One of the best games on the Gamecube. Great fast-paced gameplay with an incredible amount of customization, although parts have to be unlocked in a set order through both the main campaign and the post game. The story's kinda dumb, but it's mostly just there to get you from cool fight to cool fight.

2017

Great gameplay with a large amount of weapons and skills to try out, although missions can feel repetitive as many areas are reused for side content. The large amount of stats the game gives to each weapon and piece of armor can also be overwhelming until you fully understand the systems of the game, leading to you mostly sticking to the weapon/armor with the biggest number throughout the main game.

A great JRPG with a great cast of characters that (mostly) offer great and differing gameplay styles, as well as an enjoyable story. The side content can be kind of daunting to go through without a guide, but you'll be more than fine just going through the game's main quests.

Same as the wii version but with some graphical changes and you can play it in hand held mode.

One of the best Souls game, although there's definitely this feeling of jank surrounding the game in a lot of aspects, such as World/Character Tendency, healing grass, magic, invasions, etc. A lot of this is balanced out by Demon's Souls great areas and atmosphere, though. Gameplay's fun enough and you can break it in a lot of ways on different builds if you enjoy that.

Deadly Premonition is an incredibly ambitious game with some glaringly obvious issues, such as some strange voice acting, graphics that only look okay by the previous generation's standards, lots of technical issues, and pretty bad gameplay. What Deadly Premonition does well definitely outweighs the bad for me at least, with great characters and a story that's intriguing all the way to the end. If you just rush through Deadly Premonition's story, you'll definitely miss out as a large amount of the enjoyment of the game comes from interacting with the weird people of Greenvale and the sidequests they give you.

Ultrakill is essentially a Devil May Cry-style action game disguised as an FPS, and it feels fantastic. The only real issues with the game so far are that it's not finished currently, certain weapons such as the shotgun's grenade launcher are not up to par with the rest of your kit, and King Minos being an unenjoyable boss fight

The somewhat rough start of the now incredibly long running Yakuza/Ryu ga Gotoku franchise. Some stiff beat-em-up gameplay, and an absolutely amateur English dub prevent this game from being great, but leave room for sequels to improve upon

Essentially the basis for the entire series' gameplay up until Yakuza 6, improving greatly upon Yakuza 1, along with having some of the best characters and story in the series

Yakuza 3 is a good example as to why pacing is crucial to telling a good story. The orphanage segments absolutely take up too much of the story and kill all momentum the story has whenever to focus shifts back to it. The gameplay has some slight improvements from 2, but nothing incredibly drastic. I still find Yakuza 3 is still enjoyable despite its issues, and perhaps some people will enjoy what I see as issues, but Yakuza 3 feels like a step back compared to Yakuza 2.

Yakuza 4 introduces a bunch of new gameplay styles to the series along with having a lot of fun side content and enjoyable characters, although the story becomes more of a mess the longer it goes on.
Its another good step forward for the franchise and one of the better games in the series, despite its flaws.

Yakuza 5 is essentially Yakuza 4-2 in a lot of ways. More playable characters, more places to explore, more stuff to do. The plot is also more of a mess with antagonists that end up not being very interesting or memorable. The game also has a lot of content. Maybe even too much content at some points to the point where it stretches itself too thin at times, but there's still a lot to enjoy about Yakuza 5, even with its shortcomings.

Yakuza 0 is one of the best games in this series. Narrowing down the playable cast to two characters and constantly switching between them every two chapters helps keep both characters constantly relevant in the story until the very end. 0 also manages to make up for the smaller playable cast compared to previous games by giving Kiryu and Majima 4 different fighting styles to use, helping vary up gameplay significantly.
The game also has a lot of fun and memorable sidequests, and is part of the reason the series is so popular nowadays. Yakuza 0 is the culmination of all of the ideas of the previous and executed at their best.

Sadly, I don't know Japanese, so having to constantly cross reference translated cutscenes and guides really impacted my enjoyment of this game, however Kenzan's still a good time.
It helped pave the way for some new ideas in the series, such as physics being implemented more in combat, although the game feels kinda clunky at times. If you like the Yakuza games, but still want more, this is pretty good.

Had to play this game with a translation guide constantly open, but I still ended up spending over 100 hours in it despite not knowing any Japanese. Ishin's combat is so fun that I would spend hours just walking through streets and beating up people. You have 4 different fighting styles with their own sphere-grid type leveling system: hand-to-hand, sword, gun, and sword AND gun. There's also other weapons like two-handed swords, spears, and cannons, but they're not as fleshed out as the main styles.
Ishin does have a crafting and farming system, the latter of which I barely interacted with so I can't comment on it, so you may need to end up grinding a bit if you want to get some of the better weapons, which can be a downside for some.
I wish this game would get localized so I could go back and fully enjoy it, but it was still a great time regardless