beat the game for the millionth time, Fromsoft will be spared in the rapture for making this absolute gem

I thought it was a collectathon going into it but it's much more akin to a movement game, a super fun and satisfying one at that. Using just the triggers and the sticks is a genius control scheme, and the sound effects are punchy. I didn't love the "oooo creepy analog horror underneath the surface" thing here that a ton of other indie games have, but the artstyle was so adorable and a lot of the humor worked for me, so I was quick to forgive it

2008

I love and respect everything this game is, but my admiration is just that--admiration. I respect its evershifting gameplay and smart level design, I respect its themes, I loved the writing and the fascinating piece of gaming history that it is, particularly in how it paved the way for indie titles to be unflinching auteur experiences compared to the stagnant nature most big companies were occupying at the time. But I honestly lack the patience to actually have fun solving the puzzles and found it a lot more frustrating than engaging. When I'm older and wiser I think I'll come around on loving everything about it, but I'm putting it on the shelf for now

Lovely, short, and full of charm. Pixel is amazing

Do you think they'd let me drive a truck irl if I showed them my playtime?

A Lovecraftian fishing game is too good of an idea to squander, which makes me happy to report that a team as talented as Black Salt was behind it. Featuring an extremely solid art direction, straightforward but enjoyable progression, and a rich atmosphere packed into a 9~ hour package, it's probably in my top 10 or so for 2023. There's a good bit of busy work here and there but it genuinely enhances the narrative by immersing you into the tedium of being a fisherman. Spending 15 minutes fishing up normal critters and hearing that dissonant piano chord when getting an abomination always creeped me out, and without that tedium, it wouldn't strike as hard. The sailing was great, the areas were diverse and fun to explore, and filling out the encyclopedia tickles the same part of my brain as reading all the Piklopedia entries in Pikmin. My only complain is that I wish there was even more creepy shit, I think it just barely doesn't go far enough in making you afraid of what lurks beneath the water

Decided to play through it again and get the little purple hat achievement, great time all around. It wasn't much of a challenge I guess, more just a minor annoyance to keep track of. Source is just godlike to me man, shooting a headcrab with a shotgun or blowing up a barnacle with a satchel never gets boring. To list a couple nitpicks though, the game crashed a couple of times (especially in Interloper) which wasn't a big deal since I was quicksaving a ton for the challenge, but having to let it load all the way back up was annoying. Sometimes the plugs in Xen would just not plug into the sockets too, effectively softlocking me. Most annoying of all, I'm not sure why they added the pizza achievement (which is just a rehash of the Hat achievement) that makes you carry a prop through all the most annoying sections of the game again. It's a fun little secret ending, but I think the pizza should've been hidden somewhere a lot closer to the Nihilanth. Those all aren't really big deals though! The level design improves upon Half Life's strong foundation really well and Xen is much, much improved over the original. What was an unfortunate ending to a great game is now just... the great ending to a great game. I still love both, hell, I'm playing through Sven Co-op with some friends right now, but I'd probably pop in Black Mesa on any given day

2022

This review contains spoilers

Love all the DNA in this game. A little bit of Zelda, a little bit of Souls, a little bit of Metroid, and a little bit of our own reality. The instruction booklet was such a charming and intriguing gimmick that hooked me right from the start, and every element of the game (world design, combat, ability progression, art style, music, etc.) was perfect. Unlocking the true ending definitely lost me a little, though. I think the puzzle is fantastic in theory, a Russian nesting doll of puzzles within puzzles within puzzles. You have to start seeing puzzles in the overworld i.e. The Witness to even get the chance to solve it. But it had too much faith in me, as a player, to realize every intricacy of the design--and if you miss even one part of it, you can't solve the major puzzle. It's properly rewarding and you even get a fun little dev message, but I wish there were a couple more clues leading you in the right direction

Some good bits, entertaining writing on the whole. Voice acting is consistently good too. But 50% of the jokes are about pedophilia, 25% of the jokes are about anime guys being weird, and the other 25% of the jokes are about white nationalism, so if you don't find any of that funny feel free to skip it

Fantastic atmosphere. The art direction is doing a lot for me here, with it's dense, decaying cities and waves of cyborg cops that you get to Matrix/Ghost in the Shell style kill. Bullet time is a classic mechanic that I adore and it's perfect in this game. Pretty cheap and only about 5 hours, well worth your time!

This review contains spoilers

I love basically everything about it. The character design, the combat, the stories, the music, it's really, really something special. Only slight issue I had was with the difficulty curve, it's laughably easy all throughout the 7 main chapters, but then it just gets fucking ridiculous sometimes in the finale. I barely cheesed out the final boss by using Oboromaru's wind slash in the corner and gorging on my remaining healing items. It's fun and intense, sure, but I wish it found a spot in the middle to be at throughout the majority of the game. The main stories were fantastic but always felt slightly anticlimactic because you'll just destroy the final boss in a couple of attacks every time. It didn't ruin my experience at all though, just slightly annoying 🙂. The pixel art was gorgeous and I loved the anthology concept, every story had me wishing it could've been a full game. It was like running through a smorgasbord of delicious, bite sized experiences

Complete shovelware dogshit that I played at my dad's house, he bought this for a ludicrous $15

Had a lovely time playing this with my family for a few hours. It's kinda barebones compared to the original + resort, but the collection is really solid for what it is and can get pretty competitive. Badminton the best game don't @ me

Both the gameplay and aesthetics of this game are fantastic, some of the best of the neo-FPS genre. The level design was continuously creative, and the world the levels inhabited was gripping. Only caveat was that the writing was fucking terrible lol, the atmosphere was great but the actual lines of dialogue were dripping with this rick and morty reddit kind of humor

2015

Extremely solid! The platforming has a beautiful flow and weight to it and there's more than enough content here to keep you busy, but the levels aren't very good beyond being well designed one-room challenges. I feel like it isn't supposed to be more than that, but I prefer my platforming levels to have memorable designs, set-pieces, and aesthetics