NilkadNaquada
2013
2007
1985
An extremely fun game at its core about feeling out enemy behaviors and responding to them fluidly, with some really nice touches. Waiting through the opponent's ten-count does a great job of building tension. I find that the enemy boxers' damage output gets a little ridiculous around Soda Popinski, though, it doesn't feel like I have a reasonable chance to experiment.
1990
1999
Peak autismcore gaming, build a gorgeous little miniature and watch all the little ant people walk around and ride the rides. This game is fantastic. In the modern day the way I recommend playing it is by picking up RollerCoaster Tycoon 2 and the OpenRCT2 sourceport, as well as a user-created campaign pack that recreates the original game's scenarios. Almost no change to the actual content and mechanics of the game, but lots of improvements made on the technical side of things to keep it running smoothly on modern systems.
1992
Feels great to play with the swimming mechanics' momentum to leap out of the water and such, unfortunately the game doesn't seem to know what to do with what it has. Quickly throws you into a dungeon environment where these elements are more of a burden than a gift. Worth a look nonetheless, coming to grips with the controls and exploring the early areas is an absolute delight.
I'm really glad we got to see the "words" mechanic used in actual gameplay, and there are some great setpieces here framed very cleverly though Wake's subconscious's aggressively bad writing that seeks only to hurt Wake, with no further purpose beyond that. Pretty short but a very good DLC chapter, and hard to complain about given that the only currently available version of the game includes it and its sequel as a pack-in rather than offering them as separate purchases.
1993
1979
1988
2002
1988