6 reviews liked by PedroPaulo


Em minha mente existe uma lista hipotética de jogos "perfeitos". Não são necessariamente meus jogos favoritos — muitas obras-primas falhas têm lugar cativo em meu coração —, mas sim games em que não consigo encontrar defeitos. Eles fazem tudo o que se propõe a fazer com maestria incomparável e deveriam ser seriamente estudados por qualquer um com interesse em jogos eletrônicos como meio artístico. Jogos como Chrono Trigger, Prince of Persia e Shadow of the Colossus integram este panteão.

Portal 2 está no topo dessa lista.

Nunca tinha dado muita bola pro hype entorno do game, pensei que era só mais um "indie do momento" que todo mundo comenta mas logo esquece. Mas ganhei de presente um dia desses, e cavalo dado não se olha os dentes. Bem... tenho que me entregar ao hype. Adorei cada segundo da minha jornada. Depois de 43 horas de jogatina, 105% do jogo concluído e o True Final Boss derrotado, posso dizer que ele se tornou minha referência de metroidvania 2D, superando a posição metafórica que Super Metroid tinha de ápice do gênero em minha mente. O metroidvania a ser superado.

Um dos grandes clássicos. A sequência expandiu tudo o que era bom, mas o original nem de longe é dispensável. Pelo contrário, seu escopo menor lhe garante uma coesão e ritmo incomparáveis, além de ser acessível o suficiente para jogadores de todos os níveis.

You can really tell this game was conceptualized at a game jam - making the concept of pushing around tiles to change the rules of the level then covering it to the extent it's covered here - it just speaks to the creative talent that these kind of time crunches can sometimes squeeze from people. The simple pixel art style is great too, most things consistent of one colour and very simple geometry which adds to the inherent childlike nature of such an archaic statement such as "BABA IS YOU".

i have a degree in computer science

this game makes me feel like an idiot

Smash for Wii U is a fine game that brought me tons of great memories and introduced some of my favorite characters to the series (Little Mac!), but stands as the only Smash game that I have no reason to ever revisit.

Keep in mind I'm rating in retrospect, but I've put hundreds of hours into this game and loved it. This may be an unfair metric to rate with, since Ultimate was just a blip on the radar at the time, but time hasn't been too kind to Smash 4 since Smash Ultimate improves on everything established by this game tenfold. The single player options are not exceptionally good and the game doesn't have a particularly distinct game feel or atmosphere either - draining Smash of some of its unique identity that was so great in the games prior, but I digress. The replay value is nonexistent.

The moveset design shows its age a bit too. Smash 4 relied very heavily on creating gimmicky characters to keep the roster fresh, but in the process created some occasionally clunky or outright broken characters (...Little Mac). The best designs were probably the third party characters, Mega Man and Pac-Man are exceptional and it's hard to imagine Smash without them. Definitely an experimental period for character design that would eventually lead to Ultimate's more polished approach that has created some of the most fun characters in the series.

So in short, I guess Smash 4 is kind of just a stepping stone that leads us from Brawl to Ultimate. It doesn't do much to distinguish itself beyond that, but it was a fun game at the time and the improvements from Brawl to Smash 4 have been valuable ones. And I mean... it's Smash Bros.