It had some interesting concepts with the Carnal Rage vs. Heroic stance, however both options were under-utilized and had their fair share of annoyances.

It definitely shows its age and comes with that classic licensed game funk. I believe I only got as much enjoyment out of as I did (ignoring multiple parts that brought on some minor rage) because my brother and I both challenged each other to play it through to the end.

Go in openminded with low expectations and high patience and you may get some fun out of it.

Decent little addition to the main game with an interesting enough story. It only takes a couple of hours to complete and is a good way to get some legendary gear as well.

This Assassin's Creed honestly surprised me. It probably helped that I played it so many years since its broken release, but I really enjoyed the time period, city, protagonist, and the climbing was my favourite of the series up until this point. I really appreciate that there are dedicated buttons while running for going up while parkouring or going down.

I had a lot of fun with it but I will admit I also avoided a lot of the content they throw in that feels like filler just to bloat the time spent with the game. The map is also insane with how full of collectibles it is. Sometimes I literally could not find the next main objective due to how full the map is with collectibles. It felt crazy even by Ubisoft standards.

I'm not sure why they were so obsessed with making each DLC for Far Cry 6 a roguelite. Unfortunately by the time I got to this DLC I was partly burned out by the mechanics after playing the 3 villain DLCs back to back, but also relieved that straight away if felt more fun than the Collapse (Joseph) DLC.

In my playthrough of this DLC, I was playing on Medium difficulty but on my way to the 4th (out of 5) shard, got killed by a glitch and was sent back to the beginning. After that I could not be bothered to play the DLC any more then I had to so I switch the difficulty to Easy to avoid getting burnt out.

Very quickly you learn which routes you want to take and which "rifts" you want to avoid. Most of them are creative, but some of them you really don't feel like going into a second time.

I will say the atmosphere in some of the rifts were surprisingly beautiful and stunning. I found the one where you're mostly underwater very immersive and equal parts eerie and beautiful.

I also enjoyed the interactions between Dani and Fae? I can't remember her name without looking it up.

Overall I don't regret playing through it but I am not a fan of Far Cry 6's take on roguelites in general.

Exactly what you expect when you think of Crash Bandicoot on the GBA, unfortunately the controls are often unresponsive making tight platforming sections a nightmare. There are also a lot of blind jumps throughout the game which are frustrating.

They also reuse a lot of level types so it gets boring very quickly.

I would recommend a quick playthrough but not completing 100%.

An ugly game for the Xbox 360 with some performance issues here and there. It was okay but very forgettable and made worse by the fact that the previous 2 games in the series are really fun and memorable.

2014

This review contains spoilers

It took a lot out of me forcing myself to finish this game. Bad voice acting with dialogue that can make you cringe. Gameplay is slow and frustrating. I completed all the side missions hoping to find some that were at least interesting but no luck unfortunately.

If you haven’t played this game and want a game to throw you a true curveball that makes you feel uneasy (in a good way), I honestly suggest playing only the main story quests skipping the side quests until you get to the hospital level. I recommend rushing to this level and then abandoning the game. The only accomplishment you will feel after finishing this game is the fact that you forced yourself to the end.

Below this is the spoiler.



In the middle of the game there is a level that really, truly surprised and delighted me. A level in a hospital that does horror really well that suits the slow gameplay. It actually got a jump scare out of me and because I wasn’t ready for it, the whole level had me on edge. The level was such a surprise that I wasn’t sure what they were going to throw at me.

This was the first game I've played in a long time that just felt so fun to control. For two thirds of the game I found myself using Force Grab and Force Push majority of the time as they were the most fun ways to fight enemies and even towards the end of the game the novelty didn't seem to wear off.

I could not wait for this game to end. It has a cheesy story that expects you to have recently watched the movie, and god-awful parkour that had me wanting to pull my hair out.

At first the disc combat seems fun but becomes frustrating and monotonous very quickly. As soon as I found a way to somewhat cheese the combat to make it end faster, that's what I did.

I will give it this: the graphics and art direction really suit it, and it would have been hard for them to not have everything being blue get boring very quickly... It did, although I commend their efforts as they did get creative with the art limitations they would have been given.

A gorgeous, gory experience that ends before the formula gets too stale. It had a couple of jump scares that made me flinch slightly, however this game overall is not too scary. Most of the suspense comes from managing your ammo and inventory.

The start of the game really grips you, however it does drop off a bit in the middle and slows down a bit, but I found that the story was interesting enough that I had to know how it ended so I kept playing.

I'm glad I did as well as it picks up again in the last quarter when you have more upgrades and ammo to play with and you have the mechanics perfected.

I haven't played Dead Space so I can't compare and didn't feel the same disappointment that others felt, but on its own it is a fun game that I am really happy I played.

Gameplay loop is boring and frustrating with little feeling of reward. I really tried to push through hoping it would improve as it had some good ideas and beautiful visuals, but I just couldn't go any further than the 3rd area.

It's good if you want more of that Far Cry 3 goodness before shelving the game but overall it's only 4 missions and not too interesting.

Best played on Legendary difficulty in Co-op, otherwise it is the weakest Halo experience with a forgettable campaign, and the second worst enemy designs (Halo 4 being the worst).

I played this on an Xbox Series X in "Graphics" mode up until the final palace where I had to drop my settings down to "Performance" mode as it crashed twice. Because I started the game in "Graphics" mode I had no idea how much I hindered my overall experience. I felt like for the whole game up until that point I could not get my combat timings right so I was getting frustrated, only to change my settings to "Performance" and find that my skill in combat greatly improved!

While I did find the combat frustrating during my playthrough because of this, it forced me to rely more on stealth which took me back to the days of Assassin's Creed 2007 and Assassin's Creed 2 where you had to be more careful to avoid open combat.

Unfortunately the characters aren't memorable and are really hard to keep track of and the story gets boring at times. I found myself going for collectibles thinking to myself, "I wish I could just ignore these and go back to the story." However when going into the story I found myself thinking, "I think I preferred going for the collectables." So I was very torn and often questioned if I was having fun.

The world is pretty and dense, but no location left a mark in my mind besides the Bazaar and The Green Dome Palace. Not a bad game overall and I'm glad I can say I ticked it off my list.

I haven't played Assassin's Creed Valhalla and only learned after finishing Mirage that Basim (Mirage's protagonist) is the mentor for Valhalla's protagonist. So I'm glad I played them in this order as it didn't potentially spoil anything while playing Mirage and has given me more incentive to play Valhalla.

A beautiful looking game even in 2023 with some really fun on-foot (Assassin) combat mechanics.

Due to personal preference, I was not a fan of the Ship combat. I understand that some players really enjoy this mechanic however so that one is on me.

One thing that really dragged the game's score down for me though was the escort missions. A few here and there could be excused in my eyes, however they're were too many in this game and I found them really irritating and boring.

The story was engaging enough though so I rushed to the finish line to see how it ended.