I played this game for weeks as a kid and I literally don't remember a single thing about it

Kusoge in the most literal definition

My favorite thing to do in this game is to pretend I know how to play Puyo Puyo, get a lucky 4 string combo, and proclaim myself as the god of gaming

This review contains spoilers

I've been hard pressed to find a space game quite like this one that captures the quiet, somber atmosphere of exploring the cosmos. It's sad and frightening, yet, at the same time, filled with a sense of endless excitement. Piecing together the grand narrative of this game and eventually completing it took a lot of work--but it never confused me. I felt like I was hot on the trail, gathering clues and leads that brought me to each corner of the galaxy multiple times.

Every planet is unique and memorable: from angler fish in pocket dimensions, to a disappearing moon, to a set of planets that trade sand via gravitational pulls, they manage to be mysterious yet instantly identifiable. Despite having to visit them so many times, I never grew tired of the unique challenges that each planet brought to the table; especially since you'll discover things about the planets hours into your playtime that you never realized before.

The score is perfectly inspiring yet melancholic too: there's a song that plays a bit before the 22 minute loop is up that truly feels like something you'd hear at the end of the universe. It's very reflective, not depressing nor exciting; just climactic.

I'm glad I was born at a time where I could have an experience like this one. I'll for sure be checking out the DLC next time it goes on sale

I think this is the most mixed I've felt on a game in my entire life. On one hand the aesthetic of this game is absolutely marvelous, one of a kind. The cel-shaded polygons are timeless, the music is catchy, the characters are full of life and adorable little quirks (I love when they do their little stock Fortnite dance as after any kind of victory). The story is nonsensical in the perfect way, you'll be attacked by Apache attack helicopters, Doc Ock, an evil train, and a lovable cast of rival vandals who like to play dressup. The art design for the graffiti and general vibe is on point. The UI is like a perfect time capsule of the early 2000's. Point is, it's damn near flawless.

But then you actually play the game.

Dear god, this may well be the jankiest game I've played in years. During my playthrough I experienced the following an EXTENSIVE amount of times:
- Camera clipping through walls when trying to surf on billboards
- Falling through rails instead of clinging onto them
- Randomly coming to a complete stop
- Extremely imprecise jumps that made platforming a nightmare
- Slipping off of a tall building and falling to my death because I pushed the left stick 1mm too far forward
- Pressing the left trigger to center my camera but oh no! an enemy is within view, so it locks onto them and I either slam into a wall or fall to my death
- Jumping into a rail perfectly straight and going in the opposite direction for no reason
- Trying to jump off a rail only to be glued to another rail that's barely near me (yes, this somehow happens while I also deal with falling through random rails)

I could go on and on with complaints but in the sake of fairness, the general gameplay is a big improvement over the original Jet Set Radio. For one, they added a boost mechanic, which makes any kind of chase section feel a lot more fair. It also just feels good to go fast. Second, they did away with the timers and restrictions. This is my favorite change since JSR pissed me the fuck off with it's oddly brutal demand for perfectionism. Now, in Future, you can take things at your own pace. I also love the ever-expanding map, it makes Tokyo-To feel big and fun to explore. The Graffiti Souls are fun collectibles and make for an interesting challenge to grab, I was a little annoyed to have to fetch a couple near the late game, but it's no big deal.

That's about all the compliments I can give to the gameplay, though. Just in general the whole vibe feels clunky. Turning and moving feels like you're constantly on ice, and the camera doesn't do any favors. Jump height and speed felt bizarrely random at times. Some of the platforming sections in this game, like the Underground Facility and Pharaoh Park, were so god damn tedious and annoying. Tedious. That's a good word to describe a lot of the obstacles the game throws at you. Lot's of trial and error with no good balance of challenge, the platform challenges and bosses are either way too easy or way too god damn boring to have to repeat over and over and over again until you get it right.

I hate writing this review because I was really excited to play this game, I went through the trouble of setting an Xbox emulator up just to play it. Everyone has gave amazing reviews and said it's miles better than the original. But I left feeling the same as when I played it's older brother: it sure is charming, energetic, and fun, but it frustrates me to no end and feels like some of the most wasted potential in gaming

I love the minigames and side content but it could use a few more boards

My sister always got to play as bowser :(

Forgot to ever review this, incredible! Gameplay is fun, characters are interesting, it's just an all around good time

One must imagine Sisyphus working a 9-5 job, jealous of Amber's nifty desk vacuum

Really cute but so disappointing! I tried to love it and play it every day, but the gameplay loop never grabbed me like New Leaf did. The crafting/durability system was more of a hindrance than a fun mechanic, and the stepping away of series tropes seems like it hurt it more than it helped it. At least my mom loves it though, she's nearing a thousand hours haha

I'll admit that I haven't given the original, Wild World, or City Folk a try. Animal Crossing holds an odd piece of the gaming landscape where it doesn't feel like a series that you can just play through each game in a literal sense, à la Zelda or Mario, it's closer to a grand MMORPG that will eat up a large part of your life. The difference between Animal Crossing and World of Warcraft is that AC requires only a little bit of your time each day, say 30 minutes. But you play for 30 minutes over the course of years and years, acquiring furniture, meeting new villagers, celebrating holidays, catching seasonal bugs and fish, learning a new emote, picking up some swag, etc. etc. You'll form genuine bonds with the people in your town as you make it your own, it's very rewarding to watch your little tent turn into a lavish mansion over the course of a few months/a few years; a gameplay experience that's hard to find anywhere else. There's no end in sight as you keep clocking in your hours every day, but it never feels like you're trapped. It's just relaxing, silly fun

Love the ideas. Hate the execution. Controlling Plague Knight can feel like a nightmare, and I never felt like I understood the core mechanic of mixing and matching different weapon aspects. Mona is cute as fuck though :)

The kind of platformer that makes me love platformers. Creative and fun with challenging level design and a touching, tragic story

I've replayed this game probably 10 times. I don't know why it infected my brain the way it did, but I adore everything about this game

How the fuck have I never reviewed the Arkham Games? I love literally every single one, they're basically part of my gaming life blood. Arkham Asylum is beautifully stylish, deeply atmospheric, and chock-full of memorable set-pieces