2021
"Imagine choosing what I want to be?"
Open worlds are consistently constructed with power fantasies in mind, so to take this genre — that excels when you're adrift, guideless, confronted with daunting expanses of a world unknown and the frightening amount of options that comes with that — and frame it as an introspective coming of age story feels revelatory despite being the most fitting narrative choice to make with that mechanical foundation.
And, yeah, the game takes a lot from the Breath of the Wild school of design, but it a has a deep understanding of what made that great (it guides you almost entirely by landmarks silhouetting the horizon; is confident on its vistas and history as a reward in itself; understands the value of empty areas as negative spaces; and never center stages repeated activities), so it can stripe away core aspects of that formula and not only make it work, but find its own essence.
Open worlds are consistently constructed with power fantasies in mind, so to take this genre — that excels when you're adrift, guideless, confronted with daunting expanses of a world unknown and the frightening amount of options that comes with that — and frame it as an introspective coming of age story feels revelatory despite being the most fitting narrative choice to make with that mechanical foundation.
And, yeah, the game takes a lot from the Breath of the Wild school of design, but it a has a deep understanding of what made that great (it guides you almost entirely by landmarks silhouetting the horizon; is confident on its vistas and history as a reward in itself; understands the value of empty areas as negative spaces; and never center stages repeated activities), so it can stripe away core aspects of that formula and not only make it work, but find its own essence.
2021
2022
2021
2022
I beat this game without ever going back to a previous stage, thus defeating the roguelike as a concept. So you're no longer allowed to make more, sorry...
...IS WHAT I WOULD HAVE SAID, but other stupid games came out so I had to stop playing. I've only reached the second phase of the final boss. (ᵕ̣̣̣̣̣̣﹏ᵕ̣̣̣̣̣̣) Unfortunately the roguelike lives.
...IS WHAT I WOULD HAVE SAID, but other stupid games came out so I had to stop playing. I've only reached the second phase of the final boss. (ᵕ̣̣̣̣̣̣﹏ᵕ̣̣̣̣̣̣) Unfortunately the roguelike lives.
A game about traversal that starts wide and satisfying, to then become narrow and rigid in varied ways in different moments. A simple but compeling use of its single chosen verb to enhance the dramatization of a very straightforward story, one designed to raise awareness of environmental issues regarding the gibbons, to emphasize what was lost.
2022
2022
2022
Na nota naval é um A2.
2022
2022
2022
2018