RuiOfTheDead
2022
It's alright in the first couple of hours if you're playing with friends and have some knowledge of the franchise, but then the boredom sets in as you get stuck in a constant loop.
I would love to see my favorite franchises get survival-horror singleplayer games (or even a beat-em-up in this case) instead of the usual DBD clones or third-person wave-shooters.
I would love to see my favorite franchises get survival-horror singleplayer games (or even a beat-em-up in this case) instead of the usual DBD clones or third-person wave-shooters.
2022
Something about waking up on a rotten-looking alien planet and trying to survive always sounds like a good idea, but having to do it by solving boring puzzles and participating in some uninspired combat was not the way to go.
Although the lack of context and guidance works well within the concept, the game didn't present me with any motivation to keep going besides looking good.
Although the lack of context and guidance works well within the concept, the game didn't present me with any motivation to keep going besides looking good.
2022
2014
2002
2022
I had tons of fun with its episodic format and the characters that headlined each episode, with most sharing a high level of narrative quality and uniqueness. When you stop to think about it, there aren't many video games where you roleplay as a pigman instead of having to slaughter one.
Unfortunately, other important aspects of the game end up lacking in comparison. The pilling up of noticeable limitations, which include the overuse of visual/audio assets and lackluster combat, may contribute to a repetitive experience depending on how you approach it.
Unfortunately, other important aspects of the game end up lacking in comparison. The pilling up of noticeable limitations, which include the overuse of visual/audio assets and lackluster combat, may contribute to a repetitive experience depending on how you approach it.
2023
2015
Several technical frustrations and the narrative equivalent to a wet fart, but I'd be lying if I said I didn't have tons of fun with it.
Not making the tower an explorable place where we could clean each floor and discover side-quests or unique loot seems like a missed opportunity, especially after releasing expansions where its parkour element became an afterthought.
Not making the tower an explorable place where we could clean each floor and discover side-quests or unique loot seems like a missed opportunity, especially after releasing expansions where its parkour element became an afterthought.
Why in the hell would they release stealth-based additional content when the stealthy elements from the main game were one of its biggest turn-offs? Talk about shooting yourself in the foot. And to make matters worse, it also bothers me that they decided to limit their only female character to this type of segment, even though we've been shown she can be quite proficient in combat.
The only reason why I don't consider this a waste of time is that it still has a lot of the same qualities that I enjoyed from the main game, especially when it comes to its visual style and level design, not to mention the always excellent creature design in the form of The Shade.
The only reason why I don't consider this a waste of time is that it still has a lot of the same qualities that I enjoyed from the main game, especially when it comes to its visual style and level design, not to mention the always excellent creature design in the form of The Shade.
An expansion that welcomes several new features, with my favorite being the addition of the always fun-to-drive buggy, although it's a notable contrast from the base game that some may not approve of.
All the previous technical frustrations are still there, but the spawn rate of certain enemy types was somehow even worse. The constant spawning of toads, bombers, and demolishers made them lose all novelty.
All the previous technical frustrations are still there, but the spawn rate of certain enemy types was somehow even worse. The constant spawning of toads, bombers, and demolishers made them lose all novelty.
2022
2011
It's only fun if you play it with friends, but even that won't save it from receiving poor ratings from most players. A total mess of a game, with an uninspiring narrative, several technical issues, repetitive mission structure, and simplified gameplay. Yet, I still love it.
At the end of the day, my rating is heavily influenced by nostalgia and how much fun I've had (and still have) while playing this with my favorite people. Now I just need to convince them to play the sequel with me.
At the end of the day, my rating is heavily influenced by nostalgia and how much fun I've had (and still have) while playing this with my favorite people. Now I just need to convince them to play the sequel with me.
2021
Visually gorgeous, with interesting combat mechanics and character designs. Pairing that up with a strong start, seriously thought I was about to have a wonderful experience. Unfortunately, I don't believe it has the same quality in other areas, such as its dungeon design or traveling system.
Kept on playing til the end due to the somewhat compelling narrative and I would love to see it adapted into a different medium someday, maybe as an animated series.
Kept on playing til the end due to the somewhat compelling narrative and I would love to see it adapted into a different medium someday, maybe as an animated series.
2021
Great worldbuilding and addictive combat, but tiresome technical issues and lack of depth bear away from the experience. Thankful that it has a reliable auto-save system to balance out the occasional crash.
Regarding the lack of depth, I couldn't help but notice that I was barely allowed to interact with the marvelous world that was presented. Not only that, but my character was also just an empty shell deprived of any personality besides my stylization choices. Had they tried to fight this, I could see this being one of my favorite games from the last decade.
Regarding the lack of depth, I couldn't help but notice that I was barely allowed to interact with the marvelous world that was presented. Not only that, but my character was also just an empty shell deprived of any personality besides my stylization choices. Had they tried to fight this, I could see this being one of my favorite games from the last decade.