This game is a broken mess, but it's a mess in the best way. Combos do way too much damage, with matches often ending in seconds. Half of the characters are ugly CGI, and only two of those have the excuse that they're robots or cyborgs. However, this game just has a ton of charm with its various characters. There's a biker girl that has a super where she just runs the other fighter over, there's girl with a killer teddy bear, and there's a clumsy little girl in a gym outfit. It can be fun just to see what kind of touch of death combos one can pull off.

The Virtual Console not only brought back memories of past consoles, but it also brought games that were ignored to the spotlight, or, in this case, never released outside of Japan. This game is Treasure's take on the Cabal/Blood Bros/Wild Guns formula. The fast gameplay crossed with the very anime storyline throughout make this an unforgettable experience that shouldn't be missed.

When arcade games were either about shooting something, driving, or playing tennis, Pac-Man decided to do something completely abstract and had a pizza eat little dots and fruit while avoiding monsters that looked like bedsheet ghosts. The original Pac-Man did a lot right even with just one maze.

Essentially a really good Sonic fan game (and considering the amazing fan games Sonic gets, that’s an accomplishment!) that happens to be published and made canon by Sega. A far better retro throwback than Sonic 4.

A silhouette person falls in love with another silhouette person, and has to go through many minigames in his quest in a manner similar to Incredible Crisis. While the games are simple, it's a combination of the visual design, the acapella soundtrack, and just how weird the situations are that makes this game what it is. It held me over until WarioWare: Touched came out.

"Suffer like G did?!"

One of the best arcade lightgun games ever, with some of the most memorable cutscenes in any arcade game.

Circle of the Moon is good, Harmony of Dissonance is alright, and Aria of Sorrow is incredible and makes the package worth it just by itself. Also, Dracula X is there to make you appreciate Rondo of Blood that much more.

1993

The mega game of the mid 90s. So many wads, so many level editing tools, and people are still using this engine to do crazy things to this very day. The base game is good, bloody fun too, being a great update to Wolfenstein 3D with simulated verticality, a mini-map, monsters that will infight if they accidentally hit each other, and weapon variety that isn't just gun and gun that shoots faster. It gave us the BFG9000, enough said. I would recommend playing this on a source port these days for modern controls.

Yes, it’s pretty much Final Fight, but it’s Final Fight with dinosaurs, being able to ride a Cadillac in one level, and a continue screen where a dude who was going to shoot you, a rather cruel continue screen to say the least, gets punched in the face when you press start. Very good for a playthrough.

The most dishonest lifebar in video game history. The game that clearly inspired games like Shinobi and Sunset Riders, but I like those games better than this. Played this game in many compilations, but never bothered to try to finish it.

I did at least try to understand the concept of this puzzle game, but most of the fun I got out of this game is the utter bewilderment at the musician's decision to put the "g-g-g-g-get get get get get ready" sample in the music. I played this game for about 15 minutes, and I can't really imagine me going back to it anytime soon.

It's like Super Pac-Man, but without the cutscenes, an even more complicated card system, a new power up, and a new character that's more of an annoyance than a "Pal". Pac-Man really needs to up his standard for a pal if "she steals fruit from me, but at least she doesn't kill me when she touches me" counts as one. Never liked this one.

I've heard that Drill Land was the best game in the series, and I have no reason to not believe that even if I have only ever played Mr. Driller 1 before this. The cutesy characters of this game go to a theme park, and each attraction is a different variation on the Mr. Driller gameplay. It's all pretty fun, especially the oddly named "The Hole of Druaga", a attraction that adds items and boss battles, along with trading the time-based gameplay of the other modes with something more turn-based. Saying I had more fun playing that over the game it was named after is an understatement.

However, the difficulty has a really steep curve; the main story, which consists of the first levels of each of the attractions, may as well be the tutorial for a deceptively hard game. I still go back to it, but I probably won't be completing it anytime soon.

Initiali-i-i-ize! Customi-i-i-ize! Energi-i-i-ize! Initiali-i-i-ize!

Anyone who bought this game expecting anything close to the Sega Arcade game, I'm so sorry. Anyone who bought this game expecting anything close to a racing game, I'm so sorry. Anyone who had to listen to Drop Logic's "Initialize", I'm so sorry. The only positive I can think of is that at least the opponent actually moves, as slow as the first opponent is. Even Big Rigs at least had the infinite reverse bug and the unintentional hilarity of "You're Winner!" People will initialize this game once and never again.

One of those prototypical platformers with very few levels and some stiff mechanics by modern day standards. Got to love how the first level is way harder than the others, too (unless you're somehow playing that first version where you can skip it with a precise jump, included in the Arcade Archives release). It's still a classic, it had personality that was pretty rare back when it was released, and it gave us the "jump man" that we would later know as Mario, so I can't exactly dislike this game. If anything, I do prefer this one over Donkey Kong Jr.