๐˜๐จ๐ฎ ๐ก๐š๐ฏ๐ž ๐ง๐จ ๐ข๐๐ž๐š ๐ก๐จ๐ฐ ๐ ๐จ๐จ๐ ๐ข๐ญ ๐Ÿ๐ž๐ž๐ฅ๐ฌ ๐ญ๐จ ๐ฉ๐ฅ๐š๐ฒ ๐ฌ๐จ๐ฆ๐ž๐ญ๐ก๐ข๐ง๐  ๐ข๐ง ๐ญ๐ก๐ž ๐ฆ๐š๐ฌ๐œ๐จ๐ญ ๐ก๐จ๐ซ๐ซ๐จ๐ซ ๐ ๐ž๐ง๐ซ๐ž ๐š๐ง๐ ๐ก๐š๐ฏ๐ž ๐ข๐ญ ๐ง๐จ๐ญ ๐›๐ž ๐š ๐ฌ๐จ๐ฎ๐ฅ๐ฅ๐ž๐ฌ๐ฌ ๐œ๐š๐ฌ๐ก ๐ ๐ซ๐š๐›.

This game showed up on my radar about a year ago and initially I did write it off as another stupid mascot horror game riding the tread of stuff like Poppyโ€™s Playtime or if you really wanna get really esoteric 123 Slaughter Me Street. But a few weeks ago it reappeared and I looked into it more and I was in pure shock when I realized it was a survival horror game in the same vein as Resident Evil.
I donโ€™t think you understand this is burgeoning new ground for this shitty genre; because nine times out of ten the game is either a poorly made excuse of a game only made to sell crappy merchandise to dumb kids, or itโ€™s something with a neat idea but at its core is kinda lame and only attracts kids, content hungry youtubers, and weird adults (like me). So seeing a mascot horror game try to do something newish while trying to give the whole โ€œevil muppetsโ€ idea a new spin was neat to see.
So now that Iโ€™ve sat down and played through the whole game in one setting (youโ€™d be surprised how many times Iโ€™ve done this) what did I think of it? Itโ€™s good; not amazing or anything that will shake the world, hell even the survival horror elements are very basic even for a twenty year old genre. but for a survival horror game made for kids; oh I think this is an amazing game.

I think this game works really well as a baby's first survival horror game and I mean that in a good way. Mascot horror is a genre mostly populated by kids so having this game be their first encounter with serieโ€™s like RE or Dead Space well I only see this as a plus. One of the elements that really makes this feel like baby's first survival horror is the fact of the lack of enemy variety and how you only get two weapons the whole game. Itโ€™s not a very long game with my playthrough clocking in at about 5 hours and thatโ€™s with me taking my sweet ass time looking for every item and secret; so really theirs not a lot you need to manage besides ammo, health, and coins you need in order to save your game. I donโ€™t know if Iโ€™m just really good at the game but by the end I really didnโ€™t need to manage any of those groups because I was pretty much stacked on everything, so much so that in order to even make space mission related items I had to backtrack to a save room just to put away ammo so I could complete the puzzle. But like I said before I donโ€™t think Iโ€™m the target demo as a veteran of the genre; still though I can see how someone unfamiliar with the genre can have a really fun time playing this since all of the core fundamentals of the genre are there and it all controls really well. All the guns feel powerful ragdolling puppets when knocked down and the idea of the guns shooting out comically large letters instead of regular bullets is cute and fits the Jim Henson puppet theme pretty well. The map layout is pretty great to traverse and in my whole time of playing it never felt like a slog since every area of the studio intertwined so well with itself, it reminds me a lot of how the Spencer mansion was designed; It's honestly pretty impressive how fun it is. The puzzles on the other hand are honestly very easy and simple, and if you hear me say they're easy and not challenging at all then itโ€™s a problem; because Iโ€™m dumb as shit and canโ€™t even do basic math at times.

The one aspect I was not expecting to get out of this was the weird amount of heart put into character writing and story beats. I donโ€™t like beating a dead horse but with stuff like Garten of Banban or Andyโ€™s Apple Farm they can have interesting ideas in them (Not Garten of Banban though) but the execution can feel so fucking hollow and empty youโ€™d sometimes wonder what was even the point of it. With this I can honestly tell the group behind the game 100% cared about what they were writing and I just love seeing it. The small moments where the main character is comforting the puppets about their problems are kinda goofy but in a very charming way.
In one scene you lure this puppet whoโ€™s this big hungry cookie monster knock off into a movie theater by playing clips of old airing of the show she was on, and is so emotionally awestruck by the clips she starts to break into tears after facing the reality that the world around her doesn't want her show anymore and feels worthless. So the main character goes down to the theater and has a corny but sweet heart to heart with the cookie monster knock off about the magical feeling an old movie gave him when he was just a child, explain to her that even though her show might be gone the memories and joy she gave to kids though the show can never be taken away and that sheโ€™ll always have a place in the hearts of kids who loved the show. This scene comes right the fuck out of nowhere and is honestly so corny and saccharine it wraps around on itself and by the end I kinda find it really endearing and sweet, and somehow the voice actor playing the forty-something handyman sell all of the lines; I have no idea how he did it but it did. Itโ€™s like when you post steaming hot cringe but it came from such a sincere place you honestly canโ€™t hate it and start liking it, thatโ€™s how all the moments with the main puppets go and I really enjoyed them.

Iโ€™m glad there are devs out there making high quality โ€œhorrorโ€ games for kids in-between all of the lazy bullshit that get spewed out of Steam and Gamejolt. Hell Iโ€™d even say if you're looking for a basic yet fun survival shooter then I think youโ€™d also get a kick out of it. Just remember that itโ€™s not scary at all, I know horror is subjective but I was not scared a single bit during this game and for a game that has the horror tag on it itโ€™s kinda lame. Even FNAF, for as lame as itโ€™s become has titles in it that I think can be genuinely tense in the heat of the moment; here not so much since most of the time youโ€™ll be hearing the puppet spouting off inane ramblings just so you know where they are, and with all the areas being pretty well lit itโ€™s not really a scary environment. But like I said before this is primarily targeting a younger audience so Iโ€™m not really upset with it. So yeah, if you know someone with kids who likes horror stuff like this; send this game their way, we need more good stuff like this in the hands of kids and not trash like Hello Neighbor 2. (I still have no idea how something as bad as Hello Neighbor got a sequel but I will not stand for it)

I'm probably gonna get some form of shit over this but I really don't hate this game, granted it's not great. The writing is not great, a lot of it feels embarrassing; with most of it feeling like 40-year-olds trying to write for 20somethings, the new character are ok; I can't say I like them more than the original cast but I'd be lying if I said I didn't enjoy their company.
The way the story is told is honestly all over the place, when I was at the halfway point of the story I didn't even know it until a character kills off one of the gang leaders in a cutscene. This brings up another topic I didn't like was the new gangs. They all have neat ideas to them and fun potential; but none of them have the time to be fleshed out since the game barely shows them besides 1. it reminds me a lot of SR3's gangs only there at least KillBane and Matt Miller had their own cutscenes showing their empires crumble along with them having a character. I can't tell you anything about the head of Los Panteros because he only shows up like 2 or 3 times, The Idols don't have leaders rather it's just a group of faceless anarchists. Only Marcal get's some screen time but even then I can't say much about the head of Marcal because he's just an angry CEO obsessed with money and power, that's it. The fact that SR3 did a better job with its villains is staggering and embarrassing.
the only other problem I have with the game is most of the side content feels very tedious compared to other SR games, making this SR one of the most unsatisfying 100% SR games. (well I can't say that since SR3 is standing right there but my point still stands)
Also yes this game is buggy as hell, is it as buggy as Cyberpunk and the GTA DE; hell no, is it still a buggy mess that can sometimes get in the way of enjoyment; yeah sometimes.

Now shockingly I enjoyed something from this game.
I felt like the new gameplay controls work a lot better, it felt like a good mix of the very loose feeling of SR2, and the more grounded third-person gameplay of SR3 and 4.
The customization in this game is outstanding, the character customizer may not be as good as SR2 still but it's much MUCH better than 3 and 4, vehicle and gun customization is the best this series has ever had and it's so impressive the number of options it can give you.
The map is also really well made and at times really beautiful, yeah yeah I know it looks like a PS3 game at times but I'm not as bothered by it as some other people are, I just think the level of detail and world-building they put into the city is just really impressive and it's a large improvement over SR3 and 4's Steelport, granted it feels very lifeless most of the time and there is a lack of a lot of interior locations, but just like the graphics I'm not as bothered by it.

for all of this game's faults, I still had a pretty fun time with the game. This game reminds me a lot of the first SR game, where it's a janky buggy mess with a pretty ok story and likable character, but more importantly it stands the groundwork for what SR2 did and it went hard.
If this game gets a sequel (which it probably won't) I could see an SR2 reboot that could be on the same level of quality as SR2. Granted I could just be crazy. but then again seeing people calling this the death of the SR games is overplayed, they said the same things about SR3,4, Gat out of Hell, and AOM. It's like a wojack meme at this point and just like Wojack memes it's not funny.

๐Ÿ๐ŸŽ๐Ÿ๐Ÿ‘ ๐’๐ฉ๐จ๐จ๐ค๐ž๐ฒ ๐’๐ž๐š๐ฌ๐จ๐ง ๐Œ๐š๐ซ๐š๐ญ๐ก๐ข๐จ๐ง

#๐Ÿ‘: ๐….๐„.๐€.๐‘.

Where to even begin.

For starters I honestly donโ€™t know what I was expecting going on. I knew that the game was taking homage from psychological Japanese horror movies and the action spectacle of John Woo movies, and I knew it was more shooter than horror but that was about it. But man I was not ready for the absolute blast that was FEAR.
Just wanna get the negative stuff out of the way first since I have very few complaints. For starters the horror isnโ€™t very scary, hell Iโ€™d even say at times itโ€™s honestly very laughable at times. Whenever Alma did her little spookie light trick it never failed to not scare me, and whenever it tried to pull a proto-Outlast 2 flashback scene itโ€™s the funniest thing in the whole goddamn game.

Ok so if the horror of this โ€œhorror gameโ€ didnโ€™t really work on me then why am I giving this game a 9? Well thatโ€™s because the FPS side of this โ€œHorror Shooterโ€ is quite possibly one of the best FPSโ€™s of the 2000โ€™s. For starters the visuals hold up extremely well, I sometimes forget that Lithtechโ€™s Jupiter EX had the same abilities to make lighting and visual effects almost on par with IdTech4 and Source, which for a studio like Monolith who were just getting off titles like AVP2 and Tron 2.0 itโ€™s really impressive that their in house engine was able to compete with IdTech 4 and a lot better than their stuff made on the Build engine. Everything from the really impressive lighting and reflective flashes from the muzzle of your gun really help give each area of the game such a cold and isolated atmosphere; which I think is the closest the game ever got to being โ€œscaryโ€ and I mean that in a good way. The environments all look really well detailed (for 2005), all the areas feel really well designed both as levels and places in the game. Itโ€™s about as perfect a game could look for 2005.

The actual combat however thought, OOOOOOH BOY; thatโ€™s where the real fun begins. All of the guns feel and sound so satisfactory in a way I canโ€™t properly describe through words. Everything from your basic assault rifle to your bone dissolving Type-7 Particle gun that sounds like a mix between a blender and a microwave. They just feel good I donโ€™t know a better way of tying it out, you know when your just playing a game and the guns just click for you and they feel and sounds like you have the power of god in your hand, thatโ€™s what it felt like when I was playing the first level of FEAR. The crown jewel of the guns however would have to be the shotgun, my god the shotgun. Not only is it extremely overpowered and took the second gunspot in my arsenal for most of the game, but it just feel so fucking good to use I will gladly award it the โ€œ๐’ฎ๐’ฏ๐‘…๐‘€'๐“ˆ ๐’ท๐‘’๐“ˆ๐“‰ ๐’ฎ๐’ฝ๐‘œ๐“‰๐‘”๐“Š๐“ƒ ๐‘œ๐’ป ๐“‰๐’ฝ๐‘’ ๐“‚๐’พ๐’น๐Ÿค๐Ÿข๐Ÿข๐Ÿข'๐“ˆ ๐’ถ๐“Œ๐’ถ๐“‡๐’นโ€ for being just so fucking great, the power to just send enemies flaying away with their ragdolled dead body hitting walls to the way stray bullets will hit contrest walls and leave dents midfight, itโ€™s just allaround a master piece in gun form.

That brings me to what is possibly my favorite part of the game, the reactive environments and the gameโ€™s AI. I will not pretend like I know what Iโ€™m talking about when discussing the gameโ€™s AI so Iโ€™ll just go with the very simplistic way of explaining it. So all of the enemies work on a system called โ€˜goal oriented action planningโ€™. The AI is set with predetermined ways of executing their goal for said area they're placed in; in which the goal is to stop you from reaching the next area. The AI can achieve this goal by trying to bum rush you, flank you by running around your cover, theyโ€™ll take cover from your gunfire, and a lot more Iโ€™m probably forgetting. The AI takes all the predetermined points given to them depending on the area and forms a possible plan on the spot to try and kill you. If you enter a room and a bunch a enemies before the other AIโ€™s can react their first response is to either go for cover or try to kill you, if the AI survives its first encounter it will survey the situation and determine whether or not itโ€™s previous plan is still worth it and if the AI deems itโ€™s not then Iโ€™ll try something else like throwing a grenade to get you out of cover to bum rush you or try to flank you to shot you from behind. The enemies also have callouts so you can determine what their gonna do next and to make it feel as if the squads of enemies are all working in sequential but if Iโ€™m remembering it correctly thatโ€™s not how it works, the call outs are just a simple trick to make the player think the AI are working together when in reality each enemy is itโ€™s own AI making their own plan depending on the situation. Again Iโ€™m probably scraping the basic surface of how this AI works. If you want to learn more about it from someone who actually understands computer programming Iโ€™d suggest reading an article about it or watching a video. From my perspective however as the simple video game enjoyer everything I just described made for an amazing experience, with the AI basically making up their plan as they go along with the fight; making almost every fight in the game almost completely unique then the other.
The other part of the game that really solidifies the gameโ€™s combat as legendary is the reactive environments.
What I mean by reactive environments is that almost everything in arenas you shoot besides enemies have a real tangible outcome mid battle. Blood from your enemies will splatter the walls, glass from shot out windows will litter the ground, dust will get kicked up from explosions while bullets still fly through them, bullets will ricochet off metal walls and leave holes in the walls of concrete it hit, if a bullet hits an electric power boxes it will shoot out electrical sparks and smoke or when shooting explosive barrels will lead to enemies going flying along with items around it flying of or breaking apart. Now take all of this, and give the player the ability to go into slow motion, with this you can see the force coming off the bullets from your gun, you can see the particles and heat coming off of the explosion, when you fire your shotgun you can watch and see the spreading bullets send an enemy ragdolling away while also hitting the walls around it leave bullet holes in the wall. Take all of that, plus the well crafted AI and a really well done OST, and you have a full proof combat system that never got old even 8 hours into the game.

Go play FEAR. Do it now. Itโ€™s a little hard to get the game working on modern hardware and having WB lock the game behind a bundle of FEAR 2 and 3 is honestly really shitty but please go play it, itโ€™s honestly one of the best FPSโ€™s Iโ€™ve played in a while and Iโ€™m so glad I was able to get it working.

This weirdly hurts me. Even though I've played through all of the FNAF games, I've never really been that huge of a fan of these games; if that makes any sense. I play them I read the lore and that's it, I don't read the book, and I don't buy the merchandising. But this game looked different at first. This looked like the first FNAF game to not have Scott's fingerprints all over it; what I mean is all of the OG FNAF games aka 1 through SL always had this feeling of passion, don't get me wrong this game has that feeling too, but it feels different, it's not passion to a piece of art your making; it's a feeling of living up to that piece of art. Think 'The Force Unleashed' or 'Ghostbusters Afterlife' That's the feeling I get and did they succeed........eeeeeeeeeehhhh no not really.

For starters, I really don't like the new animatronic designs. The thing that made the OG animatronics so scary was how emotional these robots were but also how expressionless they looked, they gave off this purposeful uncanny valley vibe that really worked for the suspense. As the games went on the robots stopped having that uncanny valley vibe but in some ways, it was still there, this game just completely doesn't have it. These animatronic are completely voiced acted and expressions making them seems even more alive; which on paper sounds great, but after the 6th section which Roxy trying to find you and hearing her say the same 4 or 5 recorded lines over and over again it just stopped being scary and turned more annoying. Hell the art style overall just became a lot worse. They're going for a neon futuristic 80's aesthetic, which again on paper sounds really neat; it's a drastic diversion from what we know from the series so far but if they could make it work I'm sure it'd be pretty neat, unfortunately, everything just ended up either looking the same; or looking really cheap, and all of the artwork that was made for the new animatronic looked like they were ripped from a Furry Twitter artist portfolio. I know they probably didn't happen, but I still wouldn't be surprised if the artwork was done by a Furry Twitter artist.

One of the things that really disappointed me was the gameplay. By the looks of the game, it was going for a similar style of something like The Joy of Creation, where it's all based around maneuvering around the robots in an open area. But the game fucked itself over by 1. making the spaces way too open for its own good, 2. the AI is beyond stupid which is not good for a stealth game like this and 3. the aesthetic given to this game made maneuvering around the large empty areas a slog at times since most of the time there isn't really any indication oh where you need to go since they never give you any waypoints and everything looks the same meaning you'd be running around avoiding the robots having to hear the same voice lines over and over again and still not knowing where you need to go. At that point once you lost that horror feeling you've lost the game. The reason why Joy of creation worked so well is that the AI was pretty decent and the areas were never stupid huge, they were more compact giving it a more claustrophobic feeling making the tension stronger and keeping that horror feeling.

On the topic of horror I wanna talk about how scary this game was, and how not scary this game was. I know what we as individuals find scary is completely subjective, what you find scary I probably won't be scared of, but I'm sorry this game was just not scary at all. One of the reasons the first handful of FNAF games worked so well was how they utilize tension. FNAF 1 did this by having everything you do take place in this small office with no way to defend yourself other than close the door and hoping to Christ the robot furries would leave. FNAF 2 did this by taking away the doors and making you're only means of saving yourself is by putting a mask on and hoping to god the robots are too stupid to tell you apart from the other robots, among a lot of other tomfuckry FNAF 2 throws at you. FNAF 3 sucks so I won't even talk about that, and FNAF 4 utilizes a lot of audio and the basic human fear of darkness to make you more worried about the possibility of the robots breaking in. This game doesn't really have any of that stuff from the past games, they just throw a bunch of jump scares at you and hope you'll shit yourself with fear. granted there is that one part in the Daycare with "Moon Man" but that part becomes tedious after the 4th try so I can't really say it scared me. For some strange reason this game follows the FNAF 3 approach where its main (and only) attempt of scaring you is just jumpscares, or locking you in a small room with a time limit and 2 robots whose AI is so stupid they don't even oppose a challenge. Most of the time I was just really bored; which I'm pretty sure isn't the feeling you want from your horror game.

The story is more of a mess than usual, I don't really have much to say about it other than I don't know how this fits into the timeline, and I really don't like the twist ending of this game, it just kinda makes the last games ending more pointless and hallow. Also the other non-canon endings are all done in this cheap comic book style with almost no sound. It looks really lazy and feels like they were added in at the very last second before the game was released.

One last major thing I wanna bring up about this game is how glitchy and unfinished a lot of this game looks. A lot of the textures look super pixelated and almost look like they didn't render in right. the ray tracing option is just not functional, not even my Nvidea Geforce RTX 2080 ti could handle it. This game is nearly 50 GB and it still looks like a game made on the PS3, for a primarily next-gen title this is unacceptable.

I know I've been super mean to this game but can't be too mean, this studio only has a small group of people and they tried to make a game with AAA quality, and unless you got a stupid amount of people working on this or a lot of money that's just not a reasonable outcome. This game really did have the trappings of being a great game in this series but just ended up really unfinished, misguided, ugly, generic, boring, and to top it all off it's not even that scary. This is probably the most disappointed I've been with a game all year.

Iโ€™m currently going through the Sopranos right now as a way to finally see where โ€œthe golden ageโ€ of TV started and man oh man this show is such a treat. All of the actors are given amazing material to work off of and the actors themselves are just fantastic. I canโ€™t imagine a Tony Soprano without James Gandolfini or Christopher Moltisanti without Michael Imperioli. Itโ€™s one of those rare shows like Better Call Saul where everyone behind the screen and in front are giving nearly 110 percent at all times and it just keeps getting better and better as the show goes on. So because the show was so stupidly popular for HBO they decided the best way to capitalize on the showโ€™s success is to partner with THQ and get some sketchy fly by night game studio to hack out a Sopranos video game without the creators involvement and none of the aspects that make the show good in the first place. Yeah this sounds like a great idea.

For starters instead of jumping on the crime sandbox bandwagon like Scarface of Godfather instead itโ€™s a third person beat em up game. Which I guess makes sense since by a technicality there is indeed a lot of fighting in the show. But the show isnโ€™t really focused on violence that much as youโ€™d honestly think if you just played this game. Donโ€™t get me wrong the show uses violence but normally when it necessary for the sake of tone, here itโ€™s used in such an uncomfortably gratuitous way it almost feels like the writers for the game had never watched the show before and just assumed it was like any other mob show, when in actuality the show is much more focused on the family life of Tony and not so much the mafia. The gameplay is probably some of the worst beat em up gameplay Iโ€™ve ever played. Where in a normal beat em up game where enemies take their sweet ass time and fight you one at a time, here they bum rush you seemingly at once to where you canโ€™t get any sort of attacks in at all, best of all there are no I frames in this so you canโ€™t just rely on having a short time to get any combos in; just be as aggressive as the bots and donโ€™t bother thinking. Oh yeah and those combos; yeah donโ€™t bother with them. The combat is super sluggish and unresponsive at times to the point where trying to do combos actually got me killed more often than just spamming the same basic combo over and over again. You also have a grab move but it barely works most of the time and by the time you can actually grab an enemy theyโ€™ll already be dead so there's no point in even doing it. By the halfway point youโ€™ll unlock better grab moves that kill enemies in one hit by doing a QTE and once you have that the game becomes a cakewalk, I have no idea why theyโ€™d even keep these grab QTEs in the game other then seeing your character snap a dude arm in half like it was a stick because โ€œviolence is radโ€ or something like that. The whole gameplay system just feels so slapdash together, there's even a choice base system where during some conversations you can choose to either be nice or an asshole, I have no idea why this system is in the game because it doesn't seem like the different choices matter other then โ€œdo you wanna fight this person or notโ€ so for most of the game I was the nicest mafioso the north jersey mob had ever seen. So yeah the gameplay sucks and has no redeeming qualities whatsoever but thatโ€™s not what really matters, what matters most is the story since this is a Sopranos game; so how's the story?

This game takes place in between seasons 5 and 6 so for the sake of not spoiling anything for people who wanna watch the show but donโ€™t want a borderline shovelware game to spoil a 25 year old show Iโ€™ll be putting up a spoiler warning and for anything that might spoil characters names Iโ€™ll be slapping a ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ for names. Still you have been warned.

The game takes place sometime after season 5 where you play as Joey LaRocca whoโ€™s is a illegitimate son of ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ. Tony sees Joey doing petty small level crimes and gets insulted thinking that heโ€™s wasting the life that ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ gave him. But since Tony and ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ were such good friends he gives Joey a spot in Paulieโ€™s crew. Sometimes for weird story reasons Joey will see ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ in reflections as a kinda ghost but itโ€™s never really explained and Iโ€™m assuming the only reason their even in the game was to mimic the weird dream sequences the show had; or it was so they could bring back ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ to reprise his role as ๐‘๐„๐ƒ๐€๐‚๐“๐„๐ƒ for fan service and nothing else because his character serves zero purpose to the overall story. Now I could go beat for beat to every plot point but Iโ€™m not because the story itself is paper thin, itโ€™s pretty much just a rising the ranks gangster story with locations and characters from the show slapped in almost as window dressing. As a fan of the show it is really cool being able to explore the Bada Bing and Vesuvio's and having some of the show's actors reprise their role is fun; but then they start talking and it just goes downhill from there. Voice acting is a form of acting in of itself, so trying to get normal actors who have no experience with the style of acting normally leads to a very unfortunate outcome. None of the actors sound like their giving it their a game besides James Gandolfini and Tony Sirico and even then they canโ€™t seem to get the same vocal inflections for their character so they all come off as flat and tired sounding at all times, Robert Iler who plays AJ is trying the least out of all the returning actors but knowing him thatโ€™s not a surprise at all. The actual writing of the game is honestly god awful and somehow turned around to becoming one of the most immature video games Iโ€™ve ever played. Within the first 30 minutes of starting up the game you get a fully clothed lap dance from a stripper after beating up the DJ at the strip club because he was playing music she didnโ€™t like, or how about later in the game where you need to blow up a porno studio and in doing so you start beating people up with fleshlights and dildos. It feels like the game was written by a 12 year old who really wants to be perceived as grown up so they just have a whole bunch of grown up stuff crammed into it to have the perception of maturity but just come off as trashy. Nowhere else is that best established then the last mission
(content warning: sexual assault) So after Tony sent you to blow up a porno studio as payback for a newyork capo doublecrossing him he then seeks up revenge on Joey but trying to send him a message. That message then ends up being him and his brother kidnapping Joeys then girlfriend, viciously beating and raping her as a way to drew him out.
Not only is this just the most tasteless way of sparking a third act but just the mere thought using sexual assault ub the way you used it is goes beyond just being trashing and just completely disgust me to no end. Unless you feel like you can confidently approach that subject in a realistic and mature manner you could do something thoughtfully intelligent with it; what you shouldnโ€™t be using it for shock value and having the thinly veiled veneer of having that same prestige television writing the show had. Fucking shame on you.

This game is a disgusting stain on this showโ€™s legacy and it genuinely upsets me that something like this could even get past HBOโ€™s quality assurance test. This is one of those very rare cases where I find literally zero good qualities about a game, itโ€™s just one of those games where itโ€™s rotten right down to the bone and one of the VERY few times I actively regret playing it. The nicest thing I could say about it was it was only 3 hours long so itโ€™s not like I was wasting a lot of time. Donโ€™t play this game, honestly itโ€™s not worth it and I regret even giving this game the time of day.

As a huge Robocop fan this game was high on my list of things I really wanted to get excited for but just didn't because I've been burned before in the past and hype always leads to disappointment. So it's very fulfilling to finally get to play a Robocop game that's not only really good but also has that classic charm that I always loved from the movies.

It's not perfect, it's very much a cheapo AA game trying very hard to reach those AAA highest with the small budget they have, and I'd be lying if I said the game did a great job with its handling of the police. On the one hand I really like how you as Robocop get the choice to either follow the laws dictated by your programing and fine people breaking the law, or you can follow your other directive which is serving the public which usually involves letting people off with a warning. This pretty much implies that the laws set in Detroit don't really make the city a better place and help the citizens, and more so are set to benefit the super evil mega corporation that owns the city. It's a lot more political than I thought this game was gonna go and I'm kinda impressed they went for it, I just wish the actual portrayal of the police was a tiny bit better. I didn't really have much thoughts on their portrayal for a majority of the game but by the end they kinda pull a Robocop 3 and have the police become "the shining light that will save the city from the city destroying gang warfare", which almost turned me off the ending. (which if I'm being real here for a sec is kinda an issue with Robocop as a concept not just 3.)

Other than that though this is everything I could've ever wanted from a Robocop video game. I thought I was gonna get a decent game that did nothing more than your basic fan pandering of famous moments from the movies, and while it does do that; you can also tell the devs behind the game have a deep love for Robocop and a firm understand of what that movie is and isn't. That's what makes games like this stick out among the trash like Hogwarts Legacy or Shadow of Mordor, games that have the appearance of love and appreciation for the source material but finding it only goes skin deep, not actually appreciating the narrative or characters of said story and more so just saying "oh wow isn't Hogwarts Castle pretty" or "aren't goes wacky Orcs the funniest''. Honestly I'd put this up there with games like Arkham City, or the Aqua Teen Hunger Force game in terms of game that perfectly capture the tone and spirit of its source material.

You like Kirby, do you like "๐™Ž๐™๐˜พ๐™†๐™„๐™‰๐™‚", have you ever wanted to "๐™Ž๐™๐˜พ๐™†" with Kirby on the NES; well do I have the game for you.

Why yes I do beat my saber when I'm alone and depressed how did you know.

I don't even know what I just watched??????

That duck siren is probably one of the most out of left field things I've ever in media, please watch with friends, preferably with alcohol.

I remember this one time during the "Is it a Cake" meme was big on Twitter and PETA wanted to jump on that. So they had a pic of a real cat with its face cut open like a tweet saying "THIS ISN'T A CAKE!?!?!.
Fucking deplorable.

Cooking Mama if you have a degradation fetish.

Classic Fortnite was always mid, it wasn't until Chapter 2 when it was actually fun. I'm finally glad people can see the light and move the fuck on.

Pikmin to me is like the perfect kind of confert food gaming. As a time management strategy games I feel like a good chunk of the game is managing the Pikmins crappy AI rather then a real challenge but once you get used to it it's not that big of a deal. I feel like while Pikmin 3 really does do everything better this game does it's still something to come back to just for the undeniable nintendo charm that I personally feel is lacking from a lot of their more recent games. (god I hope Pikmin 4 is good) Pikmin 1 is just oozing with so much charm and just like other Nintendo games of that era it's also pretty replayable even with just the single campaign mode and a few challenge modes. Too me that's a mark of quality that even thought your game is lacking in overall context it dosn't matter because the core game is just so much fun you wanna replay it over and over again.

In other news I wish I had a pet Bulborb so fucking badly. I don't care if their the apex predator for out lovable group of plant based parasites I want one now. I could keep em in like a warm terrarium and like sprinkle pikmin into the tank like fish food. Come on Nintendo just give me one, I know you have the money to start a cross splicing gene farm for fictional characters; just give em to me now. where else are you putting all that Switch money because it's definitely not in the games or hardware!!!! (I didn't sleep all night so I'm very tired rn)

How?
Fucking How??
How did you make a game; starring immortal Knights of the Round Table fighting Werewolves and Vampires with steampunk tesla coil gun in a fictionalized steampunk Victorian London, possibly the most boring fucking thing I've ever played.

It's not even unique in its mediocrity, it's just the worst parts of the 7th gen and the 8th gen wrapped together in a package that's game design is just Naughty Dogs leftover, and a SyFy channel tier story the game takes way too seriously for it to be funny.
I'm not even mad I spent like 5 bucks on this I'm just shocked at the level of just pure mediocrity on display; I'd be impressed if I wasn't so fucking bored.