NikitaZimonja
20 reviews liked by NikitaZimonja
One of the most bizarre games I ever played as a kid. The game has such a weird, eerie and lonely vibe to it, a sharp contrast to the animated show it's based on. The game has an ear-bleeding overworld theme that plays almost non-stop and it just adds to that weird aura. Bikini Bottom feels extremely abandoned, the only NPCs you meet are hostile for seemingly no reason, it almost feels like a post-apocalypse. I'd actually recommend playing this at least once, it's so weird and uncanny that it has its own charm despite not actually being a good game per say.
true liminal gaming - LSD Simulator eat your heart out
It’s the little things: the way the music completely cuts off into eerie silence when you open up the pause menu before restarting completely when you return to the game, the game's surprisingly lonely, empty atmosphere, how the game constantly freezes and jump-cuts to the black loading screen every 10 seconds, how the character models distort and bend in increasingly uncanny, horrifying ways whenever they speak, and how the game’s objectives are never properly explained, instead relying on a literal checklist to even comprehend what you have to do to.
Now don’t get me wrong, this game sucks ass - BUT there is legitimate fun to be had in experiencing how all of the pieces of this shit-pile coalesce into such a fever dream of a “finished” product. Guilty pleasure gaming at its finest
It’s the little things: the way the music completely cuts off into eerie silence when you open up the pause menu before restarting completely when you return to the game, the game's surprisingly lonely, empty atmosphere, how the game constantly freezes and jump-cuts to the black loading screen every 10 seconds, how the character models distort and bend in increasingly uncanny, horrifying ways whenever they speak, and how the game’s objectives are never properly explained, instead relying on a literal checklist to even comprehend what you have to do to.
Now don’t get me wrong, this game sucks ass - BUT there is legitimate fun to be had in experiencing how all of the pieces of this shit-pile coalesce into such a fever dream of a “finished” product. Guilty pleasure gaming at its finest
Bowser's Fury
2021
Bowser's Fury
2021
Grand Theft Auto III
2001
Rise FM & Lips 106 > Vice Citys whole soundtrack
The overlooked game of the generation of iconic GTA games, and for understandable reason. But where its lacking compared other GTA games it makes up more in dense atmosphere that is just as good as its sequels. Rolling through the miserable city drowned in dense fog with late 90's Drums n bass blasting on the radio is honestly mesmerising and the map of Liberty City is an absolute blast to mess around in.
The open ended mission structure is also a standout feature of the game and makes up for the severely out-dated and underdeveloped controls. The first half of the story is great, which a likeable cast and fun missions, but it takes a nosedive in quality after the first island with a plot that introduces way too many new elements without really tying anything together, and missions that push the game far beyond its technical capabilities.
While most of the shitty fucking parts of this game were fixed in the sequels, a lot of what makes this game so fun and charming were left behind when Rockstar pushed the series in a new direction, which makes this game a special entry to the series in my opinion.
The overlooked game of the generation of iconic GTA games, and for understandable reason. But where its lacking compared other GTA games it makes up more in dense atmosphere that is just as good as its sequels. Rolling through the miserable city drowned in dense fog with late 90's Drums n bass blasting on the radio is honestly mesmerising and the map of Liberty City is an absolute blast to mess around in.
The open ended mission structure is also a standout feature of the game and makes up for the severely out-dated and underdeveloped controls. The first half of the story is great, which a likeable cast and fun missions, but it takes a nosedive in quality after the first island with a plot that introduces way too many new elements without really tying anything together, and missions that push the game far beyond its technical capabilities.
While most of the shitty fucking parts of this game were fixed in the sequels, a lot of what makes this game so fun and charming were left behind when Rockstar pushed the series in a new direction, which makes this game a special entry to the series in my opinion.
Certain titles are scoffed at for not providing enough in the way of interactivity to be labelled as games. Walking sims were derogatorily awarded such moniker for providing players little more in the way of gameplay other than pressing forward, and, occasionally, turning the camera, having a story be passively told, rather than actively participated in.
Putting aside the validity (or lack thereof) of such claims, What Remains of Edith Finch may appear to fall into that category at first. In fact, some who do experience it may come away convinced that the game holds such traits. But to say it would be criminal.
This game has more variety in its gameplay, more wonder in its tales, and more creativity in its presentation than most games could dream to accomplish. It drives its narrative through gameplay, and vice-versa, fully immersing the player in all of it.
The games length is not extensive, but what that means is that all of the excess (and I truly mean all of it) was cut, so that every single second was engaging, refreshing, and exciting. Not two steps can be taken without running into a new story, and, in the process, a new gameplay segment, both designed to perfection to complement one another.
And, without getting into spoiler territory, it is my genuine belief that the ending of What Remains of Edith Finch is the single most well-realized moment in the history of interactive entertainment ever conceived (at least from everything I have had the chance to experience prior to the writing of this review). The marriage of gameplay with the visuals, the acting, the music and the narrative creating a unique piece of storytelling that is worth the price of admission alone.
It is the crown jewel of a majestic game, that has earned its place in gaming History.
Putting aside the validity (or lack thereof) of such claims, What Remains of Edith Finch may appear to fall into that category at first. In fact, some who do experience it may come away convinced that the game holds such traits. But to say it would be criminal.
This game has more variety in its gameplay, more wonder in its tales, and more creativity in its presentation than most games could dream to accomplish. It drives its narrative through gameplay, and vice-versa, fully immersing the player in all of it.
The games length is not extensive, but what that means is that all of the excess (and I truly mean all of it) was cut, so that every single second was engaging, refreshing, and exciting. Not two steps can be taken without running into a new story, and, in the process, a new gameplay segment, both designed to perfection to complement one another.
And, without getting into spoiler territory, it is my genuine belief that the ending of What Remains of Edith Finch is the single most well-realized moment in the history of interactive entertainment ever conceived (at least from everything I have had the chance to experience prior to the writing of this review). The marriage of gameplay with the visuals, the acting, the music and the narrative creating a unique piece of storytelling that is worth the price of admission alone.
It is the crown jewel of a majestic game, that has earned its place in gaming History.
Super Paper Mario
2007
Had a lot of expectations for this game... but in the end it sucked really bad. The level design absolutely butchers it and also the fact that Intelligent Systems turned this beautiful, RPG franchise to a platformer and could not recover after that. SPM also ruins the best moments in the game with either humorous dialogue in a very dark atmosphere/setting or reviving characters in the game which were clearly considered dead for the "happy" ending. The story was good at best, very different for a Mario game I'll say. A romantic story as well as a villain who posed a huge threat to the universe itself... this was also not executed well as the villain does nothing in the beginning parts of the story and suddenly starts doing something during the ending. The gameplay was horrible, and the game itself was way too easy. The final boss was one of the most disappointing battles of all time, and I will say it's my least favorite out of the Mario franchise. Expected so much from this game, in the end I got a bad platformer with missed potential.
Super Paper Mario
2007
i played this game to death when i smol.
it has some neat things going for it,like the 2d/3d shifting, but the shift to 3d usually just shows a long empty world and the game itself feels like a lonely experience- fun character interactions are few and far between, and the combat isn't as interesting as the turn based combat of prior games.
it has some neat things going for it,like the 2d/3d shifting, but the shift to 3d usually just shows a long empty world and the game itself feels like a lonely experience- fun character interactions are few and far between, and the combat isn't as interesting as the turn based combat of prior games.