This DLC lacks a compelling story, a compelling questline, and compelling combat but it also manages to have an amazing worldspace and one of the best characters FNV has to offer. Joshua Graham is a treasure and this DLC is carried by his dialogue.

No other DLC has had wine moms mis-attributing quotes as wholesome when they are actually incredibly messed up. Just google "The fire inside me burned hotter than the fire around me" decor on google lol.

Buy this DLC and relish in the new guns, armors, and survival recipes while enjoying a unique world in Zion and an amazingly detailed character. It is also worth noting that this DLC has the best non-dialogue based storyline in the game in the form of terminal entries from a guy who survived the nukes and died of old age in zion.

This game has become the most important video game of my entire life. I would write an entire essay about it but I worry that I wouldn't have anything particularly original to say about the game so I will highlight my favorite parts for y'all.

The amount of LGBT representation in this game that came out in 2010 of all years is actually refreshing and cool. It never feels forced like it often does in other media where execs are just ticking check boxes rather than writing compelling non-cis characters.

The Gambling mini-games add so much heart to the world and are often left unmentioned in reviews. They are simple but very fun and make me personally always shoot for a high luck character because it guarantees you to do well at them.

I have adapted the card game Caravan into the real world and I play it regularly with my sister and cousins. It is such a satisfying and simple pick up card game. In addition, I spent $250 on an unopened pristine collectors edition box so that I could have the cards showing all the characters from the game as well as the recreations of the poker chips and the platinum chip.

The sheer level of creativity displayed in the writing is one of my favorite things about this game. There are significantly stronger games out there in the narrative and writing department but I implore you to try to find one that matches F:NV level of creativity on a budget. (Other than Disco Elysium ofc)

The final thing I will say is that the endings of this game are almost all satisfying. There are very few ending slides that are wholly disappointing from a role play perspective. Every action that you take in the wasteland that contributes to an ending slide will make you feel satisfied with your choices even if you are role playing an evil or greedy courier.

After over 1000 hours playing mostly vanilla content between Xbox 360. Xbox one, and Steam I can difinitively say Joshua Sawyer and the team that came together to create this masterpiece is truly a treasure of the games industry. When I look for RPG's to play this game is the bar they are held to and nothing really has come close outside of KOTOR 2.

I feel as though Hbomberguy shares my enthusiasm for how good this game is and although I do take some issues with his video as it is imperfect I think the overall excitement we share when talking about this game is a good way of conveying my love for it.
https://www.youtube.com/watch?v=gzF7aHxk4Y4

This game was my first 3d Fallout. When I was younger I used to truly love it because I was obsessed with post apocalyptic fiction (still am). The older I get the more I sober up to how poorly this game is actually designed from an RPG standpoint. If you are just wanting a brainless action shooter with a poor excuse for the "leveling" system then this game should fit your needs. However, I think that it is a very poor excuse for an RPG.

It feels as if the world was designed entirely differently from the quest system. There is no "flow" to the game as the devs basically just plop you into the open world and tell you to go explore to find the fun. This might be cool on a first playthrough or if you have never really explored "open world" games as was the position I was in when I first played this game. I have come to the conclusion however that this style of world design is fundamentally a poor design choice for RPG's. Hence why I have fallen out of love entirely with Bethesda's RPG's as I age.

This game offers no real challenge as every single encounter you have will be scaled to your level. Unlike in Fallout 1, 2 and New Vegas where Death Claws and Super Mutants are actually scary and give you pause before you engage them this game takes these enemies and artificially kneecaps them to ensure the player never gets frustrated and can always win their fights.

I would have more to say but I don't really care to talk much more about this game. The main story is uninspired and thoughtless and feels more like a B-movie script than a script written for a choice based player driven RPG. My main positives I can give this game are some of the more creative side quests and 2 3* DLC's that enhance the experience even if they suffer from the same flaws as the base game.