl. You switch between them in order to fetch information, and some characters will only ever give information to one of the characters, so it pays off to talk to everyone.

Additionally, exploring every item and clicking on every corner may yield you legendary items that really cheese the game (this becomes necessary later). Grinding is fun, fast, and doesn't take much effort once you get to a very high level or you find the legendary item for the area.

A cheap, clever, and emotional RPG with gorgeous pixel art and mild horror/gore aesthetic. The most interesting part is character development and interaction, but also the world in which the characters live in. We get a limited amount of knowledge, but from what we get, everything we see and hear makes sense and evokes more curiosity. I really wish the game would get a sequel or additional in-between chapters, since I adore the concept, artwork, gameplay, and the ideas used to create a narrative. Like I said, the only sad part and reason this game is not 5/5 is because it was so short, and I was hoping to get to know more.

If you enjoy the classic GBA pixel art, soundtrack, and miss the old school graphics that would classify games as retro games, this is the perfect experience for you. For the first time in years, I got to play a game that took me back to my childhood when the peak of my day was turning on my gameboy and playing pokemon silver or yellow. It's worth it just for the experience to throw you back into a world no longer that present in modern games.

One of my biggest gripes with the first game was the fact Joel decided to kill the doctor that was going to perform the surgery on Ellie. I had no choice but to go in and do it. The game did not let me choose, and this game decides to explore the consequences of Joel's actions.

Which is all well and good, but it's execution in how it handled it was poor.

Instead of focus on exploring a character traumatized by Joel's actions (Abby) and desperate need of revenge, the game off's Joel very early to increase player suffering (since they know the fanbase loves Joel) and end up spending the rest of the game trying to justify Abby's actions.

The problem here is that they did this in the wrong order for us to actually feel empathy or compassion for the other character. This game should have been Abby's story, much like the first game was not Ellie's story, or our (the player's) story. It was Joel's story. And our lack of control over who to kill to save Ellie in the end was the selfish choice of a man that had already lost one daughter, and decided to protect his new family member from the entire world, let the world burn around them. A touching sentiment that tests your moral compass.

However, imagine how this game would have played out if we saw Joel kill the doctor brutally first-thing in the game. Only to then give us the backstory. I don't think many of us would be sympathetic to a man that would try to kill a man that would save all of humanity.

The problem is not the concept. The problem is the setup. And the way this game focuses to maximize player frustration and suffering rather than stringing together a cohesive narrative that is easy to follow and understand.

This should have been Abby's story. But there are so many sub-plots and plots that the message of the game gets so convoluted that it feels as if the characters and environment are only there in a way to remind you that the world is a terrible place and that everyone in the game is terrible towards one another.

The ending in and of itself, could have been good, but they squandered the opportunity of telling us to "let go of revenge" when they made Ellie pick up the chase for Abby a second time. In the end, what made Ellie finally let go of Abby was not the realization that she was becoming someone she hated, or harming someone because of her trauma, but the fact she got closure with Joel. In life, most people are not so lucky to get closure, and I wonder if this ending would have played out differently had Ellie not gotten closure with Joel.

There were amazing points in the game that I remember vividly and enjoyed a lot, but I am a person that is invested in characters first, story/lore second, and gameplay third. The characters were all unlikable because of their execution and actions (some were just terrible and existed only to cause a stir), the story was barebones and basic, and gave us nothing new or emotional to add to in the TLOU universe. Having played both games very close together, there's a clear and sharp difference in how the characters were prioritized over the narrative. The point of the first game was not the fact Joel was trying to save humanity. It was never about a noble cause. He was a man that was trying to survive, and found a light where he'd otherwise have continued to live in darkness all alone. Being offered the ability to see again, he chose to protect that light, even if it would mean putting everyone else into darkness as a consequence.

You can relate to him even if you do not agree with what he did.

TLOU2 offers no relatability, unlikable characters, a plot that repeats itself and its themes so many times it gets tiring. I and my friend were genuinely at one point only playing it to see how it ends.

The good parts of this game can be counted on one hand. 1) Abby. 2) Abby's companions and their story. 3) Abby as a character in and of herself without anyone else in mind.

The only reason this game gets 2 stars is because it offered a wide range of playability to those that may not be able to play it as designed because of disability or limitations. And because Abby as a character was so compelling, I ended up only caring for her, and her comrades (save for her shitty love interest, fuck that guy).

Couldn't make it through this review without shitting on mr. CEO of white guy nation, Owain. From the deepest and darkest pit of my cold, tiny black heart. Fuck that guy.

Don't play this game if you value yourself or your time.

If you find yourself with 70 hours you need to waste on something just to waste them, good news, there are a plethora of short and amazing indie games that will give you equally as many hours of playtime combined for a far cheaper price and a far better experience! If you do not feel like looking them up, here are my reccomendations: Gris, The liar princess and the blind prince, She Remembered Caterpillars, The Bridge, She and the Light Bearer, The King's bird, Child of Light, and another one that was actually featured DIRECTLY in this game! - Hotline Miami!

I was watching a review of the best games of 2016, and this game took the number 1 spot. I thought that was absolutely absurd (since, I clearly had my own bias) but I was so offended by the idea that I looked up a walkthrough and chose to sit through it to prove myself right.

The result is in this review, lmao.

The first 3 minutes of the game hooked me entirely, along with the lovely cast and setup. I adored everything about it. From the cinematography to the choreography to the storytelling and voice acting. I ended up being stubborn and telling myself "ok, it's good... SO FAR" and continued to watch to see where it would falter. But eventually, it became less about proving myself right and about just absorbing the game.

After the game concluded, I immediately bought the nathan drake collection AND this very game so I could play through it myself. I do regret watching a playthrough of 4 before going into the franchise from the very first game, since there's a lot of lore I can only appreciate now that I've played through all the games several times.

The way this game wraps up a story that extends across years and a whole timeline of adventure is beautiful, touching, and masterfully executed.

I think everyone should play Uncharted 4. It's a lovely experience worth having in the intended release order.

If you enjoy amazing camerawork and cinematography, voice acting, story, and tension as well as enjoy laughing while you're trying to aim your gun and shoot- this is a perfect game for you. And if you've never played first person shooters before and are intimidated, don't worry, if my dumbass can handle a gun in this game, you'll be the Gordon Ramsay of the Uncharted kitchen.

Surprisingly complex with a lovely and unique puzzle mechanic. I've sometimes been stuck for ages, and other times, just breezed by. The story is given to you in fragments but is packed with feeling and character development. The world and plot is not spelled out for you, but you retrieve memories of what is going on as you are playing. Beautiful, soothing, and sad. If you play this, you'll most likely come out of it having felt some sort of emotion you can relate to, and that's a strong achievement for any game in my opinion.

Adorable.

This game isn't deep or complicated.

Just a good time.

Stupid little cube game that I adore to bits for its simplicity and platform design. Sometimes, the controls swing differently, but it isn't frustrating, and I actually think it's adorable to look at. Challenging in some cases, but so so fun to play whenever you want to take your mind off stressful things. Wholesome fun.

Fluid, vivid, full of life and motion. You feel so FREE! If you enjoy platformers and lovely artwork as well as an awesome soundtrack, this is a perfect, calm, and relaxing experience. The use of shadows and animation is so professionally executed that it's almost impossible to get frustrated if you get stuck. I would definitely put this on your "must play" list.

Warm, relaxing, and perfect when you need to slow down and get yourself cozy. You can pick it up whenever you want without feeling the pressure to continue playing or like you're missing something. Easy to use to unwind between bigger more taxing games (or just on its own).

Easily the most heartwarming, well-crafted, and emotional pokemon game in the entire franchise. So lovingly sculpted from inch to inch with the best pixel art and music out of anything nintendo has ever released.

The abundance of content and sidequests this game gives you allows you to play hours and hours past the main story into post-game while still discovering new and refreshing stories. New characters, old characters, and characters no longer with us get their own beautiful ending and story. It is difficult to not get attached to the cast.

When I think of games that were made with love and passion, I think of PMD EOS. The many times I've replayed this game and still cried multiple times without fail. If I could only play one pokemon game forever, I would choose this one. Few games are masterpieces, but this is one of them. I used to put my DS next to my bed and put the jutebox on loop and fall asleep to tracks from EOS.

I genuinely do not think I can ever trust someone's taste if they reveal they hate this game. Despite what you may think of it's story, you can not deny that everyone who worked on it loved adding more and more content, and that they enjoyed it. I barely get that feeling anymore with games, and it's nice to revisit this game with the memories of how happy it made me as a child, and how pivotal it was to my development as a person and aspiring artist. If you ask me why I want to make videogames and work as a concept artist and art director, all you have to do is play this game to understand my feelings.

Thank you PMD EOS for bringing me so much happiness in a time where I had none.

An amazing storybook adventure with a lot of lovely secrets and heartwarming dialogue. This game made me cry and effortlessly got me attached to all the characters.

If you want a 5-7 hour game that will warm your heart, make you feel good, and offer you stunning music and visuals as you play, this is hands down the game for you.

The only reason this game is not 5 stars is because it is sadly not perfect as far as mechanics go, but everything else more than makes up for it. It does not overstay its welcome, and it takes you on an emotional journey that will make you want to replay it.

Easily one of my favorite legend of zelda games of all time, right next to link's awakening.

Actually one of the better digimon games. I really miss the formula and think it has a lot of potential for competitive or multiplayer. It would invite a lot of chaos and incite revenge to boil in event the kindest of people.

Neat.


terrible game with terrible controls

wont lie and say I didn't play it stubbornly as a child tho