Incredible sequel. So good. Play NEO: TWEWY.

As a KH fan, I'm biased toward liking this game. As a rhythm game fan, I can tell you that the systems here look more complex than they actually are. Beatmaps are interesting, and unless you want to flex and turn on the optional Performer Mode, you shouldn't have much trouble following the beat. Though the perspective can make it a bit hard to grasp at first, this is a great nostalgia trip through some classic songs.

If you come for the story, you're going to leave disappointed. But if you stay for the gameplay, I promise there's something to love in here.

The game's combat is fun but flawed, and the spikes in difficulty might be a bit much for people who don't play a lot of RPGs. But for an April Fool's gag made real, the game and its incredibly story have made their way to my GOTY spot for 2020.

I look forward to seeing more of Ichiban and his merry, middle-aged band in the future.

My favorite game in the Layton series. For as much as I love Diabolical Box, this game's ending hits me harder than that one ever could.

Second only to Duodecim, this game is one of the best examples of fanservice for a long running franchise I've ever seen. I poured over 100 hours into it back in the day, and with good reason. The story mode is so robust, and it has great moments between characters that feel way more natural than they should.

Can't recommend it over the sequel though, since the entire original plot and cast are in Duodecim as well.

There's a reason people adore this entry in the trilogy. The drastic change in gameplay style and story work absurdly well, the worlds are as fun to navigate as ever, and the story remains the best and most gripping in the series to date.

Despite my personal attachment to Sly 3 in particular, I can't deny that Sly 2 is objectively the better package of the original trilogy.

ZTD drops the ball that 999 and VLR set up before it. While SOME of its endings are great, some key plot points and lackluster presentation really undermine the Zero Escape Trilogy's finale.

I wish they'd been given more budget to work with, but the other games will always be there, and some of the fanservice will appeal to fans of the previous games if nothing else.

Surprisingly competent for what it is. The story can get DARK (even for a Danganronpa game), and there are a few puzzles that are agonizing, but the final few hours are SO good.

If you're a fan of DR, and have played DR 1 and 2, you owe it to yourself to give this a shot.

Is the price problematic? Well, that depends on how much you love KH.

The Limit Cut bosses are a fitting final challenge, and data greeting is SUCH a robust feature that, as a hardcore fan, I found it well worth the price.

Is it clunky compared to later entries? Yes. But for the first entry in the KH series, the combat still holds up if you're willing to put in some time. Not to mention this story is still a lot of people's favorite in the entire series.

It remains a great starting point for KH as a whole, and stands alone with plenty of interesting content in its own right.