Like Dontnod's Life is Strange series, Tell Me Why is a mess of interactions. There's always so much to interact with in the environments, but it's mostly pointless and doesn't affect the story. These interactions slow down the pace of the game and make it boring. The gameplay also becomes a chore. If a story is to be told, the game should do it cinematically. It's exhausting and uninteresting to search for every scrap of information like a walking simulator. Also, having characters comment for minutes on everything you interact with makes things unbearable. The slowness of the animations of the character movement makes it impossible to play a game like this for long hours. I can see other reasons for the developers to do this, such as extending the gameplay hours and increasing replayability, but it's annoying that it's forced.

Although the gameplay was a bit too slow for my taste, I managed to keep up with it because the story was gripping. However, I was a bit disappointed when I finally got the first sex scene in the game after all the hours I had spent. I had taken my time, passing up many opportunities to have sex so that I could better understand the story and characters up to this point. But what I got in the end didn't live up to my expectations with all the boring filler dialog I had to read. Despite the game's interesting and good looking drawings, the sex scenes were not animated. They are just ordinary pictures with a few frames repeating each other. It's not just that the sex scenes are unsatisfying, the gameplay and locations can be too repetitive. The overall gameplay is already made up of images with still backgrounds and I don't expect all of them to be animated, but at least the most important parts, the sex scenes, need to be worked on and detailed more. Because this is the part where all the dialogs the player reads and the choices they make throughout the game pay off. So I don't know if I'll be able to play the game to the end and finish it, but for me this is a problem that makes me give up on this kind of games. I won't give it a very low rating though. As I said, it has a gripping story.

Spellforce as a series is a mess. Even though the games in the series are called first, second and third, there are so many DLCs released stand alone from the main games that you can't even tell which game is which. When you look at the chronological order of the series, the third game seems to be the first game to be played, which I guess must be a joke or something. As if the series wasn't chaotic enough to begin with, they released a remastered version of the third game years later under the name Reforced. All this makes the series incredibly unattractive for me.

As soon as you start playing you immediately feel that this is a game developed with a lot of passion by a small team and I respect that. However, it's more like reading a book or browsing Wikipedia pages than playing a game. Normally this wouldn't be a big problem for me and I could get used to an interactive gameplay based on reading.

Unfortunately, the fact that the game only supports English and not other languages makes the reading and understanding process very difficult if English is not your first language. Even if you know English very well, the reading and understanding process of the game is already difficult enough.

As far as I can see, the game was released almost 3 years ago. It was in early access for a couple of years before that. It didn't seem acceptable to me that there is still no work in other languages because if you are making a reading-oriented game, you cannot make the game popular worldwide with a single language support.

Even mindless FPS action games that don't require any reading have multiple language support, which is something that RPG games like Vagrus should already have. I think the developer should be working on language support instead of releasing additional content updates to the game because the game will never become well known and popular in this way, and the interest it has already received since its release proves that.

It's just a dialogue simulator with RPG mechanics. I played the game for a little over 1 hour, but it failed to capture my interest. The amount of dialogue we had to listen to complete the main and side missions managed to overwhelm me. As soon as you start the game it's like you're entering a grind fest. Everything about the game feels like an unbearable chore. On the other hand, even though I completely turned off motion blur and increased the sharpness, the graphics of the game still look very blurry. Since the game was developed by a small team, everyone generally praised it for support purposes, but unfortunately it did not seem like an interesting enough game to be worth my time. Such a dialogue-oriented game should also offer variety in gameplay so that the player does not get bored. Just walking around, listening to dialogue, and then looking around for notes makes the game boring enough for me to ignore it, even if it has an interesting story.

It was one of the FPS games with the worst unbalanced gameplay mechanics I've ever seen. The story looks very interesting and the fact that you can control multiple characters is an unusual feature, but the gameplay is, as I said, a mess. The progression is not intuitive. You don't know what to do most of the time, and despite having a large group, you die far more times than in other similar FPS games where you play alone. The developers have recognized this difficulty in the gameplay, so you have the chance to resurrect badly wounded characters before they actually die, but when the combat starts, everything gets so chaotic that most of the time you don't even get a chance to use your resurrection power. This game feels like a first-person camera Souls game to me, and it really does a good job at discouraging you from continuing to play any further. The only thing I really liked about the game was the graphics. For 2007 they still look very good. Sadly, I quit because I couldn't stand the infinite number of bullet sponge enemies that would appear out of nowhere and kill me in one hit, and the horrible AI teammates that I had to constantly direct to keep them from dying.

A story that combines the first world war with fantasy elements but the game is unfortunately janky as hell. Even though the concept looks interesting and the graphics are still not bad for the year of release, the gameplay is so bad that the few positive aspects are not enough to make up for it. You can look at COD WW that came out a year before this game and you can see the serious gameplay difference between them. The NecroVision developers probably didn't really know much about FPS games.

The only fun thing about this game was the character creation screen. This part is probably more varied than you will ever see in any MMORPG, but that's where the good thing about the game ends. The gameplay was unintuitive, aimless and very repetitive. In plus, if you don't want to waste hundreds of hours of your life, this is a game that you should spend money on so that you can have fun without really wasting time.

The game I played when I was a kid and I don't remember anything about it now. It was one of the first MMORPGs I played and it sparked my interest in the genre, but I stopped playing it after a short while and then I met Metin2 and after that it was not possible to play another MMORPG. Knight Online was quite boring and complicated compared to Metin2.

2002

One of the worst games you'll ever see, not even worth playing for nostalgia. The only thing worse than the graphics is the gameplay, and even if you don't care about the graphics, you can't excuse the gameplay. That's why I don't understand it's still available on Steam. Someone would have to be a severe masochist to play and enjoy this game despite the Definitive version. Even the Definitive version has some horrible gameplay mechanics carried over from the original game. You can still completely lose your sanity in the car racing mission. Anyway, the best game in the series is always the second game. A remake of the first game still can't change that. None of the characters from the first game are as memorable and well written as they are in the second game. Even the main character is extremely boring, one dimensional and exists only to give you a reason to play the game. I don't remember anything left in my mind when I finished the main story.

I played for about 3 hours and it seems to be a clunky game with no smoothness and always spamming the same buttons in combat. The game only looks visually remastered, the gameplay mechanics still feel 25 years old. It doesn't have enough motivation or gripping to keep me going any further. In short, I didn't find a purpose in the game worth pursuing.

Since I don't have nostalgic feelings, it's easier to comment objectively. The game hasn't aged well, unfortunately. It has no QoL updates by today's standards that will allow you to play the game for long hours.

Dragon Age Inquisition looks like a dead MMORPG that has been abandoned by its community of only you playing it. Even though it has a main story that doesn't even last 10 hours, they somehow managed to extend the gameplay to hundreds of hours because of the endlessly repetitive fetch quests. To make matters worse, you can't choose whether or not to do these side quests because the game forces you to do them in order to progress through the main story. The Dragon Age series has never lived up to its potential because of the developer's bad decisions. After the first game, the quality sadly declined with each sequel and by the third game the series was officially in a coma. For 10 years I've been waiting for the series to wake up from this comatose state and I hope that with the new game they can shake the dead soil off the series. I don't want this series to die because it has a really successful fantasy universe.

I don't remember hating it as much as everyone else did, but it was a game with nothing special about it.

It was a chore to finish, but it was a very successful game for its time. Especially if you like horror and thriller games, you can have fun playing this game. That's why it's not a game that everyone can play.