Bio
Mad as hell, but probably going to keep taking it
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Mar 04

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This review contains spoilers

It certainly scratches that 'Turn-based RPG' itch I get, which being a really fun and inventive game. It has a colorful and energetic aesthetic, while keeping in the classic designs that made me fall in love with the genre as a kid. Fun combat, great characters, and an appropriately melodramatic story. My only big knock is that the game really didn't expect me to find the character of Garl as utterly annoying as I did, because a lot of emotion flew out the window when I started rooting for him to die. But, you can't win them all. As it stands, it's a very charming game, and I'll be interested to see what the developers do next.

There's a lot to like about this game, but enough to keep me from absolutely loving it. The idea of taking all the spooky Marvel characters and sticking them in an insane plot full of Darkholds, Cthon, and all that other crap is so up my alley it's nuts. I don't get why characters like Iron Man, Captain America, and Spider-Man are here, but its' still fun. I just feel like some elements could have been tightened up. The whole card-based gameplay gets a little tedious after a while, and the game can just drag at certain points. I liked wandering around the grounds and befriending everyone, but it felt like it was so close to being a really fantastic game, and just didn't quite get there.

This game is an absolute delight. The idea of taking a cozy fishing game and mixing in a slowly building Lovecraftian dread is such a fantastic idea. And, to make it even better, it's full of terrific music and a gorgeous art aesthetic. Games that lean into a strong aesthetic vibe like this are just so wonderful, and I could play a million games like this.