23 reviews liked by SkeleZx


Not the most pleasant top shooter, the style is original, the contents are not very special. On the one hand, it wants to be a good copy of the same Mayami hotline, but the shooting mechanics are inconvenient, the game really doesn’t like the player.

Не самый приятный топ шутер, стилистика оригинальная, начинка не особо. Хочет быть с одной стороны годной копией того же хотлайн маями, но механика стрельбы неудобная, игра очень не любит игрока.

Hotline Miami but you kill all gringos

ENDING 102:
i shit my pants and came

Behind its simplistic presentation, it lays the ground for trying out dumb stuff that go outside your typical fantasy adventure in a humorous way. The witty and clever lines from the different endings makes up most of the fun to be had with this wannabe "hero" for a good while. There are a couple of not quite polished sections, but the experience is good overall.

Maybe my perspective is skewed because I'm playing this after Death's Door, but honestly, it's amazing that the team that made such an amazing game as Death's Door started with... This.

The aesthetic is unique, soundtrack is good, but as a game it's just boring or outright annoying. Shadow of the Colossus largely follows the same formula (the game even pays homage to it), but SotC does some things that Titan Souls doesn't:
1- Eye candy. As unique of an aesthetic as Titan Souls have it, you're just less likely to stop and admire the scenery. There's very little here to incentivize you to stop and wonder.
2- Bosses aren't as complex. In fact, some of them have achievements tied like "kill in 5 seconds". Imagine riding Agro for all that time only to reach a Colossus and finish the fight within the minute...

Titan Souls is disproportionate. It's a game that, for every 10 seconds you spend walking, you get 1 of actual, engaging gameplay. And when the entire thing offers around 3 hours of content, this means that you have 2 and a half hours of nothing and 30 minutes of gameplay. It's even worse if you go for a completionist run because this game is downright unfair at times. The dodge isn't as responsive as you'd expect it to be, and the attacks patterns sometimes feel like they're meant for a higher move speed that the one you're given.

All in all, this game doesn't offer much. Has an somewhat interesting idea while it fumbles on everything else. If you're not the type of person with a speedrunner's mindset to run the same things over and over again until you perfect it, then I can't really recommend this game.

Muito divertido ficar andando 3 horas até achar um chefe, para quando achar, você morrer em 3 segundos e depois ter que repetir esse processo umas 15 vezes até descobrir como mata ele, e depois ter que repetir mais umas 10 vezes até matar ele

"You have paid a high toll indeed
For the abomination in your quiver"

Fairly short boss rush game with a fun gimmick: you die in one hit, but so do the bosses. You can only hit a boss in their weak point, so every fight becomes a puzzle of finding out which attacks leave windows of opportunity, or in some cases, of how to expose the weak point in the first place. I had a lot of fun figuring each boss out, and they all held my interest long enough to ever give me a chance of getting bored or frustrated before the fight was over. This game can be quite challenging, but every death is fair.

There isn't much of anything to explore in the overworld other than a couple puzzles here and there, meaning the world is pretty empty aside from the bosses themselves, but that's not something I personally had an issue with at all. There's also some sparse but neat lore to learn throughout the game in certain areas, stuff like murals on walls. I'd recommend checking out a video on it if you're interested but didn't understand too much. The game looks quite nice visually too, and David Fenn does a great job of giving each area and boss a unique identity with his work on the soundtrack. The area themes create a somber tone to accompany the downtime that comes with exploring the overworld, and some of these boss tracks really kick ass.

I've heard a lot of criticism from people about how the game has respawn checkpoints based on the area you're in instead of right outside the boss door, leading to extensive runback downtime that can sometimes be longer than each attempt at the boss itself. But this criticism has always confused me, as I never experienced this problem myself; the longest runback I personally experienced was... maybe 30 seconds tops, I'd guess? And very few of my attempts were super short. Maybe I ended up being too good at the game to properly understand where they're coming from.

The only real criticism I can give this game is that I found a few bosses to be disappointingly easy or uninteresting. Although that criticism can be given to pretty much any game, it ends up being a larger detriment than it would be otherwise since this game specifically focuses on nothing but the bosses.

All in all, Titan Souls is a short but fun and interesting experience, and I can confidently recommend it to anyone who enjoys a good challenge. As a bonus, if you're ever unsure, it goes pretty cheap on sales.

FAVORITE CHARACTER: Knight Elhanan
FAVORITE BOSS: The true final boss
FAVORITE SONG: Forest Songs

This review contains spoilers

I picked this game up because I was playing through Death's Door when I learned that Death's Door is a sequel to Titan Souls. When I played Titan Souls, I was surprised to see little connection between the two (the connection is only apparent on the post game of Death's Door).

This short game provides some unique challenges in the context in which it released. Everything, you and the bosses you fight, dies in one hit. Bosses end up being a short dexterity puzzle to shoot their weak point after sometimes needing to reveal it. The fragility of everything makes the game a quick sprint to take out your foes before they even so much as touch you.

The game could be improved by making the death and reload cycle faster. The screen takes a second or two to fade to black, then you respawn at a central point in the area only to run a short ways back to the boss. Given there are no other enemies, it would be better to just respawn at the entrance to the boss arena, especially since frequent deaths after short attempts are common.

Nevertheless, I enjoyed the boss variety. Some of the bosses clearly take inspiration from Zelda. All of the bosses are unique enough from the others that it was fun figuring out the way to kill each of them. The last boss brought a twist, being the only creature to require 3 hits rather than one, which brought a nice final challenge.

The game had little dialog, which surprised me. I thought there would be more meditation or explanation for why you kill these creatures. There is only a few lines mentioning that your character searches for truth. I think the haunted/sacred atmosphere of the game provides a de facto story telling though that is welcome. In many ways, the game is reminiscent of the Shadow of the Colossus, the haunted/sacred environs included.

Um action/adventure 2D claramente muito inspirado em Shadow of the Colossus. O objetivo é explorar um mundo vasto, porém vazio, em busca dos "Titãs" que precisam ser derrotados para prosseguir no jogo. A história é bem abstrata e não é muito claro o real objetivo do seu personagem, mas a pixel art e a trilha sonora são bem agradáveis. O principal ponto da mecânica de Titan Souls é que tanto o seu personagem quanto (a maioria) dos chefes morrem com um único golpe/tiro, e sua única arma é um arco com uma única flecha que precisa ser chamada de volta a cada tiro. Então as batalhas se resumem a sobreviver tempo suficiente para entender o momento exato de atirar sua flecha no ponto fraco do Titã. Isso pode ocorrer em segundos, e entender como um chefe funciona traz uma sensação boa. Um dos combates finais em específico pode ser especialmente frustrante, pareceu algo mais aleatório do que os outros chefes de melhor design. Mas num geral acho que é um jogo recompensador para quem quiser superar sua dificuldade.