415 Reviews liked by RoboticDevil


Sitede kimin fikirlerine onem verilmeyecegini anlamamiza olanak sagladigin icin tesekkurler Enis Kirazoglu, minnettarim.

daha sıkıcı bi combat görmedim helal olsun

the only game where you can see Angel Gabriel swearing at you lol

Act I and Act II were pretty good.

has an interesting lore and cool aesthetics in some parts

Boss fights were pretty especially Gabriel bosses was fockin epic and it gives me DMC Vergil vibes...

"You make even the DEVIL CRY!"

While I'm not on the "Kiwami 2 sucks" train, I do think the OG is better in almost every way. The music in particular is leagues better than Kiwami 2. A lot of people hate the combat in Kiwami 2 and while I can see why I personally didn't think it was that bad, however the combat in the OG clears it so hard. Overall both versions are good but OG tops it in pretty much every way.

it's only been like two weeks since my first review so i'm just here to say everything i already said but again, except take out that last little portion at the end. i really only wanted to replay genocide route because i felt like a piece o' shit for cheating the very last boss of the game and wanted to do it legitimately this time

I did what I set out to do, actually grew to enjoy the fight a lot more, this game is peak. I won't hold it against anyone that can't make it through though lmao

Unfortunately, this is probably the best yugioh sim ever made. Great accessibility, easy to pick up and fun to mess around in. However, this all comes at the cost of the gacha system - extremely hard to get cards you need consistently and can be hard to build multiple decks you want to use for this reason. The crafting system is excellent but you'll typically find yourself lacking SR and UR points pretty frequently. I've found it's best to plan around building a specific deck you'd like to play with for a good period (espc if you are F2P) so you have some consistency.
That being said, this game is also surprisingly free to play friendly as long as you're not itching to make multiple meta decks. While i can sympathize with new/returning players logging on, running into kashtira/vanquish soul/purrely, etc. getting chained into oblivion and getting frustrated with how much the game has changed, this remains the best way to experience a yugioh sim and i appreciate how it's let people (including myself) reignite their interest in the series.
As improvements, I would like to see the game's card base updated more frequently (as many others have brought up) as we're missing a lot of recent staples, and would like gems to be more frequent, which would fix some of the issues with the gacha system.

This review contains spoilers

I was a huge Undertale fan back when the original game first released, thanks to another fandom I was big in sorta merging into it right off the bat. I mean, I was extremely in love with Undertale. At the time, it was something amazing, something new that had hit the mainstream after years and years of development. Elements that had barely been seen elsewhere, completely pacifist playthroughs, memories of old saves, it was genuinely astounding. Naturally, young me being the exuberant fan I was, I wanted to try and find more of it. Absolutely anything that was out there. One such thing being Undertale Yellow. A fanmade prequel of the original game.

Time passes. Years, pass, actually. Many, many years. Being the dumb kid I was, I wasn't exactly following it super closely, despite how interested I was. After a while, I had... completely forgotten about it. I started growing out of my Undertale phase, I slowly started distancing myself from the community, not to any fault of their own, I simply wasn't as invested in it as I used to be. Even at the release of the follow-up Deltarune, Yellow had slipped my mind entirely. I was unaware the game was even coming out, a part of me would've believed that such a project had proven too ambitious, I wouldn't have been surprised seeing it come out cancelled no offense.

But it did. Almost a decade later.

oh my fucking god it did.

Undertale Yellow could very well be the perfect encapsulation of all the charm Undertale had, while still maintaining its own identity with new characters, locations, fights, mechanics, even outdoing the original in several ways. Quality of life changes are made to make the experience that much smoother, a focus mode to allow for slower movement during combat, a sprint button for faster traversal outside of combat, changes made to the general functions of the game to make even the genocide route not an absolute slog. Topped with all of the little details and quirks you would see from Toby himself, I'm just running out of ways to say that this is as Undertale as Undertale gets.

Every route has its own unique story, as opposed to neutral just being a cut-off pacifist. This gives more than enough reason to play each of them, given that the game already isn't very long. All of the bosses are a fun and fair challenge, given enough time to learn except for one but y'know we'll get to that, and the characters shown throughout are fantastically written and entirely unique from the old cast. Something I'd like to go into more, the cast. Yellow could've absolutely played it safe, sticking to the pre-existing characters of Toriel or Sans or anything like that, but they didn't. The only recurring characters you will ever see are Flowey (obviously), Toriel, and Asgore. Even then, those last two will be on screen at most for a few minutes. And all of the new characters have their own stories, with little to no relation to any of the original's roster. Hell, a good majority of the game is spent in entirely new areas that weren't so much as mentioned in Undertale. I'm actually amazed at just how much they managed to come up with off of an already existing story, and how... perfectly it precedes what its meant to. It is its own story that does a great job keeping within the confines of what we know is to happen already.

It's amazing, is all. The soundtrack, the characters, the gameplay, it is somehow exactly what you would expect it to be, yet even better than what it set out to foretell. A beautiful, pleasant surprise that I'm sure kid me would've been even more ecstatic to experience.


... but good LORD somebody please do something about that genocide final boss, holy hell. yes, i cheated, i gave it enough tries, i did everything in my power to make things even a little easier on myself, it is simply too much. and to be told that my best attempt got me not even halfway done, aye... skill issue, call it, i don't care, i could not do it.

me: this is the most gruesome layer so far

also me: oh, its the violence layer. that explains it.

full long-form review coming once i p-rank everything

O kadar oynadıktan sonra diyebileceğim tek şey ben ne yapıyorum oldu. FF7 en sevdiğim oyunlardan birisi Crisis Core en sevdiğim oyun olsa da bu değil. FF 7 böyle bir şey olmamalıydı. Bu grafiklerle yapılacak herhangi bir aynı tarzda single player oyun yapılabilirdi ama square enix bizim yüzümüze tükürmeyi seçti. Yazık.

This game has it better dialed in on what makes these style of games fun: allowing the players to be neurodivergent and reward them for it.

Thank Sony for making the only good AAA's

Venba

2023

If you thought that the hidden-cat-like games were thriving this year, wait until you see how the introspective-cooking genre did this year; we got a ton of them and the ones I played were bangers!... Sure, I might just have played two, but still!

There's a sweetness to Venba that feels distant and incredibly familiar both at the same time: the elements that comprise its story aren’t anything new, these beats and themes have been seen time and time again in a myriad of ways, but what makes this little tale so special is how it uses all off them to create something unique, so deeply personal, like a delicious meal which contains ingredients time and time again, but prepared in such a way it forms its own special flavor… or like tasting food that now only persists in your childhood memories.

I’m completely alien to Tamil culture, a statement which I sadly could repeat when talking about many others, and I was raised in the land my family and ancestors were born, and yet nothing is lost on me; far more capable and intelligent people than me have talked about this in great length, but the globalization and specifically the ‘’Americanization’’ of the west is a sight that bears terrible results in the long run; instead of different cultures interacting with one another and understanding each other’s traditions and evolving and changing together, we see how little by little everything changes into not an unification, but to a macroculture of sorts imposed by multinationals and enterprises in every facet of the day to day life, only taking what sees of value and implementing it while treating the rest as lesser or nothing more that a novelty to look at and treat as a toy, like a hoarding dragon burning everything on its wake but adding the shiny stuff he finds to its pile. Venba doesn’t analyze these problems directly, but it speaks about its consequences through the life of a immigrant Indian family in Canada. Kavin neglects its culture not because he doesn’t care, not because he likes that his schoolmates call him Kevin, but because he’s terrified at the idea of being cast away by his peers and society because of it, he’s deeply scared of presenting himself as ‘’odd’’, as something that doesn’t fit, something alien. That sentiment persists through adulthood, only now its peers treat his past which he couldn’t really never connect as something ‘’neat’’, a cool thing to put on TV that’s aesthetically pleasing, something that can only exist on its vacuum, being judged while expected to be nice to look at. The moment Kavin finally reconnects with his mother and what he didn’t want to face is beautiful for many reasons, but one of them is that is an act of defiance and perseverance, and even if he doesn’t know everything about his roots, it doesn’t matter, he’s learning, he’s improving what came before and completing it, all through just having a nice cooking session with his mother, and that’s just… beautiful, there isn’t any other way to put it.

Preparing said dishes isn’t nothing really complicated or actually involved, but it manages to make it feel like it; you aren’t merely clicking and dragging on sone stuff, you are deciphering and learning ways to prepare plates of Venba’s past, seeing her remember in what order everything is needed to be done until everything is second nature to her, and it’s appetizing as it is cathartic. The game has achievements for making everything perfect, but also for screwing up, and I cannot think of another way of showing what this is all about beyond the game itself; it doesn’t matter if you fumble de bag, you are cooking, you are learning, and maybe you’ll do that mistake 4 times more but it doesn’t matter, ‘cause it’s still fun and fulfilling… and that’s what brought back memories.

I was originally gonna make fun of a moment that reminded me of that scene in Ratatouille (you know the one) but then I realized how insincere and condescending I sounded, ‘cause it’s also a moment I myself have experienced, the memory of my parents, my mother, my father, showing my how to prepare food, how to make desserts that to this day I cherish, but some that I haven’t tasted since then. Venba is not only a story about culture and its loss, it also can be seen about family and bonds, about sharing the little moments, both good and bad, and of ultimately you yourself deciding what you want to do or who you want to be, but your true loved one being always there during the whole process. It’s about regrets, the regrets of Venba, the regrets of Paavalan, and the regrets of Kavin, and the hardships of them all.

A stroll through the steam reviews shows just how many people have connected to this story, many driven to tears, to remember their past and their lives, reflected through this little 90 minute experience. I myself connected to it in a different way, and I just look at Venba wishing it sometimes was a bit slower, that it took the time to explore certain ideas, because I really wanted to see more, to experience more passages of this fragmented story, to see this family’s life, both in its happy and sad times.

And still, in just seven chapters, Venba makes me relish the past, my own memories, and it’s simple worth being seen, worth being valued… and why nor, worth crying for.

This year, over here a staggering amount of kids and even teenagers celebrated Halloween during the 31 of October and 1st of November, effectively making the festivity that would usually take place in Galicia during those days, Samain, completely ignored, and with it, its specific plates and traditions. As I said, at the end, everyone is free to choose what they wish to do, what they wish to celebrate it, and I’m not villainizing this fact whatsoever… but I want to truly appreciate those that still kept the tradition because they truly wanted too, because they really like it, because they consider it a part of themselves, and that goes for everyone in the world, of every country, of every culture.

That isn’t something to be ashamed of.

That’s something to be celebrated unlike any other thing.

have not played this but you all need to fuck off

so called free thinkers when somebody tells them to hate a game because they don't like a topic in it (They have also not played the game)

like seriously this is the same people pissed off at the ideologies of boomers wanting to ban games like gta for murder and extreme violence getting pissed off at incest, like massive hypocrisy here just saaaaaying