Rhaloth
2024
2012
Yeah... this isn't it chief. It feels nothing like Max Payne.
Don't get me wrong; it is a good game. It has really fun, satisfying combat, and I enjoyed my time with it. But they could have changed the name to literally anything else, and nobody would've bat an eye. Both setting-wise and gameplay-wise, it's a departure from the previous games. It erases the ending of the 2nd game, where Max had accepted his past and started to move on with his life. Instead, he is put back into the depressed, grieving mode again. The darker noir atmosphere of the previous games is gone, Max is slower and he can't gun down enemy groups like in the 2nd game, he stumbles on the ground after bullet-time jumping, and he can only carry 3 weapons at once. Overall, it takes a more "realistic" approach. While it's still fun to play, I feel like it has lost the charm the previous games had.
However, the most annoying thing about this game is the overabundance of cutscenes. Like, there are unnecessary amounts of them, and it really interrupts the gameplay. I understand it's to hide loading screens, but it's annoying having to watch cutscenes back to back while moving slowly in linear corridors.
Don't get me wrong; it is a good game. It has really fun, satisfying combat, and I enjoyed my time with it. But they could have changed the name to literally anything else, and nobody would've bat an eye. Both setting-wise and gameplay-wise, it's a departure from the previous games. It erases the ending of the 2nd game, where Max had accepted his past and started to move on with his life. Instead, he is put back into the depressed, grieving mode again. The darker noir atmosphere of the previous games is gone, Max is slower and he can't gun down enemy groups like in the 2nd game, he stumbles on the ground after bullet-time jumping, and he can only carry 3 weapons at once. Overall, it takes a more "realistic" approach. While it's still fun to play, I feel like it has lost the charm the previous games had.
However, the most annoying thing about this game is the overabundance of cutscenes. Like, there are unnecessary amounts of them, and it really interrupts the gameplay. I understand it's to hide loading screens, but it's annoying having to watch cutscenes back to back while moving slowly in linear corridors.
1997
TBD
2003
2023
2023
A game about exploration, where the exploration is the bad part…
They really should have just made 10 handcrafted planets instead of these soulless and empty 1000 planets; quantity over quality, I suppose. I lost interest in exploring them after landing on about 10 or 15 planets and after realizing that they were essentially differently coloured rocks, each with the same outposts and enemies scattered randomly. Not being able to freely fly around with your spaceship and it being a glorified fast travel device is such a wasted potential; I don’t know where to begin. It’s just baffling and terrible design. At the very least, we should've been able to fly around within the planets in the same star system; having to fast travel between the moons of the same planet just feels awful.
However, the quests and factions are still the same old Bethesda I love. Running through definitely-not Night City and Akila while completing quests made this game somewhat enjoyable for me. The combat is surprisingly good; this is the first time I actually enjoyed combat in a Bethesda game.
Overall, it has issues, but it's alright I guess
They really should have just made 10 handcrafted planets instead of these soulless and empty 1000 planets; quantity over quality, I suppose. I lost interest in exploring them after landing on about 10 or 15 planets and after realizing that they were essentially differently coloured rocks, each with the same outposts and enemies scattered randomly. Not being able to freely fly around with your spaceship and it being a glorified fast travel device is such a wasted potential; I don’t know where to begin. It’s just baffling and terrible design. At the very least, we should've been able to fly around within the planets in the same star system; having to fast travel between the moons of the same planet just feels awful.
However, the quests and factions are still the same old Bethesda I love. Running through definitely-not Night City and Akila while completing quests made this game somewhat enjoyable for me. The combat is surprisingly good; this is the first time I actually enjoyed combat in a Bethesda game.
Overall, it has issues, but it's alright I guess
2014
2023
If you're playing P3 for the first time, just play FES or wait for Reload.
FEMC and her social links are cool. She offers a different perspective from the emo male mc, and she overall feels different. But the vn presentation sucks and really ruins the atmosphere of the game.
Also the "remaster" is sooo lazy, it's embarrassing. They just used AI to upscale the images and it looks terrible. They didn't even bother adding manual skill transferring when fusing personas lol.
FEMC and her social links are cool. She offers a different perspective from the emo male mc, and she overall feels different. But the vn presentation sucks and really ruins the atmosphere of the game.
Also the "remaster" is sooo lazy, it's embarrassing. They just used AI to upscale the images and it looks terrible. They didn't even bother adding manual skill transferring when fusing personas lol.
2003
2020