86 Reviews liked by SGifto73


This game's concept is just rotten. Pretty good presentation but the gameplay loop is just so awful. Sad it's dead and couldn't be improved, but this is prooooobably konami's fault.

An all around solid metroidvania with beautiful art and a heavy but serene atmosphere.

I really like how open and cryptic the game is. You're dropped in this world with no explanation and it's up to you to figure out what to do, though it's not too hard to piece together. There are several areas you can head to from the start and it's your choice what order to tackle them in. Even when an area seems gated by a specific item, some clever thinking can get you through.

The gameplay and items feel very tightly knit. Often in metroidvanias the powerups you get will have singular uses, but that's not the case here. Every item you get has some unique interactions. I'd like to talk more about this point but I feel that'd spoil the experience.

The puzzles are cute. A lot of them are hard but not obtuse, I never found myself getting stuck for very long. I do wish there was more to the puzzles than just "press three yellow buttons to open a door" though. The solutions don't feel samey but it still would've been nice to have more variety. The game is very short so there wasn't enough time for this to start bothering me, but if it were any longer it would've.

Which brings me to my main complaint. The main game took me 4 hours to get through. I didn't feel like I was rushing at all either, I explored as much as I could. I think it's nice how tight the game experience feels, but I really enjoyed exploring the Well and was sad to see it didn't last long.

There seems to be a good chunk of post game content but I'm not too interested in going through it. A lot of it seems to entail going over the map again, but the main draw of the game for me was the sense of discovery when visiting new locations so I don't think I'd enjoy doing that.

2 hours worth of content stretched out to 20. An extremely repetitive game that tries to make itself seem more interesting than it is.

Builds an intriguing world and only focuses on the most boring aspects of it. Walking down the same 6 hallways and interacting with the same rooms over and over and over and over again makes for an unsatisfying game experience.

The time loop makes for a good premise but Siffrin is afraid of changing too much so each loop plays out almost exactly the same with very little variance.

The characters are a lot of fun and are really memorable though, and interacting with them was enough for me to want to put up with the rest of the game.

When i see someone that's level 1000 plus I just sigh and thank that I have a job

Best cast, presentation, overall soundtrack. I think the end was a little funny, a tad confusing. Some mixed signals.
I think this is the best DR game.

This game is longer than it needed to be. None of the minigames are fun. Cases will bring up obvious reveals but through the lens of a slow taxi game, making plot points drag. Other times they will talk in circles in an effort to make class trials last longer.
The extra modes you unlock after beating the game are horrid. Just awful. I think the character interactions are cute and the idea doesn't seem too bad- IT'S BAD. If you fail to roll high enough to complete laps before time runs out, all of that progress is lost...? Who's idea was this?? Horrible. So much grinding you have to do, across multiple runs. Hard pass.
Also, every Danganronpa game has HORRIBLE audio mixing. It's impressive.

A charming, well made mission-based game where you perform various chores with a little helicopter. The soundtrack is fun, the controls feel good, there's anime-styled portraits for various people asking you to do things, and the 3d environments, while small, are nice to look at. This is top of the line for budget ps1 games as far as I'm concerned.

revolutionary. ruined an entire generation of kids. played this game with my homophobic brother-and-law several years ago and had to tell him the lesbians were actually a dude and a girl aha

When Dan Mullins hits, it's a resounding win for indie games as a whole. The Hex plays with such unique genre shifting and a wonderful metanarrative about humble beginnings being overtaken by early onset fame and money being introduced into someone's life. As always, the metanarrative fucking rocks and it builds to an ending that I honestly like more than Inscryption's. Inscryption is without a doubt the better overall product, but The Hex surprised me. And I do so love when Dan Mullins surprises me.

Really ambitious game, I love how much detail was put in the environments. The final boss was the wettest fart that ever farted though. Maybe they had to rush that part out the door without testing it. Cool aesthetic, fitting music and fast action make it quite memorable.

i do not like the base game but the plus stories are amazing. very heartfelt and good

Slow and uninteresting. This game doesn't feel like it's allowed to cuss. It's bad.
The corrupt save file thing is very real. I am BAFFLED that it ships like that, out of the box. I cannot access the save menu at all without it crashing. Blind Squirrel continuing their streak of terrible ports.

I love the way yoshi jumps, flutters, throws eggs, grabs things with that tongue, it all just feels so good. The graphics and style are some of the best this industry ever witnessed, great music, inventive and unique levels.... minus half a star for crying baby (actually because the game is too easy and I would have loved more challenging platforming with these mechanics) ;)

I hope that when the time comes, I remember what the stars look like.

The cast is a downgrade from the first game. Music is also a letdown. Nagito is really cool, everything pertaining to him rocks.
Everything else feels like bloat. so many side games and minigames feel annoying to play. The post game hang-out mode is back from the first game. No thanks. Finished the Umami monobeast minigame to completion and didn't see any reward. Why is this here?
Ending stretch is verrrry silly, verrrry exhausting. I didn't hate it, but wasn't impressed either. I liked makoto better as a protagonist overall, but hajime's final moments were pretty cool.