Recent Activity


7 hrs ago


PinClock finished Toy Story 2: Buzz Lightyear to the Rescue!
When I was a kid, I got Toy Story 2....for the game boy. What a miserable game that was. I had heard Toy Story 2 for consoles was much better, but outside maybe renting it once? I never got to experience it. Now as an adult I have my ways, and got to enjoy this game!

Pretty solid for a 3D paltformer of this era honestly. Buzz has a double jump, ground pound, way to swing off and climb up poles, way to charge both of his offensive maneuvers, the worlds are scaled so you feel like a toy, you get those good ol crunchy PS1 quality scenes from Toy Story 2, the game's got a good amount of charm to it. The music is great too, from the jazz of the early stages, the western feel of Al's Suite, and the vibes from the Airport levels.

A smaller one of my complaints is the repetitive mission structure. Each level has 5 Pizza Planet tokens (why them? Well you gotta collect something.) two of which you get by Bringing 50 coins to Ham, Find 5 thingies and bring them to the thingy requestor. Variety comes from the time challenges, from races to collection, as well as the boss fights in each level: from Evil Kites to Spinning Tops to bosses from the movie. Since I made a big deal out of this in my Banjo Kazooie review, I feel obligated to mention: Buzz Lightyear to the Rescue requires 40/50 Tokens (80% Completion) to get to the final fight, which is more than Mario 64's 70/120 but not too much like Banjo Kazooie's 94/100. I can forgive the 80% because there's less to do overall, and I do like that you're given an incentive to come back to the earlier levels when you earn new power-ups from Mr. Potato Head. The less forgivable complaint is the camera, which is pretty bad, I found myself stopping and entering first person mode a lot to adjust it which really took me out of it. Compound this with some traction from Buzz and a slip up and be groan worthy.

Despite those issues I still had a good amount of fun here, and would consider it a solid entry in the list of 5th gen 3D platformer collectathons.

14 hrs ago


PinClock commented on PinClock's review of Mother 3
@KolmaN7 for most of the game no but it does contain some spoilers and references to it at various points, that increase the further in you get, so I'd still recommend playing EarthBound first. That game is also really good anyways so it'll be worth your while.

21 hrs ago


1 day ago



hilda is now playing Pokémon Vanguard

2 days ago


PinClock completed Pokémon Café Mix
A cute puzzler until the game just decides it doesn't want you to make progress anymore.

2 days ago




2 days ago





PinClock finished K-ON! Houkago Live!!
As most people know, a licensed game takes more than a lot of games in the sense that it has two jobs rather than one: Be fun to play, and be a faithful representation of the source material. I'd say for the most part, K-ON! Houkago Live! succeeds on both fronts. It succeeds in the visual departments with flying colors, capturing the best of K-ON it can within the PSP's abilities, and it still looks very good!

Obviously it's a rhythm game based on K-ON!. But instead of just being a straight rhythm game, it stands out by adding its own K-ON! spins on the concept: It's more of a Rock Band style game, where you can choose your Keion and play their respective instrument. Somewhat similar to what I remember of Rock Band, each instrument is also represented uniquely in gameplay too. Since this is a PSP game and can't afford to waste money making tons of plastic that's collecting dust by now, it goes for more the Project Diva approach of buttons and arrows to represent things, and each Keion having unique themeing: Yui has you press X O as well as Right and Down arrows, Mio focuses more on Arrows than buttons, Mugi has all 4 buttons but those are her primary focus, Each part of Ritsu's drums are represented by a button except for the thing you do with your foot that is played with Down, and Azusa is X and Square and uses different arrows. This is already a solid concept enough, but partway through the game you unlock 5 Player Multiplayer, meaning if you can miraculously find 4 other people with this game, you can truly relive the Keion spirit in full force. The gameplay really captures the essence of the show in this sense, as I imagine a multiplayer where everyone plays to the beat would feel great.

There are some hitches with the gameplay that rubbed me the wrong way, and that's in the presentation of the Beatmap. It takes its HUD from the opening and unlike traditional rhythm games where the beats come to a center point you have to hit, the beats stay in place and the confirm spot moves from left to right, like those Mario Party minigames. You'll have to constantly go from left to right and back again and hope that you don't get donked by a note that's either on the far end of the left as you finish the previous note on the far right, or switch your eyes back to the left side too early and get donked by a note on the very far right. Also the line of notes can be presented at a slant at times which while it looks cool and fitting of K-ON can be jarring to adjust to on the fly in a song, especially fast songs like Curry Nochi Rice where you switch between sides of the screen and slants a lot. Speaking of difficulty there are a few balance issues, most notable example being the second half of Gita no Kubittake being absurdly hard for a Normal difficulty song. Not that I failed it but ending with a C because I got bombarded with notes at a quick pace left me wanting to do better.

The track list is in general good, Fuwa Fuwa Time in my opinion is one of the most magical songs ever made so any game with that in its track list gets points automatically. It even even including each girl's character song bless you Dear My Keys, but it suffers from being made before Season 2 omitting obvious songs like Utayo Miracle and NO, Thank You! but also more key (and emotional) songs like U&I and Tenshi ni Fureta yo. If only there were a sequel with these songs...

There is of course some K-ON stuff outside the main rhythm game. There's these cute scenes of the girls interacting that you can unlock by playing, you can feed your Keions their favorite foods, give them items to decorate the club room with, take them to certain locations, have Sawa-sensei dress the girls up in costumes for you to use in Rhythm Mode, some songs just straight up use screenshots in the video to feed your love for the show, hell you can even make your OWN videos in an unlockable mode. If all THAT isn't enough for you, you can even have a K-ON alarm clock with your Keion of choice AND they'll give you a special message on your birthday! Everything you could possibly want out of a K-ON game is right here!

While K-ON! Houkago Live!! isn't the single best video game ever made, it puts all of its heart into it, and just wants to have a fun, lighthearted Fuwa Fuwa Time. It captures the spirit and essence of K-ON perfectly, and even if you aren't a K-ON fan, I would recommend this game to correct that immediately.

3 days ago


PinClock completed K-ON! Houkago Live!!
As most people know, a licensed game takes more than a lot of games in the sense that it has two jobs rather than one: Be fun to play, and be a faithful representation of the source material. I'd say for the most part, K-ON! Houkago Live! succeeds on both fronts. It succeeds in the visual departments with flying colors, capturing the best of K-ON it can within the PSP's abilities, and it still looks very good!

Obviously it's a rhythm game based on K-ON!. But instead of just being a straight rhythm game, it stands out by adding its own K-ON! spins on the concept: It's more of a Rock Band style game, where you can choose your Keion and play their respective instrument. Somewhat similar to what I remember of Rock Band, each instrument is also represented uniquely in gameplay too. Since this is a PSP game and can't afford to waste money making tons of plastic that's collecting dust by now, it goes for more the Project Diva approach of buttons and arrows to represent things, and each Keion having unique themeing: Yui has you press X O as well as Right and Down arrows, Mio focuses more on Arrows than buttons, Mugi has all 4 buttons but those are her primary focus, Each part of Ritsu's drums are represented by a button except for the thing you do with your foot that is played with Down, and Azusa is X and Square and uses different arrows. This is already a solid concept enough, but partway through the game you unlock 5 Player Multiplayer, meaning if you can miraculously find 4 other people with this game, you can truly relive the Keion spirit in full force. The gameplay really captures the essence of the show in this sense, as I imagine a multiplayer where everyone plays to the beat would feel great.

There are some hitches with the gameplay that rubbed me the wrong way, and that's in the presentation of the Beatmap. It takes its HUD from the opening and unlike traditional rhythm games where the beats come to a center point you have to hit, the beats stay in place and the confirm spot moves from left to right, like those Mario Party minigames. You'll have to constantly go from left to right and back again and hope that you don't get donked by a note that's either on the far end of the left as you finish the previous note on the far right, or switch your eyes back to the left side too early and get donked by a note on the very far right. Also the line of notes can be presented at a slant at times which while it looks cool and fitting of K-ON can be jarring to adjust to on the fly in a song, especially fast songs like Curry Nochi Rice where you switch between sides of the screen and slants a lot. Speaking of difficulty there are a few balance issues, most notable example being the second half of Gita no Kubittake being absurdly hard for a Normal difficulty song. Not that I failed it but ending with a C because I got bombarded with notes at a quick pace left me wanting to do better.

The track list is in general good, Fuwa Fuwa Time in my opinion is one of the most magical songs ever made so any game with that in its track list gets points automatically. It even even including each girl's character song bless you Dear My Keys, but it suffers from being made before Season 2 omitting obvious songs like Utayo Miracle and NO, Thank You! but also more key (and emotional) songs like U&I and Tenshi ni Fureta yo. If only there were a sequel with these songs...

There is of course some K-ON stuff outside the main rhythm game. There's these cute scenes of the girls interacting that you can unlock by playing, you can feed your Keions their favorite foods, give them items to decorate the club room with, take them to certain locations, have Sawa-sensei dress the girls up in costumes for you to use in Rhythm Mode, some songs just straight up use screenshots in the video to feed your love for the show, hell you can even make your OWN videos in an unlockable mode. If all THAT isn't enough for you, you can even have a K-ON alarm clock with your Keion of choice AND they'll give you a special message on your birthday! Everything you could possibly want out of a K-ON game is right here!

While K-ON! Houkago Live!! isn't the single best video game ever made, it puts all of its heart into it, and just wants to have a fun, lighthearted Fuwa Fuwa Time. It captures the spirit and essence of K-ON perfectly, and even if you aren't a K-ON fan, I would recommend this game to correct that immediately.

3 days ago


Filter Activities