A memory and quick time event (qte) game with pretty visuals, satisfying sound effects, and exciting music. The first many times you make a dish you rely on your qte skills until you learn the recipe at which point you can execute the inputs with hardly any thought. Chef for Hire levels are the best part as they introduce new dishes and higher difficulty over time.

An interesting game that's a reimaging of the events of the movie. The combat is a little peculiar as the models and attacks didn't fit what I expected. The gameplay is mostly about reaching a destination that has an item needed to progress the story, but there is also enough freedom to explore the various locations. Some of the locations require platforming which I found hard because of the art direction ie firm ground and a bottomless pit have a fuzzy border so it is hard to tell how far you can step without falling. I most enjoyed the parts in which you sail a ship and engage in naval combat.

A 2d mascot platformer. I think that each member of Mystery Inc have the same controls. Each stage is a revisting of a classic episode of the show with new hijinks caused by the antagonist.

A tactical rpg set in The Lord of the Rings. Battles are from all three of the novels and films. The player takes the side of either Light (protagonists from the source material) or Darkness (the baddies). There are many things to consider during each battle. Battles are often pitched affairs that feel make me feel like distaster is right around the corner.

Contains Legend of Zelda, Zelda 2: The Adventure of Link, Legend of Zelda: Ocarina of Time, and Legend of Zelda: Majoras Mask. An excellent collection of classic games.

A 2d platformer. In general, I do not like, and am not good at, 2d platformers. However, this game is a masterpiece. Playing each level gives me the same sense as mastering a piece of music. A lot of the game did not feel like the difficulty came from tricky platforming, but rather a sort of puzzle whose solution was being in the right places at the right time. This was a welcome surprise and is the main reason I almost 100% this game. I resolved to aquire every strawberry in a level and complete that level's B-side before moving on to the next. Playing this way absolutely broke up the plot pacing, but the added challenge sharply increased my skill at the game and the later levels were less frustrating than if I had not played the way I did. I would play one new level for several hours until I either completed it, or developed a bruise on my thumb from pressing the plus key switch, usually both. There are also a plethora of assist options so players of all skills and ability can play Celeste.

A game in the same vein as Tetris. Iconic music. I didn't and don't have the heart to get really good it.

An exploration and survival game based on the film by the same name. There is a hub where the player has to tame a horse needed to play the next stage. Each horse has different stats like strength and health, among others. Main gameplay consists of traversing a hostile environment with dangerous animals and some terrain dangers. Uses a code style of progress management.

A classic in every sense of the world. A 2d platformer with nifty mechanics that are great fun to use. The art style and sound design is amazing. Fills out some background on Mario.

A turn based rpg set in Harry Potter: The Chamber of Secrets. It actually tracks the events of the novel surpringly well. I remember that navigating through the castle was a bit of a slog before learning about/finding the short cuts that make traversal much better. There is also a card mechanic that will give you a one time use powerful ability after you scrounge the necessary cards.

Top down hack and slash with tons of character customization and weapon and magic choices. There are varied enemies and environments as well as boss fights that keep the game interesting.

I played this as a young child who enjoyed fishing and I enjoyed the game. Looking back it does have a bit of depth as you need to buy/aquire ammo and bait and then track the animals that you want to hunt or catch. I think that the different animals have unique movement patters and/or tracks so you know what to go for. The fail states were pretty funny as they happen very quickly and the fail screen has the character in humorous situations like his boat sinking in a lake.

A lifestyle simulation game that just wasn't for me. Extremely interesting idea and execution though.

Nintendo's second sandbox exploration game. Fluid movement and great variation in environments and obstacles.

Great starfighter dogfighting combat. Variety of ship and mission objectives.