The second chapter took the interesting premise laid out by chapter 1 and expanded on it, making for a really engaging story. Animations are really good as always, and the gameplay, while basic mechanic-wise, is used for many different puzzles.

this game held me in a chokehold for years after it released

but moving on from it, i can't really say the magic of what originally enticed me to play it is there. the character designs still are amazing, the environment art is beautiful, the main story is fairly interesting and the game boasts a great OST.

the problem comes from the game's systems i believe; while the character designs are great there's only like 5 model bases for them and after a while every design looks copy-pasted onto the base, losing some of their individuality; the environment in-game reuses many textures and cuts corners in order to be playable on mobile as well, leading to brand new areas looking bland; any story content aside from the main storyline is so OBNOXIOUS to go through, especially event stories. i'd say the soundtrack is the only thing unaffected by the monotony of the game, but looking at the albums you quickly realize how you only hear 10% of the music in game, as you often go through the same areas, repeating the same tracks, and you kill everything so fast that the battle music doesn't have time to ramp up.

obviously, other gameplay mechanics such as the grind ultimately led me to burn out, but i won't go in depth as many others already have done it. it was just disappointing after trying out HSR to see that hoyoverse could improve on those things yet chose not to bring genshin up to date

pretty fun and funny to go through, but it gets a bit annoying after a while considering how many bugs games could get away with back then

played for about an hour or two before giving up and watching a playthrough

builds an interesting premise for the rest of the series, but pretty mid as a standalone

cutscene animations are really cool

MACHINE. I'M GOING TO COMMIT AN ACT OF TREASON

played this at a house party, was really odd and confusing, even with the minds of 8 people working together trying to figure out what to do next at every single possible step

+ half a star for having a dog you can interact with

pretty fun game, even more so if you're into paranormal things

definitely very impressed by the graphic effects all throughout the game, even though cutscenes were a bit buggy (at least for me, but either way the game thankfully doesn't have a whole lot of those), as well as the fact that literally the entire environment reacts to your abilities

That was a call of duty alright

Press L2 to dog

oh my god it's rimworld but cooking

really, really overwhelming when getting started, and the tutorial isn't really that good at explaining what you need to do. despite that i think there's a good amount of complexity here that i would enjoy if i wanted to put more time into learning how to play

Really fun Factorio-like cooking-themed game, with a much bigger focus on optimization. I also liked the assistant's dialogue, I found it pretty funny.

a metroidvania in every aspect, but between finding it difficult to control and a story/graphics which didn't really catch my attention this felt a bit mediocre to me

i have no idea what is going on but this feels like it would be very fun if i put more time into it