A good concept that is fun for a few hours. Making films and cutting together scenes is great.

The game, however, is held back by being a business management simulator. It's fine in the beginning, but as you get farther in it just gets so tedious. Constantly having to deal with lack of funds, actors complaining about their money or trailer, then being unusable in the films cause they're stuck in rehab. Having to destroy sets to make new sets. Having every single film you make being judged for a bunch of stupid subsections that you can barely control. It just gets annoying after awhile.

If you played this because you like business, then its a good one that gets fairly complex. I doubt that anyone got this for the business simulator. Its about making the movies, and that can be a blast in this. Its a game that would work better with cheats or mods. Give me infinite money, actors and crew that are constantly happy and not in rehab, and this game would be five stars.

As it is, this is fun, but gets old quickly. I come back to it every few years, but always stop after a few days. Sad that its hard to get now, but there's stuff here that really work. A remake would do good if you focused more on the movies and less on the movie industry.

This review contains spoilers

Such a weird choice, but the gameplay is actually alight. So this is a straight RPG, no Card games whatsoever. Instead each character gets three monsters to fight on their behalf.

It has leveling up and you send out characters to capture towns on a large map. The combat is simple, but its fun. Get ready for a long play through, as each level takes upwards of an hour to finish. Honestly, first play though of the story is okay, but when you play the next characters story, you gain the ability to summon one of the Egyptian Gods, which makes the game really shine.

Not a very good Yugioh game, but its a fun RPG. Its got a lot of replay value and the slowness becomes almost relaxing. Not a masterpiece, but way better than it has any right to be

Had to start this one three times because the combat made no sense to me. even after getting more than half way through, I still don't fully get it. The controls are odd, the story is good but also confusing. I hate that when you get new allies they start at level one. One of those games you pick a team and just stick with them, because it takes way to much effort to level newbies up. It has moments of fun and is a good game, but it just doesn't hold my attention. may come back to it... but I doubt it.

2006

weirdest combination of ideas ever. Pinball meets RTS with Microphone controls. If the game had made a lick of sense, it might have been at least entertaining. it sadly wasn't

Lara Croft: Meh Raider


The game is fine, but that's about it. It doesn't do much to make it come off as more than a poor knock-off Uncharted, which is odd since Uncharted started as a Knock-off Tomb Raider. wished they'd done more with the survival aspects, as after the first area it doesn't matter. Like, you can hunt animals, but all that does is give you a little bit of XP. The enemy A.I. is pretty stupid, thus most gun fights are pretty easy. It has no real replay value and all of the alternate costumes are terrible. It is a step up from the last Tomb Raider remake, but it doesn't do anything that Uncharted didn't do better.

Legit My Favorite Game of ALL TIME!

I only started this five minutes ago and I've already shouted, "Oh, BullS**t!" at the screen. I'm suppose to believe no one had found these ruins, but Lara can see this vast green ruins after only climbing over a mountain. People have gone to the top of Everest, there's no way nobody else hadn't gotten high enough to see that. And how did no planes or satellite found this? I'm sure they'll give some BS magic reason like they did in the last game, but this first five minutes are more ridiculous than the corpse that controlled weather in the last one

A turn-based RPG Dungeon crawler with some decent story but a bit of a slog to get through. The story is basically three stories shoved together with little tying them together. The game play is solid, but takes forever. just the slowest of Turn-based. Its okay, not a terrible game, but not one i'd ever want to play again.

I don't get how this game was made this bad. I'm not talking the loot boxes or microtransactions, I mean gameplay and graphics.

I wasn't going to play this, I'd heard enough about it to know it wasn't worth the effort. I had a friend who insisted it was much better than people were saying and I figured, sure if I can get it for like 5 bucks or less. And then I played it, and yeah its as bad as everyone said.

I knew I was in trouble from the start. I went to start the game and it launches me into the middle of helicarrier as Iron Man with no explanation of why or what I'm suppose to do. I wandered around for like twenty minutes before figuring out I need to use the war-table, but even then it took awhile to even get to the story. What a horrible way to start a game.

Now the story is great, and has some real gravitas to it. The characters and cutscenes are creative and well done. The gameplay, however, is boring and terrible. Every level is the same thing, over and over again.

You pick a character at the start of a mission, and you can't change it for the rest of the mission. All of the characters play the exact same and it just sucks so much of the fun out of the game. Playing the Hulk shouldn't feel like playing Iron Man, and Hawkeye should feel different from that. Playing as the Hulk is the worst in this, because he is so weakened and you have to spend so much of the fights hanging back cause you only get two lives. I've never hated playing the hulk more.

They clearly wanted this to be an Overwatch, but those characters at least have some differences in they strategy and usage. The graphic are also pretty terrible in this and all the Loading takes forever. This was the launching of Marvel for the modern Era, it should feel like an A+ class game, but it feels like a cheap knock off. Even a game like Immortals Fenyx Rising, which is a b-c class knockoff Zelda: BOTW, has better gameplay and story than this.

Even with the definitive edition and all that DLC, none of it adds anything to the gameplay. It doesn't even make the story better, as it adds nothing of real interest. Its just so boring and repetitive. go here, fight this, protect this, wait for load. Its also so hard to navigate what you need to do, and how to do it. i usually end up doing a nothing mission because I couldn't find the story mission so I had to finish another to get the option to go back to the story.

Honestly, if I'd bought this as a physical copy, I'd sell it off. Got it digital, so now I'm stuck with it forever. Its okay in small stretches, with good characters and story, but the terrible and repetitive gameplay just make this a slog to get through. My friend was wrong, this wasn't a good game. not at all.

Way more hate than it deserves. It has a solid story and some decent game mechanics. It doesn't live up to the trailers, but it had a lot of fun scenes and weapons. I really like the story and the sword fighting is pretty neat. It was all better handled in Red Steel 2, but this was a decent first attempt.

One of the best stories in wrestling games. The game play is solid and feels great. The create-a-wrestler is still good. The music is excellent. The problem is the loading, as changing a single item in the create-a-wrestler takes a good 30-40 seconds. Also, there is a lot of button mashing and it gets infuriating. cage matches and ladder matches are just horrible for this reason, especially with multiple enemies. Its a blast of a game, but its age is really starting to show

its weird going from 5 to this, as it feels off.

The story is excellent, but the rest feels really stripped down. We went from multiple leads back to just Kiryu. combat is still excellent, but weapons are now only pick up able, you can't keep any or level them up. Also large parts of the map are just no longer accessible, despite being in every other game. It's also lacking in side content and games, so there's a lot less things to keep you playing after beating the story. Also among the shorter stories, if you play straight though you can beat in less than eight hours.

Still, it is a solid yakuza. the story is compelling and feels like a good send off for Kiryu. Though I don't get why the big secret that the villains were hiding was such a big deal. Yes, it should have never been built, but it was made more than fifty years ago, so its out of date, and would be out classed by all modern versions.

Liked the focus on Kiryo and Haruko, it add some real intrigue into the whole thing. Loved the new cast and had a lot of fun with them. Loved the upgrade to battling large numbers of enemies, which I assume is the reason the rest of the game is so stripped down.

Overall its a solid enough game, but is quite lacking in so many features compared to the rest of the series. Even the first Yakuza had more side content than this, and its incredible lacking compared to Five and even Zero. Worth it for the story, but since this isn't even the last Yakuza, it feels like a weak entry into a great series. worth a look, but not much replay value.

Best Gameplay with the most lack luster story. easily the best gameplay of the franchise, but also the worst story. It doesn't even have an ending, it just stops at one point.

A weak follow-up that has some merits. TOS 1 is among my favorite games of all time and this isn't a great follow-up. It does try and continue some of the story, but the focus is entirely on the new characters. The new leads are alright, I like their lovey dovey relationship.

They added a new mechanic: collect monsters and train them to fight on your behalf. You can tell the entire game was built around this idea. Sadly, I hate it. The monsters aren't that helpful, and figuring out how to capture them took me my entire first play through.

The story is far too short and simple. You can play through most of it ln like ten hours. The over map is a real step down from the first, but its tolerable. There's a whole lot of side quest/tasks that you can use to fill time, but they all kinda suck. you can just rush through them and fight the final bosses. But then you get the final one of those quests, and there's just this dramatic up tilt in difficulty. That and the uber dungeon were the only things I didn't complete in this.

It has its moments, the leads are good. I like seeing the OG cast and getting to see what they've been doing. The Combat is as good the original, if you aren't using the monster. The story is interesting enough. Its a poor sequel, but its not a terrible game.

Worth a look if you like Tales games, but really not one to own.

This was a good improvement over the previous one. I found that one to be quite lackluster and kinda ridiculous. This one just felt a lot better defined with a more compelling story. The action was still a bit too ridiculous, but not as bad as the first or the uncharted games. This one just felt more like a Tomb Raider game, while the first just felt like it wanted to be Uncharted. This also had a few features that gave you something to play after you beat the game, where there was nothing in the first. The gameplay was smooth and intuitive, though some of the platforming was a bit difficult. Overall a marked improvement from the first.

The most ridiculous thing in this was how nobody was suppose to know about the village, and yet Lara found it simply by climbing a mountain. I don't get how so many civilizations found that place, but nobody knew where it was. I found the weather corpse in the first game far more believable.