PeterJPD
Bio
Love to game, now trying to play most classic games of history.
Love to game, now trying to play most classic games of history.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
GOTY '23
Participated in the 2023 Game of the Year Event
Best Friends
Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
Roadtrip
Voted for at least 3 features on the roadmap
Gamer
Played 250+ games
N00b
Played 100+ games
Favorite Games
461
Total Games Played
000
Played in 2024
019
Games Backloggd
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This is a perfect game, and I thought really well before I could say that. Every single aspect of the game is a peak: Game design, level design, dialogues, art direction, physics, technical aspects, soundtrack, sound design, character design and goes on... All these technical and artistic fields are brilliant, and I could not see a single flaw in this game.
Outer wilds is the unique experience I've had with gaming, this is a philosophic experience that keeps amazing you every new discovery you make in the game, and it is really impressive the way that the game/level design leads you in the most natural way to these discoveries.
Since this is a knowledge/based game the player needs to feel the desire to seek answers out there, and that's the genius aspect of the game, you always want to discover something new, and you always have something to explore and discover.
Thanks to the developers from Mobius for providing me this one in a lifetime experience, and thanks to Annapurna Interactive to be such a pro-inovation publisher and for funding this project.
Outer wilds is the unique experience I've had with gaming, this is a philosophic experience that keeps amazing you every new discovery you make in the game, and it is really impressive the way that the game/level design leads you in the most natural way to these discoveries.
Since this is a knowledge/based game the player needs to feel the desire to seek answers out there, and that's the genius aspect of the game, you always want to discover something new, and you always have something to explore and discover.
Thanks to the developers from Mobius for providing me this one in a lifetime experience, and thanks to Annapurna Interactive to be such a pro-inovation publisher and for funding this project.
I guess this is the best puzzle platformer I've ever played. Playdead learned a lot from limbo, improved what they could, and intensified what was already good in it. Peak in atmospheric and mystery building.
I just wished this game was a bit longer, in limbo I didn't feel that it was short, but inside could use a couple extra hours of gameplay.
I don't know if I'm right, but I got some worker revolution allegory vibes with all the mass control, industrial level design and the ending sequence, and I don't care if I'm wrong, I loved that.
I just wished this game was a bit longer, in limbo I didn't feel that it was short, but inside could use a couple extra hours of gameplay.
I don't know if I'm right, but I got some worker revolution allegory vibes with all the mass control, industrial level design and the ending sequence, and I don't care if I'm wrong, I loved that.
A masterpiece in therms of atmosphere and mystery building.
The realism of the main character animation and his interaction with the scenario are so well-made that they gave me a feel that this is a realistic game, even though the graphics are far from what usually we treat as realistic (photorealistic graphics from AAA games).
Limbo throws you in an awkward, gore, terrifying and mysterious silent narrative where you don't have ANY information and you kinda starts to guess and try stuff on your on, and this is the peak of game/level design. The player don't have any tutorial, text, screen anything like that, and they still discover what he needs to do with the level design.
I don't know if there is any "meaning" to the game, but I guess that it's more like an individual experience and theories about what stuff really means, and I think that's cool, it creates debate and discussion.
The puzzles are challenging in the right spot: Casual players won't give up due to difficulty, and hardcore players won't feel they're being treated as stupid.
I really liked it.
The realism of the main character animation and his interaction with the scenario are so well-made that they gave me a feel that this is a realistic game, even though the graphics are far from what usually we treat as realistic (photorealistic graphics from AAA games).
Limbo throws you in an awkward, gore, terrifying and mysterious silent narrative where you don't have ANY information and you kinda starts to guess and try stuff on your on, and this is the peak of game/level design. The player don't have any tutorial, text, screen anything like that, and they still discover what he needs to do with the level design.
I don't know if there is any "meaning" to the game, but I guess that it's more like an individual experience and theories about what stuff really means, and I think that's cool, it creates debate and discussion.
The puzzles are challenging in the right spot: Casual players won't give up due to difficulty, and hardcore players won't feel they're being treated as stupid.
I really liked it.