Bio
Love to game, now trying to play most classic games of history.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Tunic
Tunic
The Last of Us Part II
The Last of Us Part II
Outer Wilds
Outer Wilds
Dark Souls III
Dark Souls III
Chrono Trigger
Chrono Trigger

461

Total Games Played

000

Played in 2024

019

Games Backloggd


Recently Played See More

Inside
Inside

Jul 18

Outer Wilds
Outer Wilds

Jul 10

Limbo
Limbo

Jul 08

VVVVVV
VVVVVV

Jul 06

Persona 5 Royal
Persona 5 Royal

Jul 02

Recently Reviewed See More

This is a perfect game, and I thought really well before I could say that. Every single aspect of the game is a peak: Game design, level design, dialogues, art direction, physics, technical aspects, soundtrack, sound design, character design and goes on... All these technical and artistic fields are brilliant, and I could not see a single flaw in this game.

Outer wilds is the unique experience I've had with gaming, this is a philosophic experience that keeps amazing you every new discovery you make in the game, and it is really impressive the way that the game/level design leads you in the most natural way to these discoveries.

Since this is a knowledge/based game the player needs to feel the desire to seek answers out there, and that's the genius aspect of the game, you always want to discover something new, and you always have something to explore and discover.

Thanks to the developers from Mobius for providing me this one in a lifetime experience, and thanks to Annapurna Interactive to be such a pro-inovation publisher and for funding this project.

I guess this is the best puzzle platformer I've ever played. Playdead learned a lot from limbo, improved what they could, and intensified what was already good in it. Peak in atmospheric and mystery building.

I just wished this game was a bit longer, in limbo I didn't feel that it was short, but inside could use a couple extra hours of gameplay.

I don't know if I'm right, but I got some worker revolution allegory vibes with all the mass control, industrial level design and the ending sequence, and I don't care if I'm wrong, I loved that.

A masterpiece in therms of atmosphere and mystery building.

The realism of the main character animation and his interaction with the scenario are so well-made that they gave me a feel that this is a realistic game, even though the graphics are far from what usually we treat as realistic (photorealistic graphics from AAA games).

Limbo throws you in an awkward, gore, terrifying and mysterious silent narrative where you don't have ANY information and you kinda starts to guess and try stuff on your on, and this is the peak of game/level design. The player don't have any tutorial, text, screen anything like that, and they still discover what he needs to do with the level design.

I don't know if there is any "meaning" to the game, but I guess that it's more like an individual experience and theories about what stuff really means, and I think that's cool, it creates debate and discussion.

The puzzles are challenging in the right spot: Casual players won't give up due to difficulty, and hardcore players won't feel they're being treated as stupid.


I really liked it.