The far lesser of the two Crash 4s, but I still liked it.

Just because I loved Arkham City doesn't mean I want to play a much worse version of it.

The plot holes in this game are ridiculous, the villain motivations are non-existent and every villain in the rogues gallery is pointlessly shafted and delegated to repetitive, serialized side quests with the exception of three. The explosion of repetitive, tedious Riddler trophies are almost preferable to the repetitive tedium of the main quest. Nearly every plot point from this confused, unnecessary story is directly stolen from Arkham City, and the 100% ending is actually somehow worse than the base ending. I did find the tank gameplay fun for a time, but there was far too much of it and it didn't fit the tone of the rest of the game at all.

While far from the worst game I've every played, Arkham Knight is among the most disappointing.

Satisfying moment-to-moment gameplay bolstered by strong characters and a decent story. The web-swinging, combat, character interactions and collectables in this game make for an experience that can be played for hours at a time.

The game isn't perfect by any means. Any part of the game where you play as anyone other that Spider-Man, while brief and rare, tend to be boring. The game can be held back by some repetitive and uninspired side quests. And lastly, I take issue with the game's pacing.

Spider-Man PS4 begins with an incredible, pulse-pounding sequence, but then drops and doesn't meet that same level of urgency until the final third. But, with that said, the last third of this game is top-tier, and I refuse to spoil anything about it. It is worth playing for that part alone.

This review contains spoilers

Note: I have not payed the original RE2 on PS1. Take my review with a pinch of salt, as I do not have that perspective. With that said...

I wasn't impressed with this game at all. The game boasts four campaigns while giving a single campaign with mostly cosmetic changes. The game seems to expect me to play it over and over, but I was honestly done by the end of playthrough 3, liking it less than 2, which I liked less than 1. Mr. X is a ridiculous non-threat who is far too easy to avoid, but he isn't as hilariously unintimidating as William. His first appearance was somewhat imposing, but decayed exponentially with each iteration. I had to fight the urge to burst out laughing when he appeared as the final boss of Clair's campaign. I have no problem believing that this framework provided an incredible experience back in 1998. But, twenty years later, I found the characters bland, the story unmemorable and the overall package to do little beyond being polished and functional.

The game looks great and does have a thick atmosphere. I did enjoy some of the enemy variety and altogether would have recommended the game based on my first playthrough. However, RE2 remake ultimately did not sit well with me, and I am hesitant to recommend it to anyone who cannot get it on sale.

Final note: The Ghost Survivors mode is AWFUL!!! It is the game's only side mode, which looks pathetic next to the treasure trove of excellent content gifted to us in the RE7 gold edition, two years prior! Ghost Survivors is a controller-snappingly difficult slog which takes place in a confusing alternate reality, and I found myself hating everything resident evil every second I was playing it. I seriously considered bumping the game's score down to a 5 because of it. Do not play this mode!

One step forward, one step back.

Ratchet is much more likable in this version, but his relationship with Clank feels like an afterthought. The gameplay is much more addicting, but the story is far weaker. As a remake, it changes too much to feel loyal to the original game, but keeps enough elements from the 2002 game to stop it from being able to stand on its own entirely.

Oh well, at least it was better than the movie

An improvement over the first game in nearly every regard.

Much more interesting and varied settings, better enemy variety and a story that made me want to learn all about this disturbing nightmare world. Little Nightmares 2 incorporates more puzzles than the first game and is a masterful example of sound direction done fabulously well in a game.

The game, like part one, is still lacking in replay value, and levels two and three do outstay their welcomes in my opinion. Still, there is far more good here than bad.

What strange, unsuitable reality have I entered wherein this game even exists? Never mind that it's as good as it is. This is 2.5 games seamlessly woven into a package that made me look at remakes a new way.

Nitro-fueled went above and beyond: bringing content back from the near-forgotten Crash Nitro Kart, adding never-before playable characters and yet more content with a new track each month for seven months. Anyone who wasn't engrossed by the entertaining main quest could dive into the online multiplayer or any of the fun and varied side modes, paying alone or with a friend. Just about every track in the game, old and new, is loaded with visual details shortcuts which complement the skill-based driving beautifully. The player can fiddle with thousands of cart combinations while finding all of the hidden crates or CTR letters in each track. It is no exaggeration to say I logged over a hundred hours into this bizarre masterpiece.

No remake I have ever played has transformed a fun-yet-dated experience the way this one has. The customization and overall content of the original PS1 game was acceptable for the time, but would look pitiful by PS4 standards. If CTR on PS1 is a one-story office building, Nitro-fueled built on its foundation and turned it into a skyscraper. I hand-on-heart recommend this as both my favorite kart racing game and my favorite crash game.

Also, if you're mad about microtransactions, then don't pay them. I got every unlockable I wanted without spending a cent past the initial purchase of the game. Good Luck!

Only recommended for those who want an easy platinum trophy.

Instead of reviewing the game, I'm just going to describe some of the things that happened in my playthrough:

I went to the Lincoln Memorial, put a stealth boy on and went up behind a slaver to stick a grenade down his pants. The others couldn't detect me since I was invisible, so they said, "huh, must have been the wind" after the first one blew up, and I repeated the process until half of them were dead.

I went to Father Clifford in Rivet City and baselessly claimed that Diego was having a sexual relationship with Angela. The moron believed me and turned around to Diego, who was about three feet away, and excommunicated him from the church. Diego got over it pretty quickly, turned to Angela, who was about three feet behind him, and proposed. They will be getting married soon.

(I'm smirking just as I write this)

I went to Tenpenny Tower and spoke to Gustavo over the intercom, demanding to be let in. He boasted that he was safe on the other side of the wall and told me to scram. I took out my mini-nuke launcher and fired a shot over the side of the wall, killing Gustavo and sending his lifeless body flying over the side of the wall. After looting his corpse, I went back to the intercom and spoke to Gustavo for the first time since blowing him up. He still wouldn't let me in.

My goodness, you need to play this game.

Resident Evil 7/10

If you play this game, you should definitely buy the gold edition. 9/10, That's a separate review.

An interesting, yet minimal experience. The game is deficient in terms of puzzles and lacking in overall gameplay and setting variety. I think it is rather unacceptable for such a short game to be so lacking in replay value. Nothing about the lore or characters of this world drew me in and I was never tempted to explore the mysteries of the Maw. I can recommend a single playthrough for those who are curious, but go in with measured expectations.

I did not remember Ratchet being this much of an a**hole

I liked Miles Morales more than the 2018 game.

While having less content, I thought the overall pacing of the story was much better. Miles's personal dilemmas resonated much more with me due to the consistent tone and intimacy of the story. Gone are the tidal wave of repetitive side quests and gimmicky gameplay sections that held the 2018 game back. If the compactness and streamlined gameplay structure from this game could be applied to a story with more content, the next Spider-Man game could be getting five stars from me.