As I write this, the game is currently nearing the end of it’s 2nd Anniversary celebration. Two new banners with what seem to be the last Celebratory alt costumes for the whole cast have dropped. My opinions on the game itself will be subject to change as time moves on, so this review most likely will not reflect my thoughts on the game when it inevitably reaches it’s end of service.


I preordered this game and played it on release on and off up until now. I’m not new to gacha games, been playing a lot of them for most of my life. However I did have a more vested interest in this one due to it’s relation to the Drakengard and Nier series as a whole, as the series has a history for branching out to other mediums to expand on it’s shared universes. The gacha mechanics in this game are standard, even arguably kinder than most other games in the genre. Reruns of limited event banners rarely happen, but the meta of PvE or PvP or any other game modes don’t particularly concern me. I just need a team good enough to progress through the story and enough currency to roll for the units I want. In terms of standing on its own as a Nier title, I’d say it neither fails nor succeeds. Rather, it feels more like a bridging point between Replicant’s and Automata’s design philosophies. It maintains Replicant’s more fantastical elements, more shown in the first arc, while going into a comparatively modern setting pairing with Automata’s futuristic senses in the second. Arc 1, The Girl and The Monster, introduces 10 playable characters, 8 of them all being from stories contained in weapons found The Cage, while Arc 2, The Sun and The Moon, introduces 8, with 6 being characters with weapon stories. I would go into more specificities on the nature of the weapon stories in this game, but that would be verging on spoiler territory for a story that is not even completely finished yet. The characters themselves are well established in their weapon stories, and there are plenty of other sidestories and events so that players can learn more about them and the worlds they come from. They are all equally fleshed out and no one character is poorly written in my eyes. The protagonists of the overarching plot in each arc are also enjoyable to learn about, and exploring The Cage along with them leads to some fun times.
Had I written this review earlier in the game’s life, one thing I would have given it praise for was the abundance of English voice acting, a thing which is not often present in most gacha games of this kind. The entirety of Arcs 1 and 2 are dubbed in English, with character stories and events also being narrated up until recently. On the date of this review being written, it was recently announced that English voicework would no longer be supported in the global versions of the game. Reading the news created a pit in my stomach, as one of the things that made this game stand out amongst its contemporaries was going away. A sad development, no doubt.
All in all, as a gacha game, it’s pretty standard, and nothing particularly outstanding, but not terrible, either. As a Nier title, I would say that it creates even more possibilities for the future of the series, possibilities which I hope Yoko Taro will capitalize on, in this game or the next.

swirly d ruined a whole generation of women

I cannot, in good conscience, give a rating to a game I have not played. But it’s a common habit of mine, whenever anything surrounding a game comes out, to check parts of it out via videos. I’ve done this with a lot of games, the Fire Emblem series being a franchise I have done this a multitude of times with. Three Houses did tempt me with its narrative and characters, but I ultimately resisted getting any further into Fire Emblem than, as Louis would put it, observing from afar. I’m not here for the gameplay, most certainly not the story in this case. The look of the world and the cast, both equally colorful, are what drew me to this entry. Regardless of what people may think of toothpaste-ch- I mean, Alear’s design, I think it is what makes them stand out amongst the sea of other fire emblem MCs. Whether that is for better or worse is up to the individual, though. A dark and gritty narrative this is not, but that shouldn’t have to be a bad thing. To put it lightly, everyone in this game is batshit insane in one way or another, including the protagonist, and I think that’s delightful. Not a single normal soul in that entire army. It has it all, muscleheads, peeping toms, fratbros (ARROOOO), Yunaka, truly a cast to remember.



pandreo best boy btw, would convert just for the holy mosh pits

I suck ass at this game, but that's okay because it is such a good time. Playing with friends or strangers is always fun, and the people I've raced with have been super chill in multiple servers. You don't need to get sweaty over this, even if the controls are moderately tough to master. Highly recommend, especially with the metric ton of mods you can acquire for it. Just don't download too many unless you want to spend a few hours cleaning out your storage...

low poly blaze the cat my beloved

This review contains spoilers

pushing Ardbert, G'raha, and Emet to the side THANCRED WATERS I HAVE FEELINGS FOR YOU


Memes aside, this expansion means so, so much to me. It is what got me into FFXIV, and into Final Fantasy as a whole. I immersed myself full force into ARR in the beginning for it, took my time through HW, suffered, and I do mean suffered, through SB for it. And it felt so worth it. When people say it is one of the best stories of all time, while I was skeptical of the claim at the time, it hardly feels like hyperbole the more time passes.
... I should say, that this review extends mostly to the main story quests from 5.0 to 5.3. 5.4 and onwards are what I see as interludes into Endwalker, and the side content, while good, is less up to par.
The Nier raids intrigued me as a Nier fan myself, and I think they brought an excellent selection of glamour items and orchestrion rolls. That being said, the story, for one that is supposed to connect directly to the main Nier storyline, feels as though it used said connection as an excuse to tell a different narrative. The raid content itself is fun though, it's no Ivalice saga in terms of fun, but it's still very enjoyable.
Speaking of Ivalice, I have not currently finished Bozja's storyline just yet, though I am getting there. So far, the content is extremely enjoyable, if not grueling at times. I do not have Eureka unlocked as of writing this, so I am inexperienced in this type of instanced content, even if Bozja is supposedly the easier of the two. As for story, again, have not finished, but it is somewhat intriguing. The Bozjan Incident is still one of my favorite instances in the whole game, topped only by a few in Endwalker.
Finally, to the Sorrow of Werlyt. Oh baby, this certainly was a story. In all honesty I don't have much to say on it as a whole experience, but the fights are alright, at least. Terncliff is a relaxing area to sit in and listen to the music of.

Regardless of the qualms I have with the surrounding content, the main meat and potatoes of Shadowbringers is such a joy to experience all the way through. Arguably the best expansion there is or will be, and that's counting my experience with Endwalker.

Stay the course. At journey's end, we will meet again. We will. We will.

I love (read: am dismayed by) the cognitive shift regarding Persona 4 that happened somewhere around late 2018 during P5's early days. Suddenly, everything about the game is boring and is not treated with any nuance whatsoever, to the point that you can say you like P4 and people will seriously judge you for it. It's flaws can be glaring to those with a predisposition to modern day writing, but I don't think it should be viewed in that lens. The phrase "a product of it's time" has been kind of buried into the ground in regards to this game, but it is a valid way to view it. The humor may not have aged well in places, but I still believe in the goodwill of the overall message. While perhaps not as "deep" as P3's and P5's (lol) themes, without even comparing it to the first three entries in the series, I still think it has a place amongst the rest of the series. It still has some of my favorite characters in the franchise that, while flawed, are good not just in spite of them, but because of them. I will say that they are terribly underutilized when it comes to later spinoffs, though. I genuinely do recommend people to try this entry, regardless of whoever tells them otherwise. It is a unique experience that makes it a one-of-a-kind Persona and Megami Tensei game as a whole.

TLDR; Yosuke Hanamura is a good character, stay mad

I ain’t never shoulda smoked that shit, now I ended up in press garden zone

Game crashed at the elevator segment, and thank God for that. Never have I seen such a poor excuse for a game in my life, you can barely even call it that. The first minutes are spent preaching that is barely veiled by any form of coherent story or flow. I don't entirely disagree with the game's message, but the way it's presented feels so bitter and condescending that it's hard to wrap my head around. At what point can you call it satire when it's not even being satirical, just vague and harshly critical? Ironically enough, this "game" is sincere, in the fact that it is a seemingly biting criticism of nothing specific. Targeting a whole genre of games while not pointing at any clear names or examples is not a good look, even if your look was terrible already. In conclusion, I made a backloggd account partially because I wanted to talk about this and how much of a terrible, horrible, no good, very bad time I had with it.