Surprisingly good game feel for a bootleg Splatoon. But it needs a lot more maps and better maps, the ones here (on the free version) are either too simple to present any interesting choices or too sparse that it breaks the rhythm of the combat.

Fairly standard sokoban with some great art and charming writing. The choice at the end of the level should've been reworked, as it is now it's just a nuisance.

Throwing a whole extra half star at it just because of the final level, could use a lot more of that.

Neat twist on Peggle, nothing groundbreaking.

A neat experiment on the turn based space that mechanically contrasts attack and defense — the first wil test your strategy and the latter your reflexes — giving more variety to the challenge.

An interesting idea for a puzzle game, but it doesn't take its basic concept very far, or elevates it through narrative.

A short puzzle game about healing and self care that does enough with it's simple puzzles to convey its message, but its mostly carried by the cute visuals and funny writing.

Creates fun moments of fast paced thinking by putting you in claustrophobic rooms where you have to tightly manage your movement and your one bullet.

It's definitely retreading old ground, but just by changing the pace to something slower and more deliberate than the usual run and gun games, it manages to find a different mode of play that works really well.

An amalgam of twitch era design, enhancing the tension of battle royales with the frustration of party game randomness, but relieving that stress with the comedic nature of wobble physics from the likes of Gang Beasts or Human Fall Flat.

2018

Turns out I'm still not into roguelikes.

A bullet hell-like not about shooting and killing but dodging and dying while being extremely self conscious about the passage of time.

It expands that simple premise to incredible degrees, elegantly hiding a lot of deepth under its straightforward controls and level structure.

yo they just fixed botw's story ᵇᵘᵗ ᵃˡˢᵒ ᵐᵃᵈᵉ ᶦᵗ ᵛᵉʳʸ ᵃⁿᶦᵐᵉ ᵃⁿᵈ ʰᵃᵖᵖʸ ʷʰᶦᶜʰ ᶦˢ ᵃ ᶜʰᵒᶦᶜᵉ

2021

Pink is the truth you can't hide, maybe
Pink like the folds of your brain, crazy
Pink as we all go insane

It falls really really hard on that classic pitfall of skill trees in which the upgrades feel like the game was holding back on essential verbs instead of being interesting additions to an already engaging moveset. Because of that, it spends most of its run time actively choosing to be rather bland — something that is only reinforced by the explicit and unchallenging ways it clings to its inspirations — to then get super cool for a hot second before it ends, like it was teasing you.

2021

Short, simple and really clever in how it recontextualizes iconic symbols and ideas to play with them in new ways, to then transform that even further just when you're about to get comfortable.