Sandonoval
9 reviews liked by Sandonoval
Noita
2020
The Surge
2017
One of the chiefly misunderstood qualities of the Souls series is failing to realize its nature as an exclusively AAA genre. I think people intuitively understand the idea that some games could only be made in an AAA space because they're bottlenecked by voice over, art production, set piece vfx, etc (like an uncharted, or a call of duty) but there's some disconnect that prevents otherwise capable critics from identifying when a game cannot be made without a level of testing, iteration, animation, re-animation, prototype animation, and experimentation that is completely unacheivable without a skilled, 200 person team (and an external mocap studio on tap).
The Deck 13 "souls likes" represent a nearly big enough studio that had enough sense to notice it was impossible to duplicate souls-like combat (animation driven everything and very little "spreadsheet design" is hopeless with a ~50 person core team) but not enough sense to realize that attempting to cobble souls game encounters out of limited animation
moveset, rubber band movement, and big box and sphere hit tests was completely moronic.
Awful game.
The Deck 13 "souls likes" represent a nearly big enough studio that had enough sense to notice it was impossible to duplicate souls-like combat (animation driven everything and very little "spreadsheet design" is hopeless with a ~50 person core team) but not enough sense to realize that attempting to cobble souls game encounters out of limited animation
moveset, rubber band movement, and big box and sphere hit tests was completely moronic.
Awful game.
Rain World
2017
The type of game where it feels really good to grind for hours. For me it started to become a mob grinder simulator. When I entered a new room my brain started to map out the easiest way to exit/re-enter and grind all the enemies. Fun when you have to mess with ur loadout to efficiently clear a room quickly over and over. Playing this way is not at all a requirement btw.
The amount and variety of spells crippled the game's difficulty a bit. I used the NIGHTMARE cheatcode to unlock hard mode, it was pretty brutal at the start but after the first few hours it became trivially easy, especially when it came to bosses, which I could basically permanently stunlock with several spells. I don't think I'd necessarily call the game poorly balanced though. I remember hearing that they designed every boss to be possible to kill with minimal equipment and I think that's a good design basis. Outside of bossfights, spells aren't particularly broken, and I felt like I actually had to experiment a lot to find good spell loadouts for different situations (hitting enemies through walls, hitting many flying enemies, etc.) The sheer volume of spells in the game is cool but I found many of them to be not very good.
For some reason I wanted to try 100%ing the game and gave up at 97% or something. There are so many weapons, many extremely rare drops, also lots of secret enemies I never would have found w/o a guide. But I guess that's in the spirit of Castlevania so I can't complain much. Highly recommend against even trying to 100% the game as it'd involve you just crafting weapons and following guides for hours.
The amount and variety of spells crippled the game's difficulty a bit. I used the NIGHTMARE cheatcode to unlock hard mode, it was pretty brutal at the start but after the first few hours it became trivially easy, especially when it came to bosses, which I could basically permanently stunlock with several spells. I don't think I'd necessarily call the game poorly balanced though. I remember hearing that they designed every boss to be possible to kill with minimal equipment and I think that's a good design basis. Outside of bossfights, spells aren't particularly broken, and I felt like I actually had to experiment a lot to find good spell loadouts for different situations (hitting enemies through walls, hitting many flying enemies, etc.) The sheer volume of spells in the game is cool but I found many of them to be not very good.
For some reason I wanted to try 100%ing the game and gave up at 97% or something. There are so many weapons, many extremely rare drops, also lots of secret enemies I never would have found w/o a guide. But I guess that's in the spirit of Castlevania so I can't complain much. Highly recommend against even trying to 100% the game as it'd involve you just crafting weapons and following guides for hours.
Baldur's Gate 3
2020
Jusant
2023
A slight game that nevertheless overstays its welcome. Very pretty, moving around feels nice, each environment plays for what feels like an eternity. Probably should have been 2 hours long.
At first I thought the game wouldn't have any text, but given that this is a french studio it has a lot and all of it is terrible.
At first I thought the game wouldn't have any text, but given that this is a french studio it has a lot and all of it is terrible.
these games suck, I don’t get it. “What if Minecraft was more rote and boring”, deranged premise. Phenomenal art and music.
I like a lot of AAA games and usually can understand the appeal of the ones that I don’t enjoy but these new Zeldas are completely inscrutable to me, there’s a fundamental disconnect where I can’t process why people think they are good.
I like a lot of AAA games and usually can understand the appeal of the ones that I don’t enjoy but these new Zeldas are completely inscrutable to me, there’s a fundamental disconnect where I can’t process why people think they are good.