41 reviews liked by ShawnRazor


It's an Xbox classic and the progenitor of all cover shooters that followed in that generation of consoles. Even today, it remains a non-stop action experience that I would recommend without a doubt. While the novelty of the revolution it sparked at the time has passed, it still remains a great game.

Gears 2 is larger in almost all of its aspects. Following the success of the first game, it was inevitable that Epic (in a time before they became primarily a Fortnite content machine) would endeavor to bolster the franchise. Setting the stage for the finale.

Scorn

2022

Scorn was one of very few games that I got excited for from the day of announcement and purchased immediately on the day of release. At the time, I felt my money would be well spent to simply see the haunting, surreal art of Giger and Beksinski come to life in a 3D interactive environment. In that aspect, Scorn delivered. The monstrous architectures forged from flesh and bone by some merciless, uncaring force completely captured my imagination. Bekskinski’s desolate, poignant hellscapes stretching across my screen had me stunned with awe.

All I wanted was to be fully immersed in these otherworldly environments, to traverse and explore at my own pace in contemplative isolation. Unfortunately, while Scorn was a brilliant experiential piece of art, it was also a bad video game. The combat was terrible and the puzzles were uninspired, but my biggest gripe was that these things existed in the game at all. Pistols, shotguns, keys, health stations, and puzzle minigames all felt like such contrived, gamey intrusions upon this exquisitely crafted universe.

Why were these eldritch, biomechanical fortresses designed to sculpt life from dead flesh being operated with simple block puzzles and maze puzzles? Did blasting shots into the tortured creatures really add anything to Scorn’s themes and story? The artists tried to camouflage these video game features with a Giger-esque aesthetic, but grafting some fleshy knobs and phallic frills to these gizmos didn’t really make them feel any less contrived. In this era of gaming where “walking simulator” titles such as Firewatch and Soma are celebrated, I don’t see why the devs couldn’t just cut the stale checklist of mechanics and let Scorn’s true strengths shine.

My biggest disappointment came after I had finished the game, when I was looking up information about Scorn’s worldbuilding. Google turned up an array of fantastic concept illustrations, bits of deep lore that were only mentioned in the artbook, and a variety of grotesque creature designs. Such imaginative ideas, all forever trapped in those pages, never to meet their potential. I’m glad I got to see some of that madness in this iteration of Scorn, but it’s disheartening to realize that something so beautiful was here on the cusp of emerging, only to perish during its molt.

Years ago, I was introduced to the genre of turn-based tactics games with XCOM: Enemy Unknown, and for better or worse I was left chasing that incredible high ever since. The only other game that could provide that perfect mixture of strategy, risk management, and the iconic kick of RNG was none other than XCOM 2. While the sequel largely supplanted this one in terms of pure gameplay, every once in a while I still get the hankering to start a campaign in this atmospheric sci-fi horror setting to beat down aliens with my stompy mech soldiers.

But why was I so instantly captivated by this game? This wasn’t something I could easily answer at first while getting thoroughly obliterated as a newbie commander. That first campaign was confusing, brutal, yet still inexplicably fun. 1000 hours of play later, I’ve come to the conclusion that XCOM has the most perfect loop of interesting decisions and significant consequences constantly alternating one after another, keeping players invested all the way up until the endgame. The choices are weighty, varied, difficult but still intuitive to understand. Whether things go right or wrong, both newbies and veterans can always uncover a new layer of strategic depth.

I was hooked on this rapid and dynamic loop of learning, adapting, and gradually molding my troops into badass alien killers. My first campaign didn’t go very well, but as soon as it ended I was pumped to start the journey again with the knowledge that I had gained through my mistakes. Then I did it again, and again, until I finally won my first classic ironman campaign after a long, bloody war with a death toll in the 50s. That victory was one of the most memorable gaming moments in my life, and something I always hope to experience again when playing other strategy games.

pretty solid! now let's see the pc port

With Long War 2, best strategy game I've ever played by a wide margin

XCOM 2 is a brutal, brilliant, and insanely addictive turn-based strategy game. Fighting back against an alien invasion with your ragtag squad is exhilarating, but damn is it hard! One bad move can wipe out your best soldiers, forcing you to adapt and persevere. The tension is incredible, and victories feel so rewarding. It can be frustrating at times, especially with some random difficulty spikes, but if you love a challenge and thinking tactically, XCOM 2 is a must-play.

A single person developed game that takes an interesting idea and runs with it. You would think being a line puzzle for a runtime greater than 30 minutes is gonna get boring, yet children of the sun actually stays fresh the whole playtime (about 4 hours).
The meat and potatoes here is the concept: you are a sniper who can bend bullets and re aim at kills , a gory join the dots puzzle. The pacing is classical and perfect, abilities and difficulties rising to a crescendo as you progress.
The story is certainly barebones but told in a cool way, the sound design is terrifying in the bloodlust it can bring in me and has a commanding presence to the game.
There are very few genuine holes in this awesome, sweet and short experience, but I would like to acknowledge that the price is on the higher side for a very short and simple game at >10euros. Luckily, the quality of the experience still makes it absolutely worth it and I would say it is one of the better games of the year so far! Totally worth a try.

Abzu

2016

Truly gorgeous with some impressive tech on display, but I can't help but feel it's a less interesting experience than its progenitor.
Part of why I enjoyed Journey so much was due to how you progressively acquire ever stronger flight capabilities. Here you're just kinda stuck with the languid swimming for the entire runtime. I'd have much rather had Ecco in 3D rather than a 6DOF walking-sim. However if you did enjoy Journey you'll likely appreciate this outing as well.

I have every Borderlands game but guess who comes back to this gem?
This is the OG Borderlands with BL2 being the peak. Other games are just made by otherworldly people who doesn't understand what basic BL fans basically want.
It was fun, with it's humor, gameplay, references and easter eggs. Even after all those years, it still holds up. I have the urge and passion to 100% this game and it's DLCs.
Hearing Tannis go insane over time was fun. And I liked the reference to Diablo 2 with the Rakkinishu boss.

I guess this GOTY Enhanced version are made by the same people who made the other modern garbages as this game has been worked on more than a few times and still has memory leak which forces you to restart the game as you will be getting 3 FPS. Also the dialogues are bugged and sometimes they won't play which causes you to miss out on the story and the missions (where claptrap informs you that there are new missions at a person/bounty board)
And the best bug yet! Clipping out the map and falling to your demise and you don't even respawn until you restart your save.

I played BL1 and BL2 with passion but the other games just sucked the passion and soul out of me just like those dementors from Harry Potter.
I have no hope for the future of this franchise and the upcoming movie.
Thanks a lot for where you've taken this franchise, Randy Pitchford.