It's pretty damn fun.

The whole time-loop bit can get a little grating when you get stuck in annoying situations and just have to skip a day to get back to what you meant to do, but overall I had a good time. The aesthetic and humor is a blast, playing around with that retro futurism design that looks so cool, and the gameplay is largely solid. Slowly figuring out the perfect way to eliminate a bunch of people on the island is really rewarding, and worth a try.

This review contains spoilers

It certainly scratches that 'Turn-based RPG' itch I get, which being a really fun and inventive game. It has a colorful and energetic aesthetic, while keeping in the classic designs that made me fall in love with the genre as a kid. Fun combat, great characters, and an appropriately melodramatic story. My only big knock is that the game really didn't expect me to find the character of Garl as utterly annoying as I did, because a lot of emotion flew out the window when I started rooting for him to die. But, you can't win them all. As it stands, it's a very charming game, and I'll be interested to see what the developers do next.

There's a lot to like about this game, but enough to keep me from absolutely loving it. The idea of taking all the spooky Marvel characters and sticking them in an insane plot full of Darkholds, Cthon, and all that other crap is so up my alley it's nuts. I don't get why characters like Iron Man, Captain America, and Spider-Man are here, but its' still fun. I just feel like some elements could have been tightened up. The whole card-based gameplay gets a little tedious after a while, and the game can just drag at certain points. I liked wandering around the grounds and befriending everyone, but it felt like it was so close to being a really fantastic game, and just didn't quite get there.

This game is an absolute delight. The idea of taking a cozy fishing game and mixing in a slowly building Lovecraftian dread is such a fantastic idea. And, to make it even better, it's full of terrific music and a gorgeous art aesthetic. Games that lean into a strong aesthetic vibe like this are just so wonderful, and I could play a million games like this.

This game is just so special to me. I will always take a Final Fantasy that has a slew of fun characters with specific roles on the team than all that job system stuff, and this one really sets the standard for that. The plot is silly and cheesy, but it's a fable, it's what I expect. These Pixel Remasters are really great, polishing the classic games up while retaining the magic that made me love them.

I don't know, this one just didn't do it for me. I enjoyed it a whole lot more than that DS version where everyone looked like Precious Moments figures, but I still prefer characters in my games. The job system is interesting, if rudimentary, and I know it becomes a lot better in future games. It's still Final Fantasy, so it's fun, just kind of boilerplate.

What an experience.

I'm a huge Spider-Man guy, and the first game was one of my favorite experiences in video gaming. The Miles Morales spin-off game was a hoot too, but it really just put that itch in me for a second full game, and now that I've played it, that itch is thoroughly scratched. The gameplay is just as innovative and fun, the game looks great, and the whole story is just a blast. It did the seemingly impossible and made me give a shit about a Venom story for like the first time. I just love these games, and can't wait to see what they cook up next.

This scratched the itch that Wrestlequest failed to. A good, old-fashioned turn-based RPG, with a goofy sense of humor that isn't taking itself seriously. I never got to play this before, and this remake/remaster is a blast. Such simple gameplay, but it's just such a hoot. I love having a sullen Bowser on the team. And it's just so great that Square has to stick their insanity in with a visiting angel trying to seal an evil dimension, all with Mario trappings.

What a fun experience. I'm such a fan of the Final Fantasy games, and this one didn't disappoint. Yeah, it kind of suffers from "Hallway Simulator" syndrome every now and then, and I sure would love to play a turn-based game again. But, despite all of that, the game is a blast. Fun characters, fantastic music, and a great plot that has all the usual Final Fantasy bullshit while playing around with fun themes. It's very much my shit, and just becomes comfort food.

This is one of the most disappointing games I've ever played.

When I heard there was a retro turn-based RPG where everyone was wrestlers, I was so excited. But, I somehow missed that they were also toys, a whole aesthetic that really just didn't hit with me. But, that would have been fine if the game was fun to play. And, it's not. It's so meandering, it introduces so many strange controls and elements just for one mission, and it's just frustrating. Not to mention that it's buggy as hell and crashes all the damn time. It's like they had a million ideas, and stuck them all in this game as some sort of grand statement, instead of actually making a game that's fun. I should have loved this, by the end I have a rag-tag group of heroes flying around on an airship, giving me big Final Fantasy 6 vibes, but it was just a joyless slog that I was thrilled to be over with.

What an immense disappointment. The idea of a Hellboy game with the aesthetic of Mike Mignola's art, with the late Lance Reddick voicing Big Red himself really had me excited. But this was just such a waste. It's so repetitive and dull, the beat 'em up just isn't interesting enough to justify doing the same thing over and over and over. Plus, it's buggy as all hell, constantly crashing and freezing. And, as a certain point, you just have to wonder why you're fighting so hard to make a game like this work, when it's not even fun.

A super charming and fun little platformer. The controls aren't perfect, but the delightful worldbuilding and characterization more than make up for it. I'm usually a sucker for these League of Legends spinoff games, despite having no affection for the main game. Plus, it has Braum of the Freljord, one of my favorite dudes. What's not to like?

The idea of following up one of the greatest video games of all time was probably pretty damn daunting. And, I don't think they quite surpassed it, but they still ended up in a rarified air. These games are just so fun, the world is so well-realized, and the gameplay is so addictive. The whole Zonai device things was maybe a little better in concept than execution, unless you're one of those lunatics on Tik Tok that make Gundams or whatever. The biggest thing that I love about these games is the aesthetic. I will take a game that looks this gorgeous, and leans into its own look, over some hyper-realistic game that will age like milk in a few years when better processors are invented. Let games look beautiful, not real.

Just absolutely fantastic.

Over the years I've become a hell of a D&D nerd, and this game is just about everything I could want. The gameplay on the PlayStation was a tad janky, but never so bad to take myself out of the experience. A magical story with fantastic characters, just ready for you to crack it open and explore the world to your hearts content.