not as lazy as dsr but it's still lazy even though that single qol (selectable skills to inherit in fusions instead of RNG) makes it for a very tempting deal

incredibly brave game design but i really didn't like when the story shifted the focus forcing it to be a shooter that's basically less playable than the first gears of war, also in a game where "connecting" is the first thing that comes to mind it's kind of sad that most of the settlements you see will just spit you holograms. I really hope the next installment explores further what made it unique in the first place instead of shifting it to a more commercial action packed experience, the gameplay loop is not for everyone at all but death stranding has a very strong identity and its message, even though dialogue is very inconsistent in quality (very highs and VERY LOWS), can impact a lot of people. Very brave, but there's so much to polish and get deeper in terms of both game design and indirect storytelling (because of Kojima's fixation for info-dumping everything at the end)

game has actually good stuff but i fucking hate when people call out elden ring for recycling and then this 15h long game gives you the same fucking boss with 8-9 variants and mfs call it a masterpiece because of plot and sony-ass cinematic shit

still better than league of legends tbh

Chapter 15-16 was pure malding I woke up my mom and my neighbours several times but holy shit this game's so good

GAMER OVER YEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH

Vote is on the remaster, it's lazy af