This review contains spoilers

UGH yes what a great companion to TLOU! The game was already so great, but with this? The appreciation and quality of both the base and DLC games has just skyrocketed. I remember thinking that the end of TLOU was a bit too easy (don't get me wrong, it's tricky), so this was a fantastic challenge to say the least. Hell yeah for non-linear storytelling.

I've played Transistor a few times now, and I can definitely say it's just a really solid game. It hits it out of the park with music, graphics, and pacing, and the combat design is something really unique. I've got to play more games by Supergiant.

An aesthetically beautiful game that melds storytelling, history, sound design, survivalism, and organization into a true work of art. I can't say that I've completed even half of the endings, but this game has been a huge inspiration for my own game ideas. You can check out I game I made that was quite inspired by it here: https://omch.itch.io/lost-in-telegraphy

My good friend had been wanting me to play this for quite a long time now. I think I remember him first telling me about it just over a year ago.

And now, I have done it. What a game. Quality, quality, QUALITY. I've played hyper-narratives, I've played loot-n-shooters, but I ain't never played this perfect blend of both worlds smashed together with a fantastic soundtrack, A+ writing and acting, and some damn good art design. I could go on.

It's hard to write a proper review for such a long and rewarding experience. Just know that this is very very very very very very good. Not full of itself, not skipping on the details, not too much of one thing.

Next stop: DLC, then TLOU2.

Playthroughs completed:
-The Survivor
-The Monk
-The Hunter (though only briefly)
-The Drought (almost all)

It was only relatively recently that I discovered Rain World, but I absolutely adore it. It's just so... FASCINATING. I genuinely feel that this game, more than almost any other, is a master of immersion and environmental situations. That means to say, the dynamic soundtrack, adaptive obstacles/enemies, brutal survivalism, GORGEOUS graphics, and depth of worldbuilding make it a wholly seperate gameplay experience. I'm sure I'll take some time to play it again and again.

A really neat game! A tad rudimentary here and there, but for one of the many, MANY itch.io games out there, it's really interesting. I didn't finish it, but I may some day.

A̱̹̰̳̗ͅh͓̳͇̖͍̺̭ ͉̬̳̙͍̲͉y͉͙̱̝͡e͎̥͔̟s̬, ̝m̕y͓̺͖̤̥̹̤͝ ͕f̧̖͔av̜̥͚̘̥͜o̢̩͙̬̘̜̘̫u̟͕̬̟̖͉̲r̛͓̥̘͕ͅį͍t̟̯̠̪͈̙̩e͈͇̗͎͟ ͢g̛e̡n̯̙̖̖͠r̢̼͎̤̭̠e͚͜ ̧̞̩͕̞̣͓̯ọ̮̥̮f͏͎̦̻ͅ ̱̫̲̺̖̳!͍̪V͖̬̞̘͖̦͖I̤ͅD͝Ḛ̰O-̻̯̺̫G̠̗͙̲A̷̞̙̬̭̪̫͚M̰̀E̷̬̪!̺̱͈̟̼ͅ ̮̘S̻̼̬͉̪̯l̦̭͟i̲̻̠̥̞͕̲͡g͎͕̬̼̲̮̫h̝̘̙̺̝͓͖tl͇̖y̜̥̮̻͟ ͙̝͕̕u͉̥̖̬̖ń͔̰̟̣h̹̤̝̜̩͎ḭ̱̻͈͉̱͓͘n̡̰͉̣̼̤̹̜g̺̲̮̝̘͔͕̀e̸̺͖͇̥͔̙̺d̼͉͖̩̥͠,̡̝̻̘̞ ̵͙̟̱̤d̝̥i̧̹͖̥̭ͅf̲͇̲̮̬͎̺̀f͍̦̟i͞c̦̰̕u͇͈̗̫̼̯͎͡l̫͍͔̕t̲-̱̝̪͈̙l̞̤̞͈̟͔̰͝o̩̟o̢ͅḵ̼̙̯̫͓i̷̲̹̻̜ͅn̖͜g̠̙͕̬͖ ̪̦̝̭̕to̟̟ ̙p̺͍͔̥̬r̘̪͉͘o̜̝̠͓̫g̻̹̱͍͞r͎͚̣̺͕͓a͍m̠̜̙͚̣͡,̩ ͚aṋ̲̠͉̖̪͓d̙̳̖ ̥̩̝̭͖̮̀ͅc͎̹͈o̴͕͔͕̳̮m̬͘ͅp̤͈̻͉̘̥l͙e̼ț̣̤̙̰̤̰e̪ly̺̼͔͓̖ ͔̺̥͞o͚̰̞̰̭͔ͅve̞͇r̥̀ ͇͈m̧͇͙̳̪͍ͅy̴͈̫͇͙ ̩̦͚̭͉h̬̜͔̝̞ea̳͍ḍ̙̼͔̯̗͕͞.

Okay so, I get that this game was made for a jam, so maybe I shouldn't be so harsh, but it didn't really do anything for me. Sure the environment/level design was fantastic, and it was well put together, but I find it hard to enjoy something when the pacing is brutally inconsistent.

From classic jump platforming one minute to nigh-unbearably boring maze griding the next, I found myself unsure how to get a grip on the game. The potential is here, and with a more solid story, sound design, and consistent play style, it could be quite enjoyable.

I really, really, really, really adore indie games. Like more so than lots of otherly-sized games. If that makes sense. Or at least, I enjoy them in a very special way. Very small indie games give me hope for the thing that I love, which is game design. They help to complement and diversify the games landscape. They add the cultural discussion, and are often wonderful pieces of art.

I played What Isn't Saved (will be lost) three times. I thoroughly recommend doing this, and learning that even a game with a simple enough concept can afford such an enthralling experience.

I'm really loving Finji games so far! I got Overland as part of the Itch Bundle For Racial Justice And Equality, and it's been a really great time waster. Indie game design can really produce some unique and engaging stuff!

Gushing aside, I did find that while highly replayable, the game tended to just brick itself every once in a while. Like I get that it's RNG, but sometimes I'd be a ways into a playthrough, and simply not be able to continue due to an impassable roadblock (literally) or an unnecessarily difficult level.

I'm sure I'll return to Overland when I have the time, and it'd be a great game to stream. I'm just done with it for the moment!

Wow wow wow I didn't have huge expectations going into this, and considering I'm not one for physics games or INTENSE puzzle games, I wasn't really sure how long I'd poke at this for. All I knew was that Loading Ready Run had played it once.

Hooo boy was I wrong. This tiny little masterpiece is chock full of charm, humour, engaging gameplay, and fascinating graphics. It's so very unique, and honestly surprisingly human. An indie standout among standouts.

2018

I played 149 minits of this game, and love all of them. It's exactly what you'd want out of a Zelda-like, Melon Journey-esque, micro-adventure. It deserves a pat on the head for being able to deliver a charming narrative, unique side quests, and pretty neat soundtrack, all through the constraint of a 1-bit environment.

There could be more here of course (like any game), but this satisfies for sure.

What an utterly adorable and peaceful little gem. It's not often that I partake in the cutesier games, but this performed sooooo well. Maybe I should check out some others.

A fulfilling game to a T, brimming with love, fun animation, fantastic dialogue, and a warm sunny feeling. Gonna play this again sometime soon.

Sooooooo, I bought A Plage Tale on a pretty big whim. It came on sale for about $20 CAD, and I'd had my eye on it for a while, so I decided to get it and see.

I was SO IMMEDIATELY ENTHRALLED. I literally played through it once, waited a day, then played it all again once more.

The fact that this game's story is goddamn original and fresh is only exponentially exploded by the fact that the visuals are pretty as all hell. Like, this is the medieval/dark ages visual setup that The Witcher wants to be, and with a less of a lot less pointless horniness!

Jokes aside, children are a wonderful vehicle for storytelling and powerful narratives. I'm not saying that eeeeevery single character here was perfectly formed (looking at you Melie), but it did a hell of a lot of things very well. Some other little details:

SOUNDTRACK: A+++
UI DESIGN: Pretty good, not perfect
GENERAL GAME DESIGN: Quite cohesive at some points, others not so much
SECRETS: Good god, does this game know how to reward completionists. Give me my damn loot for looking around that corner, HELL YEAH.

Check out my favourite game screenshot and more here: https://steamcommunity.com/sharedfiles/filedetails/?id=2237224387

What a fantastic political game. Witty, pretty, educational, and overall mostly unbiased (though this isn't always a good thing). Definitely gonna try another playthough ind ue time.