Great for PS2 standards and surprising to adknowledge it's a collectathon unlike the sequels from what I've been told.

It feels nostalgic since I remember trying this one back in 2005.

I would absolutely feel embarassed to play this instead of the GBC classic(s), I swear. But it was kinda fun when I was 8. lol

Lots and lots and lots of grinding and luck-based boss fight. 25 hours that partially felt a little like a torture, I won't lie. But damn, I would lie if I negate that some story moments were amazing.

So we have to consider FES a proper collection? Lol ok.

I played it on Beginner and I don't have any regrets. Made me experience and immersion awesome.

Oh right, this is the remaster recently released on all consoles. Thankfully the classic was substituted with the banger that Reload is.

Anyone complaining because "no FEMC" in P3R: this is your solution. The work on this remaster isn't really that amazing, especially how some backgrounds feels weirdly filtered. The PSP original version feels more genuine imo.

(THIS IS A REVIEW OF THE PS1 VERSION THAT DIFFERENTIATES FROM THE DREAMCAST, THE LATTER BEING A COLLECTION OF THE TWO ARCADE VERSIONS. Seriously, they really are two different versions of the same game, at this point they should have been separated)

First of: what they managed to do here was very ambitious and it's sad that it wasn't talked that much. They literally rappresented the WHOLE Stardust Crusaders in a single story mode this time. It's not just the 8 stages arcade that (obviously) jumps most of the events and just in the POV of each character you'll play.

So ok, all this praise, where's the catch? Well...first of: the game runs much slower than the arcades (therefore Dreamcast) counterparts. Not only that but it's debatably the absolute worst version as a result.

But, as just said: you have the whole Part 3, so it's justifiable, right? Well, yes: you really have everything, starting from Jotaro vs Avdol jail encounter and without skipping everything. Hell, even that useless Sun arcana fight.

How is that possible since not every Stand user was necessarily a fighter? Easy: minigames.

We have mostly mediocre QTEs cutscenes, serviceable and kinda funny shooting game (Strength for example) and choppy cutscenes.
Here is where are the issues: just like the PS2 Vento Aureo game you get secret factory if you do actions recreating the events of the manga. But here not only aren't that obvious to put in practice (even if you know what to do for whatever reasons: not knowing the combo, when and how to land the moves etc.), you have also to be basically perfect if you wanna score perfect points to unlock stuff (at the end you'll get an unlockable nice art from Hirohiko Araki himself. Just search that one out on the JoJo Wikia and you'll be fine imo). Guides help you but not 100% entirely and for sure because how stiff this version feels.

What's more important then for you? Gameplay or the faithful story mode (here called "Super Story Mode". Surely Story Mode, but "Super"...eh, not sure)?

Anyways: consider it a 4.5/5 stars to the Dreamcast version because it still does the job right: being a collection of both two original arcade versions. But the PS1 deserved to be mentioned and properly talked.

Will I ever be sure that this was the first Touhou game ever tried? Probably not. But I'll convince myself that it was just to say: banger.

Ok, you remember StreetSmash from Sm4sh for 3DS? They made a JoJo mobile title with that gameplay. Only just much trashier and with characters models taken from ASB (no, CyberConnect2 didn't worked on this thing, so it's ok to say it) and with only Part 1 to 3 because "muh anime only watchers, therefore no spoilers". And this from a F2P that derivates from a celebratory fighting game (for JoJo's 25th° anniversary) that rappresented the manga until Jojolion.

Is this game still avaible at this point? lol

I don't really hate this game. But it is plagued by F2P crap like the AP-meter you see in gachas and micro-transaction for a in-game currency: gem apples (the equivalent of jewels in KH X, Saint Quartz in Fate GO etc.). It doesn't run very smoothly on top of it.

But it's still a nice excuse to have some friends online and play this game...or that's what I would say if we didn't had Kirby Fighters 2. Just play that one instead.

One of the best UI I've ever seen in Kirby and also a much better improvement over Super Kirby Clash. It's basically that but without all the F2P bullshit.

Btw this is one of the few Kirby Switch games that runs at 60fps.

I don't know how much it counts if I played the equivalent on Polystation (yes, I know, I had that piece of crap) but yep, there was Duck Hunt alright.

A fully respectable classic, even if it may be funny for the first 10 minutes.

Goddamn. So this is referred to the 3DS remake alone and not the GBA Virtual Console thing? Why using that as the rappresentative icon, Backloggd lmao.

Btw as said: it's still Superstar Saga by base therefore an amazing adventure that should be absolutely played once. Only problem: the 3D graphics and artstyle doesn't give the same justice of the genuine 2D one that makes the whole adventure like a wacky cartoon you're accustomed to watch at saturday morning when you were a kid and loving every single hilarious moment.

"What if we remade the game that didn't needed a remake on the first place like, pfft, I dunno...Partners in time, and with the non-as-charming-as-2D 3D graphics and half of the framerate? What could possibly go wrong?"

Yep, Alphadream went bankrupt after this.

Punishing and hard as fuck, but god if it is satisfying. I'm also a sucker of this kind of artstyle, it's what I'd call "how japanese see american comic books" (and you can tell it by other stuff like Tiger & Bunny, My Hero Academia...Inferno cop lol etc.)

How Final Fantasy XIII's exploration should have looked like tbh.