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Stand Tall +
shake the Heavens.
Personal Ratings
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5★

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Gained 10+ total review likes

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Voted for at least 3 features on the roadmap

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Created a list folder with 5+ lists

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Created 10+ public lists

Elite Gamer

Played 500+ games

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Played 250+ games

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Played 100+ games

Favorite Games

Xenosaga Episode III: Also sprach Zarathustra
Xenosaga Episode III: Also sprach Zarathustra
Xenogears
Xenogears
Terranigma
Terranigma
Chrono Cross
Chrono Cross
Dragon Quest VIII: Journey of the Cursed King
Dragon Quest VIII: Journey of the Cursed King

651

Total Games Played

018

Played in 2024

028

Games Backloggd


Recently Played See More

Hylics 2
Hylics 2

Apr 30

Hylics
Hylics

Apr 21

Felvidek
Felvidek

Apr 17

Linda Cube Again
Linda Cube Again

Apr 14

Frog Minutes
Frog Minutes

Mar 24

Recently Reviewed See More

Like others, I have been interested in this game ever since I saw the trailer. The most eye-catching aspect being the 'PS1 aesthetics'. These are reserved only for cutscenes. Rather, the game looks and sounds like a dungeon synth album. But that is just one of many inspirations that Felvidek wears on its sleeve. The writing does veer into the humour of Monty Python and the Holy Grail at times, much to my delight. It being an RPG set in a historical location – in this case 15th century Upper Hungary – with minor references to Zoroastrianism also appealed to me. It's like a mini Koudelka in a way. There should be more games of that ilk.

The definitive Noah's Ark game. To think this was originally released a year after Super 3-D Noah's Ark, and three years after Noah's Ark for the NES.
But enough joking, this translation patch was a long time coming after ivantod's fan translation, and I'm truly thankful to be able to experience this game in a way that's not just gazing at the illustrations by Cannabis (Tatsuyuki Tanaka).
There's three scenarios – and an extra Scenario D that's a time trial mode. Scenario A and B are essentially tutorials that serve to familiarise you with the story and characters, and let you explore ⅔ of the planet. The true game begins in Scenario C.
The first thing you want to do is get a free dog, buy a second dog and off you go. You have more than enough time to rescue all the cute, weird and ugly animals before the Grim Reaper comes. Everything else you can ask the NPCs. They will explain some of the many esoteric game mechanics, and others have dialogue that reinforces the game's primal theme of life (sex) and death (the meteor). I appreciate the raunchy humour. It's very human. The whole game is. Makes me want to know more about the PC Engine version, and how much it differs from the remake besides the audio-visuals.
Linda, of course, is the main attraction. I like Linda. Though I must say I prefer her pink hair to turquoise. I also like that you help her through her mental and physical impediment in Scenarios A and B respectively. She's more of a main character than Ken, who has the personality of a punching bag. He makes more in-depth comments about furniture than 90% of the story, despite being a voiced protagonist. Too wishy-washy for my liking.
Ken and Linda's relationship – at first glance – can be summarised by the concept art where Linda yells, "SUFFER BABY!!" to a Ken locked in her Cobra Twist, screaming, "MORE POWER! MORE FREEDOM! THEY'RE GOIN' WILD BABY!! HELP!!!" But their camping scenes are much more intimate, and the pay-off at the end is fantastic.
Linda³ Linda³ Linda³ Again is absolutely worth playing, even if you find yourself lost in this heavenly zoo.

It is ironic that a game series with themes of the importance of memory – to the point where it makes sure you remember every story detail at the end of each chapter – gets a remake that deceives you with a twisted version of events.
My misgivings already took shape, knowing that at the very beginning of the game you don't get candy from the captain, and it only got worse from there.
The DS part was serviceable at best. The Wii portion, on the other hand, left a bad taste in my mouth.
I won't go into all the changes, but I will say that from the character redesigns that stripped them of their 2007 aesthetic, to the toned down BGM, to the environments that looked better on the Wii, to the progression that's more railroaded than the original that was literally on rails, to the most important thing; the creative puzzles, of which there are none. Everything feels like a cheap downgrade. A 16 hour game cut in half. The one positive being the end credits showing Taisuke Kanasaki's lovely art.
There is a part of me that still hopes for a Hotel Dusk revival, but it's obvious that it could never fulfil any expectations. I mean, what would they even do? Turn the iconic sprites into dull 3D models? It certainly won't look like that one a-ha music video.
I wasn't interested in getting Persona 3 Reload because I was doubtful of its quality. In fact, most of what I heard second-hand only confirmed this suspicion, but I still gave this one a chance, and I got my fingers burned. There are of course exceptions, but all in all, remakes are worthless.