2021

Sable is a beautiful game with a lot to love but it falls short of its full potential.

The strongest offering is the visuals and the world is a place that I loved to explore. The soundtrack beautifully accompanies the atmosphere and fans of Japanese Breakfast will enjoy this just as much. Quests are varied and at times formative creating a relaxing and enjoyable encounter.

Uniquely the game molds itself around your interests. The tasks that you decide to complete shape the path of your character and the lines blur between narrative and gameplay. There are hidden gems in the world with some of the quests hitting me in the feels and making me appreciative and sad about the whole theme of growing up. The writing is good almost everywhere which makes the story's emotional moments hard.

Despite all of that, the game is held back by myriad of bugs and performance issues and the game trying to punch above it's weight by adding a lot of ideas that never get brought to their fullest potiential.

Sable has a lot going for it but still feels a long way short of greatness.

TERMINA IS UPON US!

Fear & Hunger 2: Termina feels a lot more melodramatic than the first Fear & Hunger, the characters seem more like real people instead of larger-than-life literary figures, which lends more nuance to what they all go through. The setting creates a more character-driven game while also putting more of an emphasis on the story of the world. Unlike F&H the story itself doesn't have a somewhat disjointed quality, It’s straightforward with its themes and still has a lot to chew through.

I was genuinely amazed that despite all the praise I've heard about Fear & Hunger 2: Termina, no one has mentioned how it successfully creates an open-world horror experience. While there are some locked doors, a significant aspect of the horror comes from the decision of where to go next at your own pace.

The main difference between the two games is the difficulty level. Fear & Hunger can be quite unforgiving, even on the easiest setting. A single unlucky coin toss can ruin an entire run. That's why I prefer the “Easy(er)” mode in F&H Termina, as it makes the game more accessible without the constant frustration.

F&H Termina is light years better than F&H but the original has a charm that no game can ever replicate. It's one of the most creative and coolest games I’ve experienced and I'm so glad I got into this series. It’s a must play RPG everyone should at least experience this game once.

Plus you don’t get raped in this game so trying it wouldn't hurt...


The overall package of the game is wonderful but the standout feature is undeniably its infectious soundtrack, a seamless blend of trance, electro, French house, hip hop, and ambient genres that perfectly mirror the game's eclectic energy. While a few tracks are a tad bit repetitive, they never detract from the overall captivation because the songs are ear-catching. Unlocking new songs feels very rewarding and contributes to the sense of discovery, adding layers of excitement and depth as you traverse through New Amsterdam. Drawing inspiration from its predecessor, Jet Set Radio, the soundtrack pays homage while carving its own musical identity, transitioning from the sounds of the early 2000s to a more modern yet familiar retro futuristic vibe. Nearly as seamless as Jet Set Radio and its soundtrack and a beyond-worthy follow-up, this is one of my favorite soundtracks so far in video games and will be a tough one to top.

I had to take a couple of weeks to writhe in agony after playing this, All time feel bad game. You will feel like pure shit as the credits roll.

"terrible in its simplicity, irresistible in its truth—a world which now trembles before the King in Yellow."

It truly honors the "survival" part. It's also absolutely flawless in its level design and atmosphere.

The biggest draw, though, is literally everything else. The cryptic story, the interesting characters, the setting and abstract world-building, the excellent art and sound design, the intense and haunting soundtrack, the claustrophobic atmosphere, and the very cinematic and surrealistic presentation are all supremely crafted, sucking you into its cold world and making for a wholly unique and unforgettable experience.

Easily one of my favorite games of all time. It's simultaneously so fun and hellish to play at the same time and I'm still thinking about it.

Sonic riders feels like what a Sonic game clearly wants to be from what the mainline games were building up, different character types, mechanics to be utilized by requiring to study the level design, a stylish art style, and a story that has values of going back to

they fucked it up with the second game, making it ugly and taking away the freedom of movement the tricks.

Like American Psycho this game satirizes the horrors of work culture and the constant climb of the corporate ladder while adding its own twist. Yuppie Psycho always keeps you on edge with uncomfortable jokes and weird environments that add to the tension. The vaporwave aesthetic mixed with the charming 80s pixel art gives this game a unique visual identity that sets it apart from every other game. Honestly, this game's only drawback is the ending, which felt kind of rushed and leaves a lot to be desired, apart from that I truly believe this game would've had a cult following. Thanks pookie @Zamish :)

this game feels like getting backshots from the devil

I regret putting off this franchise for THIS LONG. After playing the first Portal last week, I dove into Portal 2 with expectations so high they scraped the stratosphere, and somehow, this game launched them straight into the moon.

Portal 2 has some of the most fun puzzle gameplay ideas packaged with an iconic visual style, alongside some of the most dynamic environments Valve has done, but what truly left me speechless was the narrative. I went in expecting the same funny writing from the first game, and got a surprisingly emotional rollercoaster ride that expands on everything that I went through in Portal 1 with GLaDOS and adds Wheatley into the mix who is the complete opposite of GLaDOS. This game is brilliant AND I CANT WAIT TO PLAY IT AGAIN!!!!.

The game has this pitch black humor that never undercuts the underlying horror. Not only is every puzzle perfectly designed but the tone is delightfully sickening and ghoulishly funny. It's so well designed, not a moment of gameplay is wasted and it builds the story so well without telling you too much.