Had a blast playing the first few levels of this in early '97, but I never got past the train level fighting IG-88. Those unforgiving cameras were just too much for me. I did get the PC port much later and played (once again) until I hit a similar wall of camera-induced doom and gave up. I wonder if this game would benefit at all from a Nightdive remaster?

So it's 1996, and the HDD on my first-ever computer (an Acer Aspire -- check it out here: https://www.youtube.com/watch?v=ly5dh5KgVW0) had a grand total of 1000 MB to play with. And maybe 100 MB of that was already taken up with boilerplate stuff. No matter, though -- Tomb Raider installed and I want to say it was 126 MB. I had quite a bit of fun getting into this, but the most fun I had with TR was a year or more down the road when I first played it on a PS1 with those rocking controllers. THAT was truly fun, and I still remember those joyous moments.

I loved the tactile feeling of the heavy trackball the upright arcade machine used. The music and sound effects were awesome as well, and kept me coming back. In fact, if it weren't for this machine and the Star Wars vector arcade game, I'd have made 95% fewer trips to Wal-Mart, where the games hung out in the foyer. Those were the days, for sure.

If I ever knew about this back in the '90s, I must have suffered complete amnesia in the interim because I swear, this is brand new to me. (At least this version of me, to clarify the possibilities.) So far I'm 20+ minutes in and I'm already plenty amazed.

I've just scratched the surface with this, but having loads of fun. The HUD is neat, the characters are great -- and all this 31 years into the party! Yee-HAW!

I still occasionally dip into a saved survival mode for a quick nostalgia fest, but after 15 minutes I'm pretty over it. I still love the 2 Player Productions "Minecraft: The Story of Mojang" documentary, if only to shake my head in disbelief at the humble beginnings vs. where the game (and everyone) is now.

Finished in one sitting and found it completely compelling. I need to check out the Landmark Edition of this someday.

(I always flashback to seeing the Hey Ash, Whatcha Playing ep soon after my playthrough where she name drops Dear Esther -- definitely in my top 10 of all time YT clips for hilarious shorts):
https://www.youtube.com/watch?v=I7XLhizhcfk

A great time killer for my work computer back in the day. I could gauge my breaks by how far I was able to get in one playthrough.

Broken Age just didn't work for me, both conceptually and in actuality. The story was only so-so, and when I was trying to finish the ending of part 1, I remember being surprised and disappointed to see one of the monster's arms displayed as a big white rectangle. I did try part 2 when it came out, but quickly lost all interest in trying to solve those puzzles.

I found the house, but I can't get in. So this game is about relationships.

I still have warm memories of getting my hands on the new-release demo of this one near the end of '95, and it was...almost fun. Having never experienced 7th Guest, nearly all of the sequel's story was lost on me, but I wasted a fair amount of time on it while using my workplace computer, to boot. I'd be curious to see if it even boots on Steam now.

Bought as part of MGS5: The Definitive Experience. Yes, the first mission is short, but wow... the atmosphere and game mechanics are so immersive it's phenomenal. Replayability is high, as several new side missions unlock once the first mission is completed. Awesome fun -- even the ludicrously long (with tons of slo-mo) cutscenes. Kojima, you madman -- I'll go wherever you lead.

There's 6 hours I won't get back. About the 15th time I had to experience my chirpy little companion announcing "I'm Imoen!" I was just ready to kick her off a cliff. There were a few things I did enjoy, like entering a random large building and getting killed on sight by some guy who apparently had an unforgivable beef with me that called for my demise. That was fun. Everything else, gee -- I guess I need to downshift and spend more time recruiting tougher thugs to come along with me on my amazing journey.

So after that first 30-minute long cut scene, you're telling me Kojima had no influence on this game at all?

Maybe I'll give it another try sometime this year, but I can confidently say that my initial hour or so with this was the gaming equivalent of trying to use the TV remote with my hands wrapped in packing tape.

Oh, the fun we had in 1989. Mario eclipsed reality for a big enough span of time that it should have made me worry about my mental health -- but I can honestly say I'll take Mario over just about anything, any old day of the week.