Other than some awkwardness here and there due to some parts being rushed, well...

I think my username already shows how much this game means to me.

I mean, it was 2007. This game has aged poorly over the years, but I'd still recommend it as a good start to the story of Mass Effect.

Never finished Far Cry 3, but Completed Blood Dragon. I'd easily recommend this over the base game.

1 star, not a half star, becuase players gave me a good time here and there. Otherwise, well... you know.
https://youtu.be/kjyeCdd-dl8

Blech, it's a slog. Not exactly sure what the appeal is.

Tad bit of a slog (looking at you, highway 17 and canal) and gunplay is meh. It was revolutionary of course but, well, if you want to play with physics you have a ton of games for that now.

It's a bit of a mixed bag, but I'd say try it out anyways when it's on sale.

It's Half Life but with some improvements here and there. Xen does have a couple parts that drag on though, and the combat is nothing really special.

So. You take the co-op swarm combat of Left 4 Dead, mix it with the tone of Starship Troopers, and add bit of minecraft into the mix, you may get something nice.

But someone spilled dwarves into the mix. Angry space dwarves. With guns.

Now you have the best damn co-op shooter this side of the galaxy.

Oh, Elite. How I love you, how I hate you, and how I'm a little disappointed by you.

TL;DR game's been out for 6 years, still missing features promised in the fundraising campaign, and only one activity is worth doing.

Elite: Dangerous offers you a 1:1 scale of the Milky Way and a ton of activities to do around it. Dogfighting, piracy, powerplay (faction wars), bounty hunting, mining, trading, exploration, engineering... the list goes on. It's pretty fun solo, and even more so with friends. The galaxy is shared among all players, and in fact, there's an open play gamemode where you can encounter other players at random.

But there's several issues with all of this. No one who wants to make money plays open, because gankers love ruining fun. But that means pirating is off the table, since there's no one carrying goodies around.
PvP and Bounty Hunting are exhilarating, but the payout compared to repair costs and a rebuy risk? Not worth it.
Trading can get you some good money... except there's no station browser. You have to manually dock at stations to get their info, and THEN you can see commodity info on the galaxy map, but you have to navigate a 3d map to find your stations. Or skip all that and use EDDB.io.
Exploration is great... for the first dozen hours or two. Watching loading screen after loading screen for hours to maybe find something weird out there is not really worth it.

That leaves me to mining.
All of the above pays around maybe a few hundred thousand to a few million per run. Now keep in mind, most ships are in the millions, with the most expensive ship being 200,000,000 credits.
Look at the "max sell price" of a mineable resource called Low Temperature Diamons: https://inara.cz/galaxy-commodity/144/

That's 1.5 million. Per unit. A single asteroid can net you about 10 Diamonds.

Mining is the only thing that can get you a reasonable amount of money in a reasonable amount of time. But mining gets stale quick.

If you want a proper space trading game with some good combat and a way to build an automated trading empire, check out X4: Foundations.

2017

Probably one of my all-time favorites. Played it a few times, each a different style. The strongest part of the game is the level design, with so many secrets and a layout that makes sense for the setting, it all makes the station feel real. Of course, that's expected coming from Arkane, having cut their teeth with Dishonored and Dark Messiah. The reason I'm giving it 4 stars, though, is the way the game teaches you to play it. The title and atmosphere are meant to invoke horror, and you're guided through as though it's a stealth survival horror. It's not. I wouldn't even call it horror, just horror elements. It's primarily an action game. An action game where you can shoot lightning with your mind and blast even some of the most powerful enemies with a shotgun. And in fact, you're rewarded for doing so. It took me a few times to actually finish this game, but when I went aggressive and became a neuromod junkie, so many options opened up and the game was a hoot to play. Try it out if you can.

I can't say much about the story, as any bit would be considered a spoiler. The whole game is about unraveling the story and finding out what's going on. You have a ship, a solar system, and your wits. Using your handy ship log, you can keep track of story tidbits you find, and where you may need to head to next. It involves a decent bit of thinking, and if you get lost, just try looking somewhere else for a bit. It's a fantastic way to tell a story.