85 reviews liked by ScootBurb


for being such a black sheep, you'd think it'd feel a hell of a lot less like doom!

sure, it's a more 64 oriented take than what most fans are comfortable with, but absolutely deserving of the moniker nonetheless; way more so than that qte-laden quake knockoff 2016 reboot, anyway

it's one thing not to like doom 3's pacing, corridor-driven structure and how it distributes enemies; it's another thing entirely to dismiss anything and everything designed outside shooter norms as "dated" - as if the lighting in this game isn't still impressive or completely and totally deliberate. that "duct tape" mod wasn't an ingenious feat of fan programming that fixed a broken aspect of a woefully mismanaged fps; it just went against the game's intended design

and call it a symptom of half life's popularity if you want; i feel the mars base introductory sequence is more atmospherically dense and to-the-point than black mesa could've dreamed to be. unlike quake 4, which has a lot narrative stop-and-go, the action in doom 3 is almost completely uninterrupted throughout. it's story-driven compared to its maze-y predecessors, but most of that happens via in-game radio chatter. never once did i ask myself "where's the next thing to shoot at?"

hell - if anything i'd say this may be the core doom experience to a fault. the way enemies are dispatched doesn't differ much from their DOS-based counterparts. there's a lot of strafing around projectiles and shotgun kissing. like - a lot. and that's great, but i'd be lying if i said i didn't get seriously tired of needing to back away from every door i opened to prevent getting jumped by an imp's otherwise unavoidable lunge attack. granted, this wasn't because it was cheap and unpredictable or whatever - much the opposite - all it took was running up to the guy when he stood up and blowing his ass away with a single shotgun blast

oh and since i've opened a can of controversy by even mentioning the shotgun, i'll just come out and say that it - along with pretty much every other weapon - is really good. yeah yeah, spread is bad, whatever. the maps are set up in small to medium sized corridors and arenas. so it's not hard to get up close and kill most enemies in a single shot. too far away? that's what your other weapons are for. i'm not sure where the strangely common ammo complaints come from either. i played on veteran and used most guns in equal measure (though i favored the shotgun and used the chainsaw religiously) and i often had max ammo for everything minus the bfg

my biggest problems with the game structurally, besides its oft stale monster closeting, are more retrospective than anything. the whole experience is lots of fun, but it ramps up so much more in the second half that i can't help but wonder why it doesn't get there sooner. why is so little time spent in hell and the nether regions of mars? why does the enemy variety take several hours to spontaneously expand beyond primarily shooting imps and marines?

i don't wanna mince words here: this is the best depiction of hell in the whole damn franchise. it's so grandiose, grim and genuinely fucking evil. the level design also feels much more in line with what i'd expect from a classic doom title and has brilliant lighting which forgoes any need to even use the flashlight. it's perfect but most of y'all probably didn't even see it because you dropped the game about six hours too soon

apparently resurrection of evil is a lot more akin to the second half so i'm expecting that to be great as well. whether i'll play that or prey 06 next, i'm not sure; what i am sure of is that id tech 4 goes hard and doom 3 is pretty fuckin' awesome. i'm not surprised to see that the common consensus of a post-quake id software game is wrong once again. at this point i probably wouldn't be surprised if rage was the best game ever

"Whew," the enamored g@me play0r sighs out in reverence as the boss clearly designed by someone who thought they were on a job for a mediocre Platinum title did three SICKASS ANIMEY slow-mo front flips, each dealing 70% max health damage to the player with around 8 quintillion HP (which was only reasonable to invest a few points into after getting some from the eleventh Piss-And-Shit-Smeared Tree Spirit overworld boss fight that also netted a BAD. ASS. spirit ash to help you circumvent said bosses in the future except it's objectively worse than half the ones you already have) which they got to by trekking across seven hills, seven lands, seven seas and seven hells, each populated by more barren stretches of land than the last with s p o o k y copy-pasted caves and catacombs breaking up the monotony of running into small platoons of disinterested enemies you can't even be assed to to swing a sword on horseback at on your way to the next 𝓛𝓮𝓰𝓪𝓬𝔂 𝓓𝓾𝓷𝓰𝓮𝓸𝓷 (VERY important areas they put all their ACTUAL level design into! which is why half of them are directionless slogs where everything looks the same and with enemy placement done by the one only Mr Miyazaki'ˢ ⁸⁻ʸᵉᵃʳ⁻ᵒˡᵈ ˢᵒⁿ who really liked the funny jump battan) so that they can find an NPC which mysteriously vanished one Saturday night a few weeks into the playthrough but is crucial for the conditions of one of the many different-colored endings outlined by the Purposely Vague and not frequently Irritatingly Nebulous lore (which is totally okay because that's how they always did quests dude :P it's NOT comically archaic in contrast to the world design xP) but at least there's some World Essence and Snail Drippings to pick up on the way in case you ever find a cookbook that teaches you how to MacGuyver the two into a portable ICBM and then not land the shot because the Lands Between Olympic Champion you're chucking it at read your input had superior reflexes, "From the Software has done it again!"


I gotta be honest man I think this formula has the studio stuck spinning their wheels and given ER's astronomical success they're probably not gonna try reinventing it anytime soon. The game isn't bad. I'll still play the DLC. But seeing it heralded as the zenith of the genre let alone Fromsoft's masterwork gives me a fucking migraine.

CRPG developers, D&D GM's, crime novelists, screenwriters, and Christopher Nolan all fall asleep and dream of making something like Disco Elysium.

Final Fantasy 16 truly was a phenomenal game from start to finish. The game immediately grabbed me in the beginning as I played the demo, and I was hooked for the long journey this game took me on. The game's narrative isn't super complex or groundbreaking, but it still serves the game very well. The true strong point of this game's writing has to be its characters; The characters have such a strong start in the story, and seeing how they develop throughout made this one of my favorite casts by far.

This game has such an awesome action combat system, and the boss fights are so fucking epic. They mix cinematics into the combat flawlessly and it makes for such an awesome experience in this game. The only complaint i have here is that I wish the party members were more involved in combat, something slightly similar to Kingdom Hearts' party system would have been nice. Again, I'd just like to make a big note about this game and its boss fights because they are so memorable and executed so well. The cinematics behind some of the more intense story bosses are just so beautiful and awesome that I truly believe no other game comes close to what I experienced in this title.

Onto the more negative points of this game is some of the MMO-styling of the Open world. There are a lot of side quests that are fetch quests or are just plain annoying. There are also a lot of side quests that build up certain characters and ones that are just really great. It's a bit of a mixed bag with the games sidequests and I think everyone should be aware of that. I would also like to note that this game has an awful traversal system lol. Thankfully you get a chocobo later in the game but Clive is definitely a slower runner than he needs to be. There is also some unfortunately paced moments in the story that can be pretty hard to get through, but I'm glad to report that they were worth it.

Overall, this game is really amazing despite some of the off-putting parts throughout it. The characters are stellar, the combat is peak, and it's just an all-around gorgeous game. Also I should mention that the music is a complete banger.

as my first halo game i dont think ill be continuing, it wasnt bad per say but like its just like any other shooter and offers nothing special id legit just rather play overwatch

I can’t believe nerds were still crying “GAME OF THE YEAR” after the fourth bee drone minigame

I wish I could meditate and get my legs torn off and my arms torn off lose my eyes ears and mind so I could become a magical boy like Poo

bitches be like "this is what takes nintendo and those soulless corporations down" when this game was made with the same soulless sentiment

Overall this game was great, well worthy to sit next to the greats of the franchise. I'll have to think of where it goes on the list overall, but I think it's earned itself a spot at least in the top half of the franchise for me. An absolute joy after 15 and 13. With an engaging story, and very fun gameplay, Final Fantasy is Back.

Good hockey game, but rougelite stuff is lacking